Comments
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It's not illegal to use strategy in an event queue.
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But why do strong SWFs get to crutch on their role, as in it never gets nerfed or touched or anything, because bad teams also exist? That's bad logic. You're balancing off of bad players, so that good players become completely game breaking, and the same doesn't apply to killers.
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Stealth killers and strong don't belong in the same sentence.
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No, this is the same thing as Dead Dawg locker flashlight save squads. Just because they were "rare" doesn't mean they weren't a problem. Same with SWF. If they're at a certain level, the killer just can't do anything to win, and not because they're just THAT good, but are good enough to abuse the brokenness and the…
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So just personal insults?
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But it's not in a good spot. People gravitated towards slugging because hooks give survivors all their strongest perks, and completely halt the killer's momentum. With 2v8 cages, killers had way less time waste and got right back into chase soon after. That time waste alone, killers cannot afford against good survivors.…
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That's just strategy. It's not even 4-man slugging. Tru3's variant is slugging 3, hooking 1. And like he said, the strat is usually countered simply by good survivors. They don't let each other just be on the ground for minutes. But I really don't see a trend in that being the new killer content, as you say. I see more…
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Buddy, my experience actually lines up with what I say. I never said I'm top MMR. But I'm high MMR, otherwise the survivors wouldn't run full bail out builds, actually do the gens quick, and try as hard as possible to not let the killer get 1 kill. Not every killer sucks, per se, but they're definitely not OP like everyone…
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I think not. I think survivors have what they need at base, and those who don't realize or take advantage of that run to special events hoping to make them into to coveted "casual mode." But these modes, while "fun" in nature, are not marketed specifically to casuals. It's just a twist, a rule mix-up. And us who take…
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It's the latter. They get beat by no add-ons/no perks Wraith, Freddy, Pig, etc. So a killer struggling when they're bringing "strong" stuff is alien to them. It's a shame the devs can't just show us our MMR in-game. I think the fact that they don't is intentionally confusing.
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But that was broken. Getting free speed just for being injured?
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I don't like playing against any particular perk. I guess perks that are not the best stuff for my opponents to run?
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You have to dodge the dog between running to the next tile. If successful, you get extra time/distance on her. If not, she'll get a hit and that's it. She took extra steps just to get that hit when compared to Wraith, Huntress, Myers, Alien. The dog's grasp should be strong, because you can stun him with a pallet or have a…
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Absolutely not. When a match of non-stop bad chases can be recovered for survivors by 1 good chase, but a series of really good chases by the killer doesn't let him come back from 1 bad chase, something is fundamentally wrong with the game. I'm trying to think of what agency you're referring to, and I'm grasping at straws.…
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Yeah, I mean it's so obvious. If you make it as hard as possible for killers to chase, hook, and spread hooks, they simply won't. They want to win, and these days that means slugging and hoping to dodge all the SWFs, meaning solo gets punished the most. If killers had incentives to play in other ways, or SWF was nerfed…
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It's true. If you're struggling as killer and people say, "Just get better at chase. Just get better at gens." that doesn't help, because of course you can always be better at those things, but the improvement for a lot of us isn't going to be night and day. It would be like going from 95% of our full potential to 96% of…
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It's not illegal for people to sweat, even in a twist mode. While some killers may pick Chaos Shuffle for a smaller likelihood of DS, Unbreakable, and things like that, they're given random perks as well, which can be equally not good.
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Well, what are we gonna replace it with? Gen defense? Chasing? Tunneling? Camping? Hit and run? Those have all been made useless. You have to give the killer a chance to do something in order for them to win, or they'll just stop playing. And before you talk about supposed skill that the killers need to learn, that is what…
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Yeah, I'll wait for an in-game MMR reader. This stuff is a bit too out of the way for me.
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The people who play a few games a week, and/or just want to chill, ought to be put in the same queue together. It was a mistake not to put MMR in event queue, just like it was a mistake in normal queue to put really good players against noobs constantly. So your real problem is with the lack of MMR, or it not working…
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That's just wrong. Not everyone who has used gen defence is bad without it. Many who don't use it had used it for years, and found it to be extremely lacking in recent years. They then go on to use other builds, like chase and endgame builds, to see that it's an inherent issue that killer can't pressure no matter how they…
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Assuming that's true, they're doing it for a reason. Why hook 3 different survivors and get nothing for it, when you can hook 1 survivor thrice and get a kill for it? Honestly, the game discussion isn't even about hooks anymore, because even that "super efficient" strategy is outdated. No incentive to hook, nobody wants to…
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The last survivor, not the last 2? Fine by me. No further slugging changes needed.
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You won't be able to hit people with his power. Maybe they just don't dodge and run in straight lines. Maybe then you hit them. And it's not just the inaccuracy in the joystick compared to the mouse. When I go to hit someone who's near a window or an obstacle, what does the game hit? The wall, not the survivor I clearly…
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I want to see it too. I'd like to see someone make an argument against it, just like they can't against the low BP cap.
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No, slugging nowadays is an indicator of game knowledge. They know that hooking is laughable, because all the base stuff and perks survivors get, and how killers basically get nothing if not lose momentum for hooking. It's always weird, to see people making killers out to be skilless when they're literally using strategy…
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I've always believed this. Like, how are you gonna get a good survivor at a loop with Hellfire? They'll just dodge it or go around again every time.
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How do they only care about killers? Have you played as the role and gone against good survivors? You can't even do anything against them. Your problem is with mismatches, thus the MMR system.
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Ad populum fallacy.
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Do y'all ever think it's not just a case of confirmation bias? That a few exceptionally bad experiences has brought you to think "Killer always play evil in events. They simply get on to make survivors suffer."? This is ridiculous to see, every time.
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The old MMR was preferable. You got stressful killer games because the game was not balanced for opponents of equal skill. It was too survivor sided. But at least the devs saw that, and they're like, "This needs to change." And so they started buffing killer. Now, you don't get that anymore. They're not balancing the game…
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Oni. His movement is too terrible on console. Turning is like you're trying to turn a cruise ship. And hitting is like trying to hit a flea with a baseball bat.
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Good idea. But sorry, they don't want kids.
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MMR should be about hooking. But first, the game has to be about hooking. That's the disconnect. If hooks were a worthwhile strategy, we could have your system in today. But because they want to punish hooking as much as possible, through base mechanics and perks, it becomes a less and less appealing option to a dwindling…
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And your gen efficiency is good?
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Let's just sweep all our problems under the rug instead of properly addressing them! Imagine if they did this for a survivor thing. "OTR is too strong. We're removing the noise dampening and reducing the Endurance duration to 20 seconds. Good luck til next year!" It would be an outrage. That's why everyone just being okay…
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Yeah, these 2 should obviously not be things. This killer's upkeep has been pretty lazy.
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You're gonna get hard matches sometimes.
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My assessment was fair. I guess my question becomes: Why? I could point to the weaker version of Ruin that deleted itself after 1 survivor died, or Thana which gives you pitiful slowdown after 1 survivor dies, and say how bad those are. Or draw comparisons with survivor perks, like if DS just turned off after a certain…
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This will only make things worse. Bots don't even know how to use Plague fountains.
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This is a very simplistic and emotional way to view it. Killers aren't being 'lazy', 'cheap', or 'skilless' by slugging. They're playing smart (playing to win). I can only assume you're playing at a level which doesn't require you to do that. But some of us do play at that level. Yes, it becomes THAT hardcore. Gens done in…
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I think there's less whataboutism than most would believe, and more of trying to show people why something is broken or why their idea wouldn't work. They say buff DS, I say that'll create slugging. I say SWF debuff, they say that's anti-friends. I think sometimes the counterarguments are accepted rather than ignored, but…
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I don't know.
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5 seconds are the same thing, then and now. The only way survivors get less distance, compared to in the past, is their base sprint burst off hit is slightly less, and the killer's weapon wipe is slightly faster. That's it. I don't know why I keep seeing this narrative that maps just have nothing in them for survivors to…
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The perk was strong at 3 seconds. The strength of the perk comes mostly from the killer losing all momentum when he gets hit by it. It's you getting a hook or kill vs you having to chase a survivor a 4th time, or wasting a chase. Same with flashlight/pallet saves. The killer getting stunned longer than 3 seconds is just…
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So basically the monkeys from Dark Deception.
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I've literally never activated it. The survivors would have to be throwing, or you would (by prioritizing Frenzy hits over everything else). Legion requires 2 Frenzy speed/time/distance add-ons just for it to be a good ability, so there's no way an add-on that only actives at the very end will be good for him.
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He needs a buff. Those dream pallets are a joke.
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His own pallets shouldn't be able to stun him. It's stupid. Remember when that was considered a game breaking bug? So in that respect, he's far worse than his previous version.
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If they don't like reworked Freddy, they have nobody to blame but themselves. Freddy's first rework was fine, even though they called him S tier (because he was clearly as strong as pre-nerf Nurse, right? 😂), because at the end of the day he was an M1 killer with slowdown. That's all he really was, and still is btw. I…