Comments
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My conspiracy theory - DbD isn't a game, its a psychological experiment testing how we all behave. Tell a group of people (survivors), that the only thing that matters is their personal survival, but don't tell them that the only way they can accomplish this is by working together. See how the playerbase evolves. Do they…
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I'll keep it to the 3 big things I think should happen that aren't total game overhauls 1: When a survivor can get off the hook because of deliverance, wicked, or anti-camp, their aura should be displayed in a different color (or otherwise clearly indicated). This would make these very important perks usable in soloq.…
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I've been fortunate enough to have the devs respond to a few of my posts, usually in the feedback section The main thing is to polite and understanding. 'BHVR fix your stupid game!' is unlikely to get any engagement from them. Likewise, they'll probably have reasons for why your idea can't be implemented and/or won't work.…
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I see lots of people talking about different asymms and arguing over high MMR. I've only played DbD and Deathgarden really, but looking at the Steam charts for these games (Evolve version 1 I couldn't track down), lot of these games saw extremely quick player count drops. VHS went from 6k to 2.5k in a month, and was in the…
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You miss the true purpose of MMR coming into conversations: if one day MMR is publicly revealed it has the potential to be hilarious. I think the vast majority is above the Soft Cap and therefore in one big pool of players. I think 'vast majority' really depends on on what we define as the player base. Having seen the…
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Like @GentlemanFridge my longest was also against a Knight on Dead Dawg Saloon, though fortunately he did not have the corner gen setup. Soloq, took us around 40 minutes to finally break the 3 gen. I was really happy to have pulled it off, but also said if I was ever in that situation again, I was going to uninstall until…
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Two weeks seems to be a good length, with the option to extend it an extra week if the player count for that modifier is high. I think that gives BHVR time to work on the mod before the next version, gives us time to play it, but doesn't overstay its welcome. If they ever get 2v8 to a place where they are aren't making…
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It's funny that there is a much longer thread going on where someone copied the post, compared to this one that you made. Anyway, thank you for posting your thoughts. I do wish it was more about asymms in general instead of what felt like VHS vs DBD, but I really appreciated reading it.
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As someone who really liked Deathgarden, played a lot of it at a time that I didn't think DbD was even a good game, let me say that is true, though Deathgarden had a lot of problems. Hunters were overpowered as a balance issue, but worse it just felt like there was nothing you could do. Hunters could jump, stun, headshot…
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It's interesting how many people here seem to have played a lot of VHS, especially given how small its player base was. I haven't played VHS, though I watched some games, and I wished this post dealt with more games out there. First, it's extremely hard to set up an asymmetric game of any kind that works. I think this is…
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I haven't had any issues with the times. The issue when queues are long is not really how many people, that's only a factor if its a very small amount, but the proportion per role.
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Yeah, it happens, but its a different beast. Slugging for bleedout is always annoying and its own problem. Slugging without knockout, especially a full knockout build, is annoying and makes for a boring game. Slugging with a full knockout build makes me want to uninstall the game.
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That learned behavior of blaming the other side won't go away once ingrained. I kind of get this, but its also just what the game is. It would be like saying killer complaints have been ingrained and that's why we: -don't have old, old deadhard -don't have old mft -don't have old circle of healing -don't have the…
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Glad we have Chaos Shuffle at the moment to avoid it. Kind of echoing what others have said, but slugging changes were likely coming. All this is doing is potentially speeding up the changes and making them more extreme.
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Thanks for posting this, I would have missed the updated stats message otherwise. I can now rest assured that I'm the Sadako main I always believed I was.
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'A gen is added' - if by this you mean there are now 8 gens on the map, it would be a massive boost to the survivors. If you mean one of the 7 gens always spawns in basement - having it be worth two, the killer has to three gen. He has to defend this gen and the area around it. It would be far too easy for survivors to…
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You kind of have to go into those threads and ask people what they mean there. As others have said, different people have complaints about different things. It's kind of hard to respond to a nebulous statement that is referring to multiple posters. If I did, we'd probably be talking about two different things. I'd like to…
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The problem with this, and Pulsar pointed this out, lots of what survivors are complaining about and is getting discussed in this thread, are soloq stomping strategies. Slugging and face camping are relatively easily to deal with for a 4 person SWF.
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A 60% kill rate could hypothetical result in as low as a 20% win rate, but there are three key problems with this point 1: A 60% kill rate could also hypothetically lead to an 80% win rate. 2: In a 20% win rate hypothetical, the killer has a 0% loss rate, which somehow gets overlooked whenever it gets mentioned. 3:…
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No, it isn't. I definitely would not want to be in this game though. Killers can't be reported for exploiting BHVR's bad map design, anymore than survivors could be for making themselves unhookable. I disagree with @PetTheDoggo on who can be reported, this got covered back in the Chess Merchant days. Survivors aren't…
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This is like arguing that removing infinites took away player agency. Both sides need agency and exercising that agency should require relatively equal levels of skill. That was the problem with face camping. The killer could just stand there and all of the work was on the survivors to pull off the rescue. You can still…
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I just think it's weird to introduce a competitive matchmaking system and not tell people where they stand. I'm going to use someone else's example, I don't remember who. Imagine twenty people got together to play basketball. None of them know each other. A 21st person knows all of them and matches them up to try and keep…
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This is described in Choy's video where he acknowledges what he is doing isn't cool, but is justified because BHVR fired a whole bunch of people … and should have known they needed resources on standby for when the community wanted more control over the rulebook? Companies hire, and lay off, people as businesses grow,…
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Sometimes you just get unlucky on map draws. When the theater map came out I went about a month before I saw it.
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They could recoup the cost by charging MMR fees if they can argue it is repetitive for the users who used the boilerplate template—at the cost of their reputation. Do you really think the company whose game has been riddled with bugs for its entire existence, uses a live service model frequently accused of profiting off…
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1: It's not going to cost BHVR a lot of money. Hire a couple of interns to field the requests if necessary. It's an annoyance. 2: They might be rewriting their privacy policy. At the moment I can't access it. 2A: Arguably MMR isn't part of 'your' data anyway. That's a record keeping on their end. 3: The data isn't really…
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The soloq destroyer perks. Knock Out at the top of the list for both being very strong against soloq, generally useless against SWF, and boring. Beyond that, there are perks I have balance issues with the numbers they have, but can't think of another one that I think makes the game worse like Knock Out does. A couple that…
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Freddy. He might not have much else, but gen teleporting is a strong power to have.
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As a few others said, if we're talking "rework", no one but Skull Merchant. Maybe Chucky, but really I don't know why they made the last set of changes instead of some minor number tweaks.
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The BP cap is meant to make players engage in the grind. It's dumb, but the type of thing live service games like to throw in. The MMR is relatively straight forward, pretty much every argument about game balance and design would have demands that someone post their MMR. This would lead to people sweating a lot more, which…
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34% escape rate and 7.5 hooks per game. Those numbers sound right to me. The hours make me think 2v8 isn't counted at all, and maybe not chaos, because I played a lot of those. Went to my gmail promotions folder for those who might have trouble locating it. Same for me. It said Claudette and I don't think I've played…
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You can't really talk about abnormalities without mentioning COVID in 2020. 2024 also should mention 2v8.
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Don't have mine yet. The hours played seems to only take into account actual match time, not time spent in lobbies. I wonder if it is only taking into account the main game, and not special modes.
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Old DH - I never had a problem with this perk as a killer, but I understand how many people hated the fake out game and found it immersion breaking. Benefit is that with the new DH your chance rate of pulling it off goes way up because killer isn't expecting it. Old MFT - I didn't have a huge problem with the perk, but it…
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I have not. BP bonus for survivors has either been low or non-existent.
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In an attempt to gather statistics, we encountered a bug. All players MMRs have been set to a random number. We are offering 3000 BP as compensation.
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special Server where only very strong Players are playing. DbD is such a strange community, the worse you say you do at killer, the better people seem to think you must be. I'd believe the idea that there is some super powerful MMR I haven't reached yet and/or just isn't my region, but every time I watch a major streamer…
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A killer popstar doesn't scream horror I think some people have too narrow a view of the horror genre. Wanting DbD to an 80s slasher horror themed game is fine, but horror is a much broader genre than that. I don't follow anime as closely as I once did, but there are lots of horror and horror-adjacent animes.
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I've got my problems with the game, but the player count is very healthy. You need to compare months. There numbers go 2024/2023/2022 in the thousands. December: 31.4, 31.3, 32.7 November: 38.6, 32.6, 33.6 October: 39.7, 31.1, 38.1 September: 38.3, 30.1, 37.9 August; 40.9, 36.1, 36.6 July: 40.6, 41.2, 37.0 June: 44.8,…
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That's a really good idea. Because the way many do it goes against what the game was designed to be and creates a boring scenario. That's why the game design needs to be updated. It's happened plenty of times before, EGC, hatch existence, hatch standoffs hook respawns, etc.
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I can think of one reason why perhaps they don't want random addons and it's because some addons on certain killers can completely change the way a killer is played and/or are only beneficial with other addons/specific loadouts. That would make sense, but: 1: No Mither exists and can still be randomly drawn, its not just a…
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If he teamed with the other survivor, then yes. So like if someone in the chat told the streamer where to find you in return for the other survivor being allowed to escape, that would be teaming. If it was just bias? Eh, that's always tough. Killers can choose to kill, or not, that part isn't a violation. Being asked in…
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Where I agree: Solution 1 - I think that would be an improvement. Solution 2 - also think that's a good idea. I'd add that just being left on the hook while survivors pound gens should be shared more as a team reward. Solution 3 - I don't think this would actually change anything about players giving up, but I just think…
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I thought these mechanics and perks were set in place to fight against tunneling Well that's incorrect. The primary purpose is to deal with tunneling, but that doesn't mean they are the only way they can be used. If the only way they can be used was if the killer played a certain way, they'd need to be a lot stronger. This…
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That's not stacking though. Stacking is something like gen regression where the killer can run multiple perks, each occurring on top of each other.. Mettle of Man can stack on top of an endurance perk would be another example. Healing perks can also stack, its just ineffective. You seem to be complaining about either the…
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It's funny, something like Brutal Strength gets suggested as perks that killers can run, because those small amounts time saved really add up, the suggestion usually gets mocked. But the idea that the killer might be stunned for 1 additional second in a match is unbearable. Decisive Strike is a decent perk that is…
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It depends how hypothetical we're talking. Because I'd like to revamp items and addons entirely, and would probably remake the concept of the bloodweb as well. More realistically: The ability to select auto and just have it go in the background from level to level The ability to prioritize certain things on the bloodweb.
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It's something that is a part of the game and the problematic aspects should be an easy fix, but BHVR hasn't done it. There are lots of times slugging is the necessary or right call. Don't have time to hook, don't have a hook to make it to, in risk of a pallet/flashlight save, see another survivors - all are perfectly fine…
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There's a huge difference between being angry at a human player, and angry at code. If another survivor doesn't heal me and prioritizes gens, I know a human being is making that decision. It's part of the game that different people have different priorities and will make different decisions. Being angry at the bot is being…
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@Sngfun @BobaVett From the post Simply sign up for our newsletter by January 13 and that'll get you on the list to receive your stats when they become available later this month. I made the same mistake as you two, the key phrase is: when they become available later this month I don't think anyone knows when later this…