The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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couple of times yeah, he feels considerably better than before.
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To play as, he's def better than before the changes were made (cause in the middle he was actually worse). But yeah, hes as much of a pain as before as Survivor, hes a tricky killer to fix in that regard.
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Oh the Jumpscare things? ok ty.
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Too many totems now lol, cant remember every single perk in the game. Anyway about those. Huntress Lullaby largely only affects new players or work on really, REALLY niche builds (That often get patched) Retribution can work, but its a weak aura perk compared to many others. Haunted Grounds is too much RNG if you even get…
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Ok lets see: Ruin: borderline useless. Devour: Can be good, but also can be cleansed before it even does anything. Noed: This thing almost never lasts once people know its in play. Pentimento/Plaything: Good players will either not cleanse Plaything, or immediately deal with Pentimento cause they know where it is. Crowd…
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Its already possible to completely counter this perk, it doesnt need a nerf.
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I largely noticed this when playing Legion, i swear my FOV was smaller when in Frenzy.
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The tombstone addons are dumb as it is, would rather rework those into something else.
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Making the duration one sec would make the perk literally useless. Also Killer instinct would in fact be a buff, cause theres zero way to evade that, unlike Aura Read. The perk its fine, it requires kicking gens to even use, which kills synergy with perks that automatically regress gens, like Surge or Pain Res. Yeah, it…
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Heavily depends on the killer and build. But one killer in particular that does well here is Knight, cause its really easy to corner survivors with his guards
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I would at least make it a 2 sec blind tbf.
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Tbf, Wraith has gotten easier since the removal of Lightburn, plus, he has add-ons that are basically perks. One that straight up tells him which gens are being worked on.
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So bad that half the time its better to M1 than use his power, which yeah, not a good sign.
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I would rather blame BHVR's dumb Challenge design philosophy for survivors, like killers can have some rough ones, but Survivor ones tend to just suck. Half they time they border on just asking too much, like this one, or throwing the game essentially, like the typical cleanse 10+ totems. Dont even get me started on the…
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I mean, Alien is ok, the other 2, yeah. But idk why BHVR even did these changes, the problems were Add-ons and Main Event frequency, not the throw rate.
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I dont recall any recent changes to pallet break speed unless i missed them, but quite a while ago they did buff break speed, but like long ago. You sure you arent using an add-on or perk that boosts break speed?
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Anyone knows if Outfoxed is bugged as well? Cause ive been trying to get it with no luck, i even got hit once and still got progress on it regardless, but the second just refuses to work.
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So based on matches as him and against him, i think Scamper is the one big issue with the killer, more specifically the fact that he can use it repetitively with no drawbacks at all. I dont think making it slower would fix it without making it useless, but the one thing that comes to mind is that using scamper should drain…
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Forgot to add, but Trickster main problem in the PTB were his addons and Main Event being too frequent, but rather than fixing those specifically, they nerfed his throw rate in general, even though they increased the number of knives needed to injure and made the decay faster. So instead they made his power pretty much a…
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Never said STBFL didnt needed a nerf. Also, just cause they needed nerfs, doesnt mean these changes dont actively make killers even harder than they're already are, one bad chase and you lose the game, thats why people have often asked for a basekit version of Corrupt Intervention to help in early game, cause again, bad…
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Theres difference in fun and then being forced to pretty much tryhard every match cause BHVR seems to actively make the game worse for killers lately. Yeah some were QoL changes survivors needed, but Killers also need those.
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Lets add another thing to the list: Autoaim is cringe. Seriously, this thing screws me over more than it helps, from auto locking towards the hooked survivor rather than the one saving, to snapping to a corner of a window or door frame. or cutting my lunges short. This thing needs to be fixed since forever.
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Lets not forget the stupidly designed challenges. Orange Glyphs, yeah exactly what killers want a heavy nerf... Green Glyphs, nobody likes looking all over the map for these, and the fact that its often over a dozen is just dumb. Core Memory, definitely want to be chasing around a freaking crystal after a hook rather than…
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Freddy def has is the worst, he doesnt even have cosmetics. At this point, it would be better to retire the license and bring the real Freddy, you cant even use seriousness as an argument anymore with Chucky being in the game.
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Im close to quitting the game myself... No tweaks to the broken Buckle Up + Ftp combo. No Badham or GOOD Garden rework. BNP is still not deleted from the game. Trickster rework feels like a nerf 3 gens are getting nerfed, which is another thing to cross off the list of the few things killers still had. No Hope adjustments.…
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Yeah, it isnt as good as people think.
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That matches have been nothing short of awful, gens getting completed absurdly fast, one chase and i basically lost 3 gens already... At this point the game is telling me to go with the most tryhard killer and builds to even compete, its not fun.
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The slower Throw Rate combined reduced Decay pretty much ruined the rework for me. The movement speed was good, but his power feels weaker than before, main event is basically useless.
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next thing? people have complained about this broken combo since it came out.
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I know its not a true definition of skill but... nobody is gonna point out how its four P100 survivors against a P11 killer?
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It deserves it, not even the smallest, tinniest, microscopic, slimmer of doubt.
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The movement speed buff is meant to help in that very thing though, allowing him to keep LoS with survivors far more frequently, something he severely struggles at on loops cause of his slow movement speed.
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He was overtuned af mate, Main Event is essentially an ultimate, him being able to spam it constantly like he did was just a massive NO. Also, take in mind he kept most of his other buffs, specially the movement speed and removal of recoil, both pretty heavy buffs, which were also his biggest issues on Live.
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Getting 100% i suppose. Yeah, it sucked, it was painful, i cried, raged, cried some more, but god dammit i got all the achievements!!!
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If i had to give a mini review of this game: Its enjoyable, but its NOT friendly towards new players, due to all the DLCs and all the leveling you gotta to unlock the perks and such, theres also all the stuff you gotta learn, like maps, or mechanics. Balance is a bit of a mess, but not unplayable (For the most part) and…
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The main things i remember from playing on console was the constant Frame drops, and how certain killers were essentially unplayable with a controller, Trickster most notably
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Not even a little bit, this thing needs to die.
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Does it really? i mean, before destroying turrets did absolutely nothing to delay Xenocat, unlike now, which considering its meant to be the main way to counter him, i think its fair, after all, it takes time to set the turrets up.
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I remember once i got called racist, sexist and even psychopath cause i "tunneled the black characters" or something like that, like bruh, half the time i dont even pay attention to who the survivors are. And she was all about how she hates me "tunneling", but she unhooks in front of me, and i went after HER, so her…
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Lmao
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He is likely to get a few nerfs here and there, mainly his Fast Vault ability which is just insane on pallets, allowing him to easily secure hits and downs with little to no effort.
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He was crazy strong though, destroying turrets practically did nothing to slow him down (unlike now) and even missing hardly punished him, which is a lot considering how hard it is to even dodge the tail. That just made him crazy oppressive in chase.
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Is not that great with Wesker tbh, most of the time you want to injure with his power to keep the survivors infected and pushing them into bad positions.
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Meanwhile turrets require the survivors to manually grab them, carry them at snail pace and set them up, and at best might buy a couple of seconds without doing anything, that is if the Xeno didnt hit them while setting them up, which instantly destroys them (which is a free hit as well due to how slow you move and how it…
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The turrets arent even close to being as oppressive as you think, if you want oppressive look at poor Meatball with the EMPs, now those are oppressive.
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Yes, i would, same way goes to removing that "tech" and nerfing his addons. I play Knight myself and i know how obnoxious it feels to have your power not work like it should, but matter of fact is, Blight's pros are way more overbearing than his cons currently.
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The movement speed and recoil removal are the things he needs the most by far. The main issue now is how frequent Main Event is, which is made worse by the increased Throw Rate (this one being unnecessary with the removal of recoil)
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Not always a choice sadly, and Flashbangs can counter that as well.
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I dunno about M3GAN, largely cause she looks like an actual kid, even if shes a robot, and idk how BHVR feels about adding a "child" as a killer. Yeah Victor exists, but he looks like a deformed gremlin. Regarding Annabelle, im no expert in the Conjuring franchise (largely cause i have like no interest in it) but doesnt…
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Trust me, you arent alone on this, i think they overdid it with the buffs to the perk.