Comments
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Yeah, I found trying to play around turrets to be useless. Even as Xeno and without anti-turret add-ons, I just don't care about them? They're ineffective when I'm playing killer. Or if I'm survivor, my teammates usually set them up near gens they're working on which is the last place I want to take chase. But without…
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Your survivors really shouldn't be leading the chase. They can't hurt you. Their only ability is to run. And you can either direct where they go as killer or take a health state from them if they don't follow your lead.
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I thought I was hitting it early too, but then one of my friends pointed out that you don't get void energy from just a blind, only a stun. I'll try to get my own recording as well, but janeromero caught the same thing on twitter: https://twitter.com/JaneRomero_/status/1584363669420670976
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They've talked about an icon system before. It's just not been put on a roadmap yet. but god please no. do not add in-game voice or text chat to this game. If I want to be called a slur, I'll go play overwatch or league.
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Accessibility Bucklist I'd love to see: FOV Slider Brightness Slider (every other horror game has it, so don't say they can't) Visual Terror Radius Visual directional sound (specifically of generators in progress like what we see on mobile) Really just like everything mobile has that makes it 198239201x easier to play when…
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This is already on their year 6 roadmap, I believe. Just like, at the very end of it
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my friends just like it aesthetically. it's their favorite map, so they burn it constantly when i play with them. not everyone takes the game so seriously that they're using map offerings just to try to win. a couple thousand hours in, and my whole group just uses them to finish challenges faster (have to drop 30 pallets…
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Totems are a completely different action (same as what's used for generators or healing). If you're on controller, it can be rebound. Pickup Item Interactions will control your repairing, healing, opening, cleansing, and booning actions. Along with anti-killer actions (disarming a bear trap, cleansing sickness, removing…
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literally just play nurse and you'll get it
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They already made those changes. The only thing they did different after people called them out on the accessibility issue was add the visual indicator (red overlay) to the perk of terror radius. It's already been nerfed as a counter to undetectable because they added in the los factor like they said they would. The only…
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Thanks! I knew it was a different dev team, but I was always confused of what has prevented the console/pc dev team from utilizing it as a reference or source since it's been like 3 years that they've known this was possible.
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honestly a weird take. Spine Chill is only a stand in for accessibility because it has to be for how the game exists today. Making the game more accessible shouldn't have anything to do with perks, and saying you don't want the game to be accessible because of one perk (regardless of how it might cause the perk to be…
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Just on the opposite pov: it'd be so annoying to wait in queue just for a killer to end the game early because they're mad their first chase took longer than 30 seconds. Like we already see it when they DC randomly, but there's at least a penalty for that. It's already annoying dealing with teammates who give up on hook or…
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No. I'm not going to miss getting a head on stun because a skill check is the way.
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Baba Yaga's voice is completely different. different singing voice, different grunts/stun noises, different gasp when winding up
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i think stressing about an arbitrary number that you can't even see is the bigger issue. just go have fun. pull off fun plays with interesting builds. get into exciting chases. don't stress about winning or losing
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Removing the RNG would be terrible though. That keeps the game interesting. Things would get SO stale if they removed it and every time you got a map you knew the exact layout you were working with.
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I bet if they just gave us old WGLF back, you'd see a massive decline in Prove Thyself.
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I think the penalty is fine, but since the gen slowdown is much stronger now, I'd love to see them switch the order of tokens maybe so it requires 2 or 3. That way they don't get it just for running ruin alone. And plaything's not a big deal. You can ignore it the majority of the time and just be aware of your…
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It won't. They'll still try to get out of the match as fast as possible if something doesn't go the way they like despite the killer because that's the core issue. They're leaving because they're not having fun. Who the killer is is only one factor. I'm sure they'll find a thousand other reasons to still DC. Plus, they…
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It's not an essential part of the game's development. idk who told you that. The PTB is primarily promotional, and finding bugs the devs don't already know about is a secondary benefit. Testing out new perks/builds/killers is just a fun thing you can do while you're there. But it's not the main purpose the PTB is made…
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Rewards are for grades. MMR is separate and never resets.
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You gets loads of emblem points as survivor just from escaping chase. It's considered a win even if the killer finds you again seconds later, so I highly recommend running deception perks and getting in a chase early. I got it running head on, q&q, deception, and windows. Windows kept me from running to dead zones. Q&q and…
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No. It's the best map to get those dumb "break 50 pallets and walls" challenges done in one go. I love it.
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If they limit the effects of things to be the same floor only, I hope that includes doctor's static shock. Not because he needs the nerf. Just because it's funny to want to limit things because they're mildly annoying.
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^ just thinking of this animation of failing to get up sounds so funny. i want it for that reason alone. The only way a survivor can camp hatch is if there's an offering. In which case, the killer knows where it'll be too, so....I'm a little confused by this sentiment ngl.
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Yeah, I don't get this either. Plus pain res/dms is very consistent value vs pain res/merciless is like a very rare occurrence that the killer honestly has no control over actually making happen. Like they just saw that one clip and made a knee jerk reaction. But honestly, I'd prefer risking 40seconds of merciless once in…
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No, they're definitely too strong for that. being able to hold victor is a counterplay to their power, and if you leave victor somewhere not strategic, you shouldn't be rewarded by being able to immediately get your power back. The 30s cooldown is fine.
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I just want to be able to recall victor if he's been idle for 30s on the map just as if a survivor was carrying him.
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This is true. But even if the generic perks aren't great, having them already unlocked makes it easier to get the teachables you want because it greatly lessens the overall grind. I think that's the point of the idea.
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i feel this, but I feel like it's made up for by the laugh I get when survivors panic dead hard while I'm still demanifested.
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Three gens popping after your first chase/hook means that no other gens on the map have been touched. Now 1 survivor needs to go for the save and the other two are free to hop on a gen. They do need to spend some time going to find one though, which could be fast or slow depending on the map and if they're conscious of a…
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Nah, they just need to look at totem locations. And ideally, a hex shouldn't spawn immediately next to survivors, if there's a way to fix that. But if you're running hexes alongside corrupt, that's on you. If survivors can't immediately hop onto a gen, they'll wander and often intentionally use that time to clear totems in…
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idk, I feel like if you're wanting to create a thematic build around anything, then you should have to dedicate the perk slots to do it. This would be like someone arguing that flip flop should be base kit because they want more value out of a slug build without having to up another perk slot for it. If you want to play…
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I always recommend my friends to just open the menu to dc, but before they commit stop and consider: "will the dc penalty last longer than this match?" If you've DC'd in the last day more than twice, it probably will be, so as little fun as you might be having, you'll be able to move along to your next (hopefully better)…
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It's already super easy to pip as killer, that this isn't necessary. I would agree though that getting a 4k should count as adept, regardless of status. idk how they'd code it, but that feels like the equivalent to escaping as a survivor.
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cowabummer. good thing that's an anomaly
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"You've been a dick this entire match, and if I could hang you on the hook by your backside and beat you like a used piñata I would, but I have 4 digit ping atm so please accept this lovely bird instead" ^ I feel like hitting on hook gets that point across pretty well if you actually give that many ######### in a video game.
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This would be cool if they made it not an exhaustion perk.
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Why are you going to an open map with scratch mirror though? That's on you for not using a map offering for a literal meme build.
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you can't bless a pentimento totem, so it doesn't actually.
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We lost this ever being a viable idea the moment they released pentimento.
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This. Like if it was last month, I'd be like "ok cool" and move on. But it being released almost a month after the holiday is weird. Jake's was released late for Lunar New Year too, but I overlooked it because it was a full outfit and there was more to it. It's a really nice looking charm, but underwhelming and released…
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Honestly, at the very least, I wish you could recall victor while he's idle like you can if he's being held hostage. Like, I'd LOVE to not leave Victor by the hook, but I'm also not going to go out of my way to use him when there's no one injured just because he happens to down someone near a hook. I'd rather have the…
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But that's not annoying. Sabo squads are fun to go against. They're interactive. They take chases easily. It's almost always a guaranteed 4k as long as you're staying aware of where all of them are. Sabo squads will always be 3489302x more fun than immersed or gen jockey squads.
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You don't need aura perks in solo either. They're just nice to have for both ways to play, but they aren't necessary, so that's a really weird justification for this idea.
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I feel you, but I also thought the question was purely addressing the "thumbs up" thing you can do after a match. Like matchmaking could be a combination of both mmr and who has the most props. I didn't get from it that people would be punished for having (often arbitrary) reports against them. It just seemed like a way to…
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I genuinely love this idea! But also, I can't help but imagine the rage it would induce when some killer mains realize just how many solo q's they actually encounter and can't use "swf op" as an excuse for every match.
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But the grades of other players don't matter, so how would it be disappointing not knowing someone else's grade? They don't impact you. You only get rewards for your personal grade at the reset of every month.
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People run pop with ruin to have a back up if/when ruin breaks. Being able to stack up on pop would be so broken. And if you hook a survivor while ruin is still up, you're gaining a lot from it because either someone has to leave their gen and let it regress while they get the save, or they say "gens before friends" and…