Comments
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The thing is, you were going to down and hook survivors regardless of what perks you have. Personally i felt Pain Res should have been left untouched because it is a finite resource that you have to actively manage, because using all 4 tokens as quick as possible isn't usually going to be the best play. Pop on the other…
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even now, bloght with double speed or nurse still needs slowdowns
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Ur legion tho lol. And you dont even have to chase in that area if you dont wanna. Just force a 3 gen at the top of the map
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Well yeah obviously the killer is going to lose if you employ all these restrictions onto the killer player but have no rules for the survivors. Is it that ground breaking?
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kinda crazy you've been playing for years yet still hold an opinion like this
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The game would also be a lot less fun if the killers were all close to eachother in terms pf strength
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the waking up part of the perk doesn't contribute to its strength whatsoever, and removing it would not nerf adrenaline adequately. The issue with the perk is far beyond that
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sorry but mmr hardly exists in this game unless ur on a fresh acc which in that case ur gonna play against other fresh accs lol. nurse rlly isnt as impossible to run as u think she is. i would love to see a recording of this high mmr gameplay of yours
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nurse does not need further nerfs👍 if you are getting under 30 second chases to the average nurse thats a you problem
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rlly hope their changes for him are more than just overheat changes. Right now, overheat isnt the thing thats holding him back. Its the fact that his power isnt able to getvdowns fast enough. i would like to see a barbs-glasses type add on for him which increases his pallet break speed as well as decreasing his hit…
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Extremely survivor sided due to all building being extremely strong while also each having 2 god windows. Gen split is also way too wide.
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which is also good, forces the killer to waste more time to get a hit on you, and also bloodlusting isnt viable at every tile
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whip is a good chase power. Also nemesis gets stronger slowdown than any other infection killer due to his zombies
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reverting Thanatophobia to pre 6.1
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i get why they nerfed it because it just gave you free vault speed and the killer couldn't do anything about it. Atleast with resilience you have to take a risk by staying injured
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The only thing these changes do is make m1 killers weaker but not the actual strong killers. They could've definitely made better changes
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she doesnt need to be nerfed further. Blight is stronger than her now and she is much slower at map traversal now due to the removal of recharge add ons
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The issue with mft wasnt that getting injured was 'you misplaying', the issue was that the 3% disproportionately affects m1 killers for no prerequisite from the survivor while also doing nothing against S tier killers.
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Because the average survivor playerbase is not very good. And momoseventh is a seasoned competitive veteran who has dozens of tournament wins. The only thing the streak demonstrates is that mmr doesnt work very well and that someone who plays the game competitively is better than those who only play it casually.
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her map mobility on maps that arent indoors is hardly baseline at best. ofcourse her mobility in chase is good as she is much closer to the survivor and doesn't suffer from the same issues she has when trying to traverse the map outside of a chase
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why even play dbd if you just want the win handed to you lol
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I think you could have worded it better but i 100% agree. The average skill level of the casual surv playerbase is honestly embarrassing lmao. I see people with thousands of hours not looking behind them and getting 2 tapped by wraith. A lot of the 'issues' with playing surv, even issues w solo q, could be solved if…
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But thats still gen pressure, no? Especially when you can deny the killer a down + a chase reset just by pressing a button.
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2 survs on gens is still 2 survs on gens?? How is that not gen pressure lol. Especially when they can straight up deny you a down just by pressing a button which also grants a complete chase reset. Youre trying to make it seem like 2 survivors doing generators isnt a lot.
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Dbd community cup which happened every few months
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Slinger is in a great spot rn. Hes solid A tier and is better than huntress. Also 16 m tr with monitor and an 18 m range on his power was not balanced what so ever
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Me personally i feel some survivors have cleaner 'movement' than others. Ex. Nea, Ace, Nancy, Yoichi, Adam, Claudette. I prefer female survs because they are smaller and take up less of the screen but I do use male survs quite a bit too
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Hope they butcher Alch ring, Both Iri, and adren. I'm praying they don't touch double speed because those add-ons are fine.
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I would say Deadlock. I think it, and along with Reassurance should both be nerfed because they provide a lot of value which can sometimes be game-winning with literally no requirement
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Slinger is a good killer. I don't see why he needs buffs. Hes better than huntress.
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No the male vaults before this patch were definitely bugged. They were never like that before
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Blight is better than Nurse, Spirit is S tier, Hag is one of the three worst killers in the game, Slinger is A tier, huntress is B, pinhead is A, and so is the twins
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you're acting like theres nothing a surv can do about tunneling when there is like 20 ish perks for surv that are all abt making tunneling harder for the killer.
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Mmr doesnt work as in there is no difference in skill level between mmr levels. I played 25~ oni games in a row, and 4ked literally every single one and every game the survivors i got were absolutely terrible.
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Not the case for any other game, and mmr hardly does anything so you have nothing to worry about.
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High level tbh, all games that have good balance do so around the most skilled part of the playerbase.
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imo blight is stronger than spirit, and both blight and spirit are stronger than nurse so hes actually THE strongest killer
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If youre running deli and consistently are the first one chased/hooked, either change your playstyle or find a perk that better suits how you play the game.
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Go patrol gens, leave hook, you go to gens that have no progress, they get unhook, reset, leave, and now you have no pressure. Great idea!
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Eyrie of Crows. Autohaven, and they also recently changed collision of gardon of joy which makes it a lil more bearable for several killers.
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Good maps have good connecting windows to other loops when they are implemented in a balanced way. Bad map design is just putting a bunch of fillers inbetween every tile ane calling it a day. Same w/ garden of joy
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No. A single healthy survivor shouldn't be able to remove all of the killers pressure/prevent someone from going to the next hook state when the killer is present / without a double save
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how are you p39 and still dont know hatch can only spawn on the back side of shack
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My only problem with him is his portals are too slow to use against good survivors.
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Additionally, what about Victor and Pinhead? Victor can be blinded and pinhead's chains can be blinded, why not remove those interactions as well?
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'Highest level play' doesnt exist in casual matches. There are not enough competent players in public games (probably cuz theyre all playing in tourneys, scrimmaging, or practicing) for momo, the winstreak holder, to have close games every match. Its not a balance issue at all, as when momo faced actual comp teams, the…
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blight isnt overpowered. the streamer, momo, is one of the best blights in the world, and is also a comp player with thousands of hours ans dozens of tournament wins. the only thing the streak 'proves' is that casual players arent coordinated enough to beat a comp player, which is fine.
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Get good or find a new game, sorry.
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sorry but if you need franklins or lightborn you are not very good