Comments
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There are challenges in the tome besides "Throw a snowball at someone" and "Build a snowman". Some require us to actually try to kill the survivors.
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Survivors: *Wait in queue again Killer: *Bans DS, OTR, StB Survivors: *Disconnect, wait in queue again Killer: *Bans DS, OTR, StB Survivors: *Get back in line behind people who aren't babies
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Yeah, before the Skull Merchant nerfs, these forums were full of survivors with balanced, fair takes
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You only had one sore winner. The others that said anything were just whining because they died. Take the W and ignore them. I get that teabaggers can be annoying, but the game right before "Now annoyed" didn't even have that! You just lost. Then you played a series of games that were sweaty (by your own admission!) but…
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I would love it if we could sell unwanted items/offerings back to the Entity at some percentage of their original purchase price. It could be a Balatro-style 50% but I'd be happy even with 20 or 25%
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I mostly ignored it as it had not really affected me Awesome, thanks for the update.
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Someone on the forums: "Thrill isn't a problem" *Otz and Hens, with 10s of thousands of hours between them saying it's busted, exist*
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Game They keep releasing perks that are more and more powerful (because why would they charge for perks that are WEAKER than what's already in the game?) and killers that are more powerful (Dracula is just Spirit with 2 extra powers) so you either go full meta or get stomped. If they were creative and could think of NEW…
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a tunneling killer does'nt stop tunneling just because you're still injured or healthy. Wait, you said healing doesn't change hook states. Neither do DS and OTR. A tunneling killer doesn't stop tunneling just because you DSed them or because you are quiet for 80s.
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every match were draws and losses bar 3 It's weird that you're losing enough to complain, but you're still facing "strong efficient survivors". You don't get to that point by losing. The survivor complaints are justified, just not by those "cream of the crop" players. They're justified by the 75%+ 4ks (see Scott Jund's…
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I'd like to see kill rates broken down by MMR and number of players in parties, on a per-Killer basis. And I'd like to see disconnects factored in (since they absolutely count when it comes to player enjoyment). In fact, I'd like to see disconnect rates broken down the same way. Also, tell us how many generators were…
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Because if we wait for BHVR to address the "Survivor sucks" issue, the game will die from frustrated players quitting. The assumption is that someone playing Killer cares more about the survival of the game than the devs seem to, and they will be somewhat sympathetic. That might be a bad assumption, but do you want them to…
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Franklin's Demise At LEAST let White Ward prevent the item loss upon death. Or give survivors a perk to deactivate Killer's add-ons or cancel out Black Ward
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when you’re at high mmr …then you're clearly not losing enough to complain.
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I'll be sure to run this broken combo in all the extra perk slots I have left after being forced to bring 3+ perks because I don't have comms. Another issue where solo q gets #########
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So I assume survivors aren't supposed to have fun? Umm… yeah, pretty much
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The problem is: A killer could alternate between 2Ks and 3Ks and have an "acceptable" 62.5% killrate, never once suffering a major loss. But if you die as Survivor, it feels like like a 20-0 blowout, and in this "acceptable" scenario, that's happening for the MAJORITY of the playerbase.
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Survivor queues have been really long, lately. There was at least a 25% bonus all last night, when it's usually killer that gets all the Friday evening bonuses as people play with their friends going into the weekend. People are tired of the BS. No one wants to play an unfair game. Someone hooked immediately due to Lethal…
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You have to play around the perks as if the killer has them, because you can't see their loadout. hth
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This is amazing! Thank you so much!
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This will help SWFs more than solo queue. Hard pass.
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>Deaf people are essentially playing with 5 stacks of Huntress Lullaby at all times >You can't "abuse" an accessibility feature that doesn't give you new information. I like how every time someone suggests a change, we have to spend the entire first page correcting people who chime in without understanding the issue.
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That sounds really sketch, ngl
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It wouldn't be SO bad if you could walk away, get a drink, and come back to the Main Menu. Instead, you come back to "Press any button" but THEN you have to wait for it to load even more AND remember to press a button AGAIN to skip the seizure warning AND AGAIN to skip the cinematic. And then it loads more, and then you…
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I'd prefer you throw and let us win every time. Why do you care what the other team thinks?
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People can be d*cks. Don't let it get you so angry that you start posting on BHVR's forums. We're too far gone, but there's still time to save yourself.
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There's no good reason a survivor shouldn't want a free win every once in awhile. There's no good reason why a killer shouldn't want additional options. There is literally no good reason to oppose this suggestion.
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SWF or solo? Because the answers to those two questions are VASTLY different.
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Addendum: If you CAN'T come up with anything better, please don't let that prevent you from mouthing off AT ALL. Do not deny us the comedy
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I wish I could just "Not a bug" my clients and ignore what they want. Is BHVR hiring? I'm tired of programming "working code" and "satisfying my customers".
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I'm not sure "weaker killers will have a lower average MMR" is that outrageous of an assumption, but your point about BHVR not being transparent enough with their stats is good
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This is a good idea, so it won't happen. Ask yourself: Who asked for the Mori changes? Who asked to nerf SM or Distortion? Now look at what people ARE asking for. Are they making THOSE changes…? Or ignoring them?
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It has exactly as many players as it deserves.
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I'm the weirdo who actually LIKES doing the bloodweb, and I 100% support all of these suggestions
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Let them know in the survey. I gave them terribly low scores.
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I'm with you, but "reducing the killrate" to 50% isn't the answer because Killers aren't the problem. The problem is SWFs. Don't punish the wrong players.
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I'll be sure to remove the trap I can't see until it's too late. Or are we supposed to just crouch-walk everywhere, the entire match? She can see you're going for the unhook and will race over there. What's the next step of your plan?
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It should be like Dead Hard, where you hit E and it activates for, say, 3s. During that window, if your aura is blocked, it stays blocked for the duration of the aura read (assuming it's timed and not a Scratched Mirror or something). See a hook about to happen, and you think they have BBQ? Burn a token. Killer about to…
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If you're not in a party, you get the effects of Kindred, Visionary, and OTR. Don't worry, it's still less powerful than a SWF
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Let's say you're right. …. Wait, did you have a point?
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I'll go from "Play a Mori when I have a challenge" to "Never, because who needs BP?" I wish they had devoted that time to something useful, but at least this change isn't actively harmful, for once
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>Why I can't tunnel? Hey, I have good news about the argument you didn't think through all the way…
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>One of the major issues with him is that Survivors go straight for the box at the beginning of each match and end chain hunts early. Someone's never tried queueing solo. Also, one less player on a gen is good for the killer, hth
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Facts just get in the way of complaining
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Killers: Survivors are saying things in endgame chat! Survivors: This game is miserable to play. These complaints are given equal weight by many.
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Devour Hope, et al, will still work
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Please please PLEASE let us refund useless items. Like, trade in 5 browns and get 2500 BP back. ANYTHING
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"Just memorize the map tiles." This is why I can't get my friends not to hate this game
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Does it have to be SIXTY ***** seconds??? Nobody ever readies up and it takes FOREVER to start a match. Also, I heard that the MMR stops working and they just gives you the first available player (to fill in the lobby-dodgers) instead of giving you someone of appropriate skill. The system isn't transparent at all, so we…