Comments
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FIX 120 FPS TOO
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The old OoO was funny..
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5 min with 3 crows.......
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Maybe new temporary mods like 5 perks per person. Game hardcore without perk. Maybe 6/7 generators to repair. Maybe Capture the Flag : For example the killer watches an object that we have to take somewhere, as soon as we take a hit the object falls. Maybe survival loop time : 1vs1 (but 4 surv) The cumulative time of each…
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I think in a game to have 3 crows above your head while lying down, you've been on the ground long enough. It's often the case when the killer doesn't want to hang on to bother you. :)
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NOED : Why 4% speed boost ? One shoot is already better... Morri should work according to the completed generators, If 1 generator down, 1 player morri. 2 generators, 2 morri.. If 0 gen, morri off.
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We await the NERF of the spirit...
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A spirit with 300 hours of play can kill a team of 4 players with more than 4000 hours. There is a problem and it is not the level of the survivors.. It's clearly not fun and we are still waiting for THE REAL NERF..
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+1
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Same for me, I didn't see the entity at the windows..
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Head on : The player inside a locker must be revealed to his team when his perk is ready to use
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Locker*
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First of all I think the player who "HEAD ON" it has to be revealed to the allies when he's in a locker. Its impossible to play with when you dont speak with your mates.. Futhermore this perk works once on cing... Increase the radius to help in the basement. It's pretty risky to go in the basement and it's alaso risk…
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First of all I think the player who "HEAD ON" it has to be revealed to the allies when he's in a locker. Its impossible to play with when you dont speak with your mates.. Futhermore this perk works once on cing... Increase the radius to help in the basement. It's pretty risky to go in the basement and it's alaso risk…
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I'm so hyped ! Good idea !
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Blind the killer automatically if he remains too close to the hook without being engaged in a pursuit ? Increase bleeding time on the hook ? Brok the hook if the Killer camp ? (Define an area around the hook)
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Blind the killer automatically if he remains too close to the hook without being engaged in a pursuit ? Reduce bleeding time on the hook ?
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+1 I agree "Remove franklin's in exit gates". I'ts interesting to disturb the survivors during the game, but in the end it does not matter. Just avoid teamplay and help for the survivors... It is not urgent, it is already necessary to solve the problem of FACECAMPING :)
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Hook with survival facecamp: 95% slow down bleeding on the hook
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Hook with survival facecamp: 95% slow down bleeding on the hook