The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I agree 100% you can be amazing at looping but it doesnt matter when he can hit ridiculous curves. Honestly his curving shld be similar to billys curving mechanics. Just an oppressive killer to go against. You can almost make the same argument with nurse but except she has a fatigue and gets punished if you dont use your…
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Ive literally never ever once as killer said to myself "man they need to nerf iron will and spine chill" right after losing a game lol. Just take your L and do better like the rest of us my guy. Complain abt actual perks tht are dumb for survivor to have. Heck complain abt keys tht makes more sense. I get plenty of 4ks…
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On a real note who actually complains about spine chill and iron will lol. Out of all the perks you cld have complained about u choose those two?
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I think it definitely needed to be nerfed. However lets be honest killers do especially now take advantage of the nerf. I think bhvr were on the right track however I think the perfect fix for ds would be removing the part tht says the action of healing whether it be yourself or others would cause ds to deactivate…
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In the 1st pic its looks the same as it always was but with breakable walls. 2nd pic It looks really bad at first but if you look closer it isnt. You spawned right above the bathroom and if youre familiar with the map it literally looks the same as it was previously above and below except it has more breakable windows lol.…
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Yea but some of those are breakable walls too those area not mention tht there has always been pallets above and below the stairs on the first pic. The 2nd pic at first glance it looks bad but if you closely and are familiar with tht map thats not the case. Where you just spawned, you are above the bathroom and from…
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I never said it was do to the map....i said "prior to the update" lol cmon guy
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Exactly, and if you arent playing with a swf tht knows what theyre doing you get dead zones really fast and the top floor the center gen area is basically a dead zone. I mean there are situations where u have to throw the pallet like when going against leatherface so thts understandable. All killer has to do is make sure…
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Also the the hitboxes feel ridiculous! Getting hit from far away. It was never like tht prior to the update.
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Top floor especially the gen next to center of the map is super dead zoned everytime ive played on the map why was tht a good idea
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Ive noticed tht as well with the hitboxes registering hits from further away then usual its annoying.
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I dont mind tht he can counter meta perks thats fine but being able use m2 only to switch to m1 almost immediately leaves no mind game whatsoever on loops. It literally takes away survivors only safety from the killer. All survivors have is windows and pallets. I dont mind getting outplayed it happens but your only tactic…
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lol do i need to say anymore
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Especially the yamaoka maps!
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Im on pc so I can just imagine how it is on console.
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Never had a problem with those perks on both sides. Noed, welp you should have done all the totems instead of holding m1 on gens all game. Ds and unbreakable well, they're strong for a reason. I literally run it when i get tunneled consecutively. Its not fun for killer to deal with ds unbreakable but would you say its fun…
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Well that just makes it worse in a way lol.
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Your missing the point. Im saying why would these changes even get the green light to begin with. Now do you understand?
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So there are only 4 devs m8 lol?
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I meant as a whole. Did I single someone out? No
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I play killer because its fun. Sure i got bullied alot but once you put in your experience in it will be easier. You just have to find the killer that suits you. I play billy. It was tough trying to get where i am now but you just got to grind mate it takes alot of hours. Plus you are holding yourself back as a survivor by…
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I truly hate going against noed but honestly if dont do dull totems and just hold m1 on generators the whole game thts your fault. Its not like you cant counter this perk, its not invincible. All totems spawn near gens.
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The fix is simple implement a dodge penalty like they do in league of legends. If people keep backing out of lobbies continuously they get ban from play for x amount of time which only goes higher the more times they do it that day.
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No, when they start attacking each other after out gaming them all.
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I find tht the problem(personally) is swfs in red ranks. You can always tell when you go against a swf vs solo que survivors. It seems pretty decently balanced for the most part if your when going against solo but because they dont have comms. Then again im using a top 3 killer. Definitely tho some maps are too big which…
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Doesnt league of legends have something like when you dodge you get a dodge penatly of some sort? If that were to be implemented it would take care of the 2nd issue.
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You would still be able to play swf though thats not punishing. However, I agree with you on the queues being high mainly in red ranks. I obviously dont have the answer but somethings got to give. Really liking what Schmeirbach suggested.
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Why wouldnt it be a good idea let me hear why you think so? Its definitely an ongoing issue that would probably easier to do then reworking maps to make them more balanced. Although, thats a different subject, just want some balance is where im getting at as well.
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Thank you for replying. That wouldnt be a bad idea either. I like that too.
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Well if it would be in a seperate mode that isnt ranked I probably wouldnt care too much if they were on comms but I see where you are going with this. Especially as a incentive for killer to play said mode but would probably be too strong.
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Your probably right its just an idea which is why is said there would have to be an incentive, maybe rift challenges that cant be done without playing said unranked(swf mode).