The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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One of the saddest things is there were times where several killers were in a pretty decent spot, and were on their way to viability. They just needed 1 or 2 more buffs. Take pre-nerf Wraith, the best example I can give. I don't need to go too much into it, but he's got a boatload of counterplay, from baiting pallet drops,…
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Most of the killer cast. Basically anyone but top 3, S tier. We're attributing it to game balance because it is the game's balance that's at fault. I have confidence that most of the experienced survivor players, as many biased survivor mains as there are, would agree with us. I'll say it but hopefully others have thought…
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2021. We may have had this conversation before, you and I, but I'd be surprised if you of all people bought into that whole business, that outcry of, "Nerf Freddy because he's S tier! He's Nurse level!" As an M1 killer, with a tablespoon of slowdown via add-ons. "Forever Freddy." Please. That build included Ruin, which is…
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Many killers aren't in over their heads. They're facing people of the same caliber, skill and experience, as themselves. But they're losing and drawing by default. The bar for survivors is so low to win with, you have to play like 5x better than them to beat them, and at a certain point they're just too "good" to be beat,…
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There's no time! You start the match easy, get 2 chases in, and lose 4 gens. You start the match easy, get 2 chases in, and lose no gens. It's literally impossible for you to tell what kind of match it's gonna be, because you're not told ahead of time what the gen speed will be like. The survivors don't even have to play…
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Trueeee! Camping and tunneling are kind of forced at this point. You can play the game normally, and lose every time. Or you can use these strategies, like a normal person in any other online game would, and maybe win. I don't know why it isn't obvious to everyone, but SWF are the most privileged role of all. They…
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Your attack will get auto-aimed sooner or later, and you'll lose the hit. And yet, the non-lunge basic attack has a pathetic hitbox, and requires you to be so close that you get fov tech'd for free, and if not then you still might get aim dressed.
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You're assuming the killer has a trap power. That doesn't mean anything for all the others.
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It's a really, really badly designed tile, even the variations with no windows on the backside. The survivor can just wait inside, and reaction vault for free 3 times, not even having to use the pallet. If you try to push them the other way, where it's an actual 50/50 at the window, they push around to the back, which you…
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Absolutely not. Those are god pallets, which are bad design because the killer can't do anything once they're dropped. They could have the fastest speed combo in the game (via PWYF, Machine Learning, etc) plus Coup De Grace and Bloodlust 3, and still not get the survivor. So killers have to break them, and then the…
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It's like, "Hey! You found a medkit! Now you're wasted time will make up for the teammate you let get hooked for free!" They don't understand that doing gens, no matter what, is the best play. Searching chests, you're risking so much for so little. It literally could give you the opposite item of what you're looking for.…
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Aka the only way Deathslinger is fun and viable.
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It's absolutely not killer sided. It's survivor sided for the same reasons 2v8 is. Super quick heals, super quick gens, long time to down, ridiculous loops, and weak killers. You are right, that 1v4 is unbalanced. We're a community so dedicated to balance, we're cheering on Demogorgon's nerf as we speak.
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Killer is not relaxing, nor is it normal for you to come back from mistakes.
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I'd say Blight. PC flicks just give him too much power to break into any loop or obstacle and hit somebody.
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Might as well. The killer teammates I've been getting have been absolute garbage. Both roles, actually. Nobody knows how to play. The devs have let this completely uneducated, unskilled (yet still demanding balance changes) type of fan base fester, to where even in a fun new mode, you can't escape them. I'm done.
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No clue. The gens go so fast, 8 of them is nowhere near enough. Whether the killers team up for really quick downs, or split pressure across the map, survivors are always doing multiple gens somewhere. And then they get a gen boost from hooks.
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Because nothing says "waste a bunch of time off gens" like instant 50% health bar abilities, plus the regular heal speed boost.
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I don't see how the queue times are long. It's a garbage mode that isn't designed for killer to win on. You play well, and get nothing for it, because you give the survivors extra gen speed (which default gen speed is crazy enough), and then you're expected to patrol 3 gates and 3 hatches. The survivors just have to play…
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No team is good enough or coordinated to pull off what you're suggesting.
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You can't please everyone. Tons of people want to play 2v8, as either role, and tons of people want to play 1v4, as either role. I don't envy the devs' position in this instance.
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Absolutely not. His power doesn't work at just any loop. Many loops, but probably not even most. There's just too many possibilities for the survivors dodging that he has to account for. Look at shack, for example. He has the same issue there that Huntress, Demogorgon, and Wesker have when using their powers along the…
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Being on console, I'm just not gonna put a ton of work into learning a killer who can just be fov tech'd against when using their power. Killers like him, Nurse, Oni, Blight, etc are "made for PC" killers. Their strength comes from the player's ability to make snap decision attacks within a fraction of a second's reaction…
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Calling something "the best M1 killer" is like determining "this is the strongest ant I've found." There's just nothing there. And you using emotional buzzwords like "annoying," and saying that ALL people who play Wraith are the biggest campers/tunnelers, isn't helping your case. That is such a lie. Play him and see how…
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Are you serious? He actually has the most counterplay in the game. His speed and stealth isn't broken. It's what makes him have an ability, which on occasion leads to him getting downs. His add-ons are much the same, and are some of the best designed add-ons in the game. He's M1 at the end of the day. If you're having…
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I read the rest, by you lost me at "tunneling at 5 gens." It tells me what your caliber of team is, which is giving out several hooks before a single gen has been done, when at least 2 should be done after the 1st chase. It also tells me that you don't realize that such a result can only come as a result of survivors…
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Not everyone is playing casual, especially not playing so casual that it's at the cost of winning. That's what these teammates are doing, and it's why putting in totems, and SO MANY chests in this mode was a huge design flaw. They won't even succeed in getting BP by doing what they're doing. Looping, getting gens done, and…
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That's the biggest issue with these types of arguments. Y'all see the killer simply finding and chasing the survivors as the problem. "It's not fair that the killer can do that to them. The survivors didn't have a choice! The horror!" It's such a a casual stance. It has no place in balance talks, and yet you see it all the…
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Yeah, I don't like the crouch tech or the hug tech. They're just broken. I'm sure the survivors don't like the uncounterable hug tech/turn rate breaking flicks, because he can just break into any angle even when you did the correct counterplay of running unpredictable/non-linear around obstacles. It's the same for crouch…
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So because a stupid bug denies a rightful hit with power when the survivor is clearly out-positioned after making a mistake, the killer is just supposed accept it and basic attack? What about killers whose game plan depends on getting power hits, like Hillbilly or Wesker? The survivors just get to play around them for…
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People usually aren't smart enough to use the Guide's boost effectively. Sprint Bursts and insta-50% heals for everyone are much stronger.
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The trade-off being that they're not pressuring the other 7 players. Do you not see how bad that is?
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Stop asking for free stuff. Killers don't even ask for base Pain Res, even though they sure need it.
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I came to the same conclusion long ago. You're never gonna be able to buff bottom level survivors (majority of the playerbase) to a level where they can win against killers who know what they're doing. And if you do, at that point you've wrecked the game beyond scavenging. Sadly, that's the devs' strategy currently. Free…
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Therefore, don't do gens? Or what?
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No. I've got two words for you: Placebo effect.
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Let them do it. Just have harsher bans.
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You overestimate the intelligence of the average survivor player. Like OP said, no amount of buffs or free information is gonna make uncarryable teams carryable. They don't understand what they're doing. I don't even think they know what game they're playing. "We're playing Death By Daylight, right? With Jason from Friday…
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There's no better examples than that of Blight's, Nurse's, and Twins' add-ons that do this, that prove it's a really distracting concept which doesn't actually help learners either. It's just a waste of an add-on slot. You try to see where you're pouncing as Victor, and all you see is a pillar of light. Meanwhile, some of…
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Trickster doing his mori, and when he throws his last knife in the air for the final straight down shot, Blight does the same thing with his syringe.
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Nobody's hijacking matches via slugging for no reason. They're just doing it to win, as it's more effective than hooking.
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They've done a pretty crappy job of it, historically. Especially when it comes to killers getting griefed.
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Y'all make it sound like this is happening every match. Why would someone do this?
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This will always be the case. The devs removed the strongest base add-on they gave her, but she's simply too popular and fun to play. Personally, I prefer Deathslinger (when the hitboxes aren't deciding to be trash).
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Dreamfall.
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The devs went through all the trouble to spawn in tons of chests for survivors in this mode (for some reason), so I think, like in the base game, the spawnables could take the place of chests.
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Double Leatherface! Double Wraith body blocks! Double Doctor blasts!
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I think there's a bunch of killers that would be difficult to implement. I think Legion would need Never Sleep Pills base for the slower but longer Frenzy, would need his 4-hit down to become an 8-hit down, and would need his speed to cap out at 4 survivors or something. Even then... Look, I know I don't usually take bad…
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What is urobending? Is that the one where you turn as you connect to a survivor at the end of your dash, to hopefully throw them in a certain direction?
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Yeah, like why would you put a gen aura range limit on killer? I know it's when they're further than 64 meters, which is pretty far and not likely to occur. But still, just the concept is absolutely ridiculous.