The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

crogers271

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  • The most uncomfortable truth? BHVR isn't that overly worried about balance. The game is designed to have a wide degree of variety, the option to sweat, and random chance. Camping and Tunneling Are Necessary for Killers to Win The uncomfortable truth here is that everyone has a different definition of what camping,…
  • They already gave massive buffs and Ults they could make the escape rate 90% and it still won't fix the issue Because that's not the issue. Balance is just part of it. Playing survivor is not that exciting. In 1v4 you have so many different build options and things feel so much more meaningful - a good chase, popping a…
  • They're not going to go the bot route. People don't play multiplayer games to play bots. I don't think we're going to see the disappearance of 1v4 during 2v8. More likely, they'll just keep working on the survivor side of the equation and try to offer more gameplay improvements.
  • I've been thinking this as well. Without the first hook suicide, I've seen more DCs, but that's okay. I'd much rather have a bot than be down a player. It really feels like the mode shows that hook kobes aren't some critical element of the game.
  • I've seen this as well. I think there's a couple of factors. By this point you probably have survivors on death hook being cautious, you have survivors who don't know where the gens are, and if the gens are clustered together getting to them against two killers can be difficult.
  • I wonder if they are playing around with testing if the BP bonus is really having an impact on player counts at all. I've seen the same thing. A couple of times the bonus dropped and I jumped over to killer but the wait time was still massive.
  • almost all killers break the rules of the game to some extent. thats what their powers do. That's true, but you have to look to my next sentence to see what we're talking about: Every killer has varying pros and cons to playing around loops and pallets, Nurse just jumps past those. A strong loop is a strong loop against…
  • I think a problem for Nurse is that she fundamentally breaks the rules of the game. Every killer has varying pros and cons to playing around loops and pallets, Nurse just jumps past those. It's why so many perks fall into the category of 'we can't have that because it would be too strong on Nurse'. Her biggest weakness is…
  • Hillbilly, Wraith, Blight seem to be the top 3 from my plays. Probably in that order, but could easily seeing it being different. Basically, map traversal is desperately needed on the map sizes. Nurse and Huntress are kind of in the mid tier were player skill has a lot to do with it. Spirit is decent, but not nearly as…
  • One big problem with using this video as evidence. What is the expected survival rate for an 8 person SWF in a mode with looser MMR led by an extremely experienced player? Logically this should be a pretty high escape rate. Except, the video results are middling at best (tough to tell because they never show the end result…
  • They stopped because it got repetitive and with no new content there was nowhere to go. I don't have a position on why people stopped, but: 1: A game that is one sided is likely to get more repetitive. 2: The player counts decreased substantially from the game release. This decrease happened well before most games would be…
  • I mean two ghostfaces just makes sense. If they did that, they should work into the lore that there have, in fact, always been two ghostfaces.
  • Nemesis and Wesker, but they must always be played together. Kind of a joke idea, kind of serious. But I think you're correct that killers with spawnables wouldn't really work.
  • 8 Gens to complete with supposed "catch up mechanic" where If the Killers are getting cage stages the Survivors gain 1% gen progression but once completing a gen the Survivors lose 1% gen progression. I think this was a typo somewhere, because I remember seeing it as well, but I don't think it is correct. I believe the…
  • Except it isn't like DbD at all. DbD first month on Steam averaged 11k players. They climbed over the first year to 17k players on average, saw a dip in their second year back down to 8.5k players at their absolute lowest, before holding steady through 2017 in the 14k range. 2018 saw growth again with the numbers around…
  • The point is he won almost all the time easily with very few escapes on average and it was a beloved game by all. This isn't really backed up by the numbers. May and June 2017 the game was averaging around 5.5k players, but then it quickly begins to dip. It might have had some people who really loved it, but there don't…
  • So there's a number of problems with this. 1: The definition of draw is based off the fact that competitions are pretty much always even (synchronous) competitions. Definitions exist for general word usage. Asynchronous games are very rare. It is completely normal to adapt terms from more common activities. As a community…
  • Wow, I didn't realize I missed a math thread. @drsoontm I once saw a post, likely in jest, that 40+40+40+40 = 160, thus the survivors must be winning every game. When anyone pointed out how that was wrong, the poster would just say they are disagreeing with basic arithmetic. The problem here as others have pointed out is…
  • I'm enjoying it quite a bit more than last time. I'll see if I'm burned out by the end. Needs to be Buffed: Deathslinger, Trapper As just a survivor player in this mode, Trapper seems to do what he is supposed to pretty well, but Deathslinger seems pretty weak. Needs to be Nerfed: Guide Class, Hillbilly, Blight, Nurse and…
  • Enjoying it a lot. Haven't seen the lopsided nature some people are talking about. Survivors are definitely stronger than 1v4, but I think I've only seen 1 8e so far.
  • with 1 100% bp offering I get more per hour making 2v8 redundant. I must have gotten lucky then because I have more escape cakes than I know what to do with Why are you breaking BP bonuses down on per hour basis if you aren't a new player? Do you have some secret plan for those blood points? Play 2v8 if you like it, the BP…
  • Well, if you're wearing decent headphones you can track them by hearing, especially once they are injured.
  • I felt burned out by 2v8 by the time it ended, but I'm really looking forward to its return. I only played killer a single time because of the que times though and just played survivor.
  • No, the math is wrong because its not using the right equation. @AmpersandUnderscore is correct. Let me give an example that I thought of after the last time the math discourse happened. Let's say BHVR changed the game that when there are two survivors left, the gens aren't finished, and the killer down ones, he begins the…
  • Another DbD player here who is in his 40s. Yeah the reflexes slow down a little bit after awhile, but hopefully your gaming experience gives you much better game sense and keeps you calm in the stressful moments.
  • It’s been my impression, that as someone replied, most player base seem to play survivor and don’t have experience as killers. Well it's just not true. While there are always new members of the forums, most people who post have a fair bit of experience with the game. Very few people play one side exclusively. If I get into…
  • I really dont see why my post has becomed a battle against comp, or killers or trying to protect survivors. I am advocating for leaving the game as it is without implementing more nerfs. As Rulebreaker said, you brought it up. If you bring up something to use as evidence people are going to look at it and analyze other…
  • This comes up when the idea of shared hook states gets discussed. Nothing is worse for the survivors than being down a player. The worst looper in the world still occupies more time than an empty slot. And, if hypothetically, the survivor is truly that bad or trolling then: A: the survivors don't have to use the perk B:…
  • In those games, where survivors are trying to win, they had to implement a rule where camping is allowed, otherwise the killer would never win. When people say this I feel like they don't actually realize what is happening in comp. The killer never wins in comp. The survivors never win in comp. All killers could be…
  • Things like Reassurance and Off the Record are banned in comp, which makes camping much stronger, but people tend to just ignore that when using comp as an example.
  • Ok, everyday there’s dozens of posts crying about tunneling or slugging and such. Let me try to help you understand something: That’s the idea of the game. It’s supposed to be hard to survive, that’s the thrill of the game. The problem with tunneling and slugging is that they are boring. In a tunneling scenario you are…
  • No... they have different activation requirements. Neither supercedes the other. And if you have to heal someone while the perks already charged so what? You can only get to full health, there's no super health state, that's what I mean by super cedes. Second Wind is going to be doing the healing, and, even if you have a…
  • What's more is that these two perks synergise. By healing one survivor, you charge up two instant heals for yourself. Throw on We'll Make It and a decent medkit and you get 3 heals in about 5 seconds They only really synergize if you don't keep healing though. So if you get a heal in, hooked, second winded, and then…
  • This is my main problem with killer. Even if 75% of my games are a challenge and fair (and its under that), those games that are easy wins are the worst. The game just becomes a boring slog because even though its evident you've won, you still have to hunt down the remaining survivors and it all feels pointless. Time of…
  • This just seems like such a niche scenario with so many downsides and/or better options. If you haven't gotten to heal someone yet and the survivor coming up isn't injured, you can't use the perk. If you haven't gotten to heal someone yet and the survivor coming is injured, solidarity might be a better option (I never…
  • The 20 second exposed is interesting. If the killer is hard tunneling, they were probably going to hit the survivor on the way in and it was going to be a trade anyway, so the exposed doesn't matter. If the killer isn't tunneling at all then the 20 seconds will likely be gone before they get back. So the 20 seconds will…
  • Wouldn't running second wind make more sense then this perk? Outside hit and run playstyles (which are pretty rare), if you're getting injured, you're probably getting targeted and downed, and the second wind timer is much shorter.
  • But how would it feel to just have the match 'end'? It's kind of similar to the idea of giving the killer and/or survivors a surrender option. For those who play the game constantly eliminating that end game would be preferable, but from a game design standpoint you're hoping for some type of climatic ending.
  • That said, I disagree with your argument separating the two. While you are right that survivors are generally not having fun during the slug scenario, if the killer is losing badly and just wants to secure one kill at the end of the game, they are probably having as much fun as the slug/hider. Being its subjective and…
  • Why are survivors so inclined to get all 4 survivors out when 3 are standing in the exit gate? If they're standing in the exit gate, how are they helping the fourth survivor? If you have already won, but you can win more, people generally prefer the more satisfying win. If this was just in a vacuum, sure. But its not and…
  • Not the lowest pick rate on nightlight. In the video its something like 7th lowest according to Nightlight. At the time I'm posting this she is listed 9th lowest. Also Scott seems to be arguing against the default anti-loop strategy and encouraging the shotgun approach. Change her? No. Having niche style killers is…
  • Unlikely to work. Sometimes when it is reduced to two survivors, the game is still competitive (one gen remaining with progress), while in other situations the survivors would just sacrifice on hook even quicker to try and get to the hatch situation so they could get some escapes. Though the above is a general problem with…
  • Sadako is my main as well and the suggestions between your two posts aren't so much improvements as they are massive buffs. A full condemn should at least injure the survivor. I think it would help a bit. I mean, Pig traps for example, they have dire consequences and you are not forced to chase anyone or down them for them…
  • I get what you are saying, but your complaint seems to be about the game itself. To use an example: I know the killer can do that too but unless you are playing some very select killers then your tools will never match the strength of theirs. Let's look at very select killers. Those killers still exist even if you're a…
  • I get what you are saying, but your complaint seems to be about the game itself. To use an example: I know the killer can do that too but unless you are playing some very select killers then your tools will never match the strength of theirs. Let's look at very select killers. Those killers still exist even if you're a…
  • Posts like this are so incredibly counterproductive. I wish BHVR would make game changes to make tunneling less effective. But the idea that people should be required to play in certain ways, even though the game allows those styles of play, are counterproductive. If something in the game is too strong / broken / unfun,…
  • Taking this in reverse order. The questions at the end of all of this is: How often should an organised 4 man SWF team beat the killer? 50%? 55%? 60%? How often should a good solo player beat the killer? 40%? 45%? 50%? Should we be doing more to limit the SWF advantage? Is it even possible to limit that advantage, and how…
  • I'll jump in on this because I'm being left to bleed out in the void. If both teams are played to their max potential, where both sides take the best tools available to them, then they should tie You can't balance a game that has as many differences between the sides as DbD. Just look at your sentence that I'm quoting…
  • My general strategy: If I'm running a toolbox I'm either running Deja Vu so I try and break the 3 gen. I usually wait until about the halfway point of the progress meter then try and rush the second half of the gen progress. This minimizes the concern about 'wasting' the toolbox. This varies a lot though on factors - if…
  • Rarity as a balancing mechanism for add-ons might yet linger in their approach to them, and for that I would likewise say that it probably even make sense from a "global average" perspective and through most of the MMR range, but breaks down at the edge of the spectrum where you have someone like Numinous using LoPro and…
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