Comments
-
the real problem is that now, with the bad new power, they are not going to rework him anymore, and proper buffs are almost impossible now. clown will now be forever bad... they cant really speed up reload anymore,and the yellow bottles dont have much potential without completely breaking the game
-
i made a new main menu to go alongside the new UI .. thank me later bhvr!
-
I just took a screenshot from my last DbD match...
-
the positive side is that I quit playing before the patch. But the forum keeps me entertained, so im still here.
-
drop the pallets... his power helps to catch up quickly... so just make him stuck in animations... he is the worst killer for a reason.
-
totally not... what is the time increase for?
-
what are you talking about, the perk was a problem from the very start of its existance...
-
survivors are already the stronger side... if they also get a free power it will be a bit op, right?
-
she is the least used killer with the lowers success rate.... and you want to nerf her? the only players that are playing the nurse are the few that main her... nobody plays here just once in a while... If the devs follow their logic by balancing for casual players, she needs a buff...
-
NOED does NOT reward for playing bad... the effect (haste + insta down) ALWAYS kicks in when a certain situation occurs. You can have NOED even when you you have alreay won the game basically. It would reward you for playing bad when it only kicks in after performing bad... but it doesnt. It is an endgame perk that helps…
-
i think they try to prevent preparations like franklins demise, hatch offering and so on....
-
The "F" in facecamp stands for fun
-
dont camp don´t tunnel... but looping cow tree is ok
-
why do you guys always make the killer responsible for YOUR fun... And killer not camping/tunneling when needed is playing bad on purpose. How can it be fun knowing the other side lets you win?
-
Gen rush is when all survivors do generators instead of anything else, which gives the killer not enough time to actually hook and kill the survivors. But the game is balanced around survivors not doing generators that fast, to give new players a chance (because they waste time hiding, looting chests and so on) But veteran…
-
-static works with insidious... but you get your terror radius back again (which is bad) -its more fun simply blocking the stairs for some people, especially against SWF. -some people want to camp and get a lot of bp. farming traps helps you.
-
well there is nothing else you can do beside telling what is wrong with the game. Play "no gen" defense clown or Huntress on Ormond on rank 1, and you see the truth about balance... the state of the game is broken as hell. both sides get punished for doing their objective instead of randomly doing some other stuff to get…
-
survivors cause the toxicity and there is no doubt about that. i have almost never seen a killer insulting me in the chat, but basically every second game as a killer survivors start insulting, mockiing and so on... I think thats because the survivors role is the power role... Toxic people are the ones that have no…
-
SInce there is so much complaints about tunneling, im asking myself if some survivors intentionally don´t use ds when they are not being tunneled, but instead did a gen or got caught somewhere else... i mean you want killers not to tunnel you, so i guess you only use it when you actually are tunneled, right?
-
is tunneling considered to be toxic now?
-
There are many reasons/strategies to slug. I for example (when slugging) slug from the very start and never hook anybody. I only start hooking when everybody is downed at the same time, or it becomes necessary or smart to do so in the meantime. You dont need to guard anybody. The point is to get them off the generators to…
-
deerstalker has way better use in slugging builds than bbq. bbq can be good to collect survivors at the end of the game, while deerstalker assists you during the match. bloodhound is very similar, instead of aura reading you get a very bright red color and longer lasting blood trails and almost works like deerstalker, but…
-
camping and tunneling are things because of the hook stage mechanics, which allow you to kill a survivor very fast by hooking him several times in a row could be solved by removing hook stages and implement an overall health bar for survivors, where hits and hooks just remove junks of the overall health.
-
The only thing i can see is full aura vision for everyone (and reworking aura perks) in exhange for SWF balance. But i think thats also against the idea of the game.
-
There are killers like me who go in full slug mode from the very start, having kindred doesnt help here. voicecomm does help alot. killers could just work around kindred.
-
kindred alone doesnt really help solos if you start buffing killers to the point to be competitive. I think most killers wouldnt mind that, but having kindred in exhange for SWF balance would lead to even more punishment for solos, since it doesnt replace voicecomms at all.
-
I mean balancing around SWF is the only logical solution. When you play competitive teamgames for example, you always can choose to play with friends for example, or go solo... and solo you are always in a disadvantage, thats just the nature of things. You go in solo, and play vs a premade team you are in a disadvantage,…
-
Well, people that are participating in the forum usually don´t belong to the casual players. They usually play at higher ranks and go against Swf´s way more often. The problem is, the game already gets balanced around casual survivors, and high rank killers can feel that very well. Imo the game should actually be balanced…
-
Well, I mained both characters at some point. Today i dont even touch them anymore, because they are not fun, even when they are still viable...you can get same if not better results with easier killers. the thing with freddy is, people bought him with with money and they completely changed him. Thats not ok tbh... the…
-
rhe rework mentality causes a lot of harm... people that main these characters don´t like it when their main changes too much... Lets just have a look at Nurse and Hillbilly... how often do you still see them? When people at higher ranks mained 2 killers it was those both, but they completey changed their base kit.
-
when survivors bring ebony moris 🤷♀️ That one was obvious, but how many cheaters play in a way that you dont notice them?
-
Yes i give sacrifice to the killer for several reasons, but i am one of the only survivor players with some dignity out there, because i actually play killer. he deserves my kill when hes playing a low tier killer and has a hard time, or even gets bullied I played too tryhardy against an obvious low rank killer he was…
-
i got like 500 reports for camping, tunneling, slugging... ofc they will report and ban you... somebody even put a video of me farming traps next to him while letting him bleed out. 95% of the survivor playerbase are salty, and they do everything they can to get you banned.
-
play some more low tier killers like clown, trapper, wraith,.... and you will see that even midrange game become harder and more likely to be toxic when they realisise they can push you around.
-
There won´t be any hard nerf for sure, because the key is a survivor thing... there will be probably a timer or something which does nothing at all... when you have a 3 gen and are about to 4k, and they go for the hatch, 3 people will escape... you cant defend gens and look foor the hatch the same time, while the survivors…
-
Playing survivor is easy, there is only 1... Its just skins... the perks trigger automatically when you need them (adrenalin, SP, BT,DS...) Playing killer is the hard mode of the game (yes, when 1 role is easy, the other automatically must be "hard") The killer perks often requires some thought behind it using them…
-
doctor on the game with overcharge, unnerving, disstressing, lullaby...
-
nurf clone
-
Still waiting for all those survivor mains to start playing killer and show the rest how its done, because the game is balanced apparenty, and killer mains are just bad thats why they camp und tunnel.
-
or anything with insidious + noed... let 2 survivors die on first hook or trade hooks... than you clean with noed.
-
someobody playing serious would never bring franklins in the first place...
-
this perk is actually very bad. it doesnt really help you to perform better overall.the only good thing is that you can make them drop keys, which is fair to avoid survivors escaping trough hatch.
-
billy and nurse, both got ruined for no reason. nurse was the swf counter, and billy the overall favorite of the killer players. billy today is overrated becauseof his past. but you dont see him very often anymore.
-
dbd is a toxic wasteland. i sometimes think its all about the humiliation of the other side, not the gameplay itself that keeps people here.
-
well, doctor is solid and versatile overall, he is the best killer in terms of tracking and has something that helps in loops. if you play him well he is strong, maybe thats why you get better results
-
the way i will play clown is the same way i play him now, but with faster reload, and hooking survivors faster with antidote... i think you can´t make it work in a chase properly, the loops are not designed for it.
-
When you have the opportunity tunnel them off, but be careful, they have no brain perks for this situation, because the survivors never learned to unhook safely. ahaha, respect, in DbD... *facepalm* respect from the exit gate camping mayflies that use the crouch button more than their brain. no thx.
-
no thats how he is supposed to play... Trapper is weak at chasing, so you close down certain areas like shack, loops, basement etc... you should always be close to your traps and therefore always around a hooked survivor... when you go chasing with trapper its your own fault for playing stupid, its like playing clown…
-
+ it helps survivors aswell which speaks for itself. bhvr is just to scared of their entitled survivor community.
-
They just needed something easy and quick to do to present something "new" without creating 100 more bugs in the process...