Comments
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First, even if Artist has to hit birds twice, they still can hit through walls and you have to have a modicum of accuracy to hit them (which I will not deny, she's a hard killer to play). That doesn't change the fact she still has to shoot them through walls. Second, Flight is not an "AOE laser" when actually that seems…
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Wait until you hear about Artist and Pyramid Head
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Hey since people are still asking for Trickster buffs, Can we see: Edge of Revival radius buff (to make it an anti-loop/corner camping add-on option). Right now all it does is act as a Laceration freeze tool. I'd also like it to be range-based. If you are further than 12-16 meters away, knife shatters give 0.75-1.00 worth…
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Hi BHVR, At this stage, please revert the Trickster but keep some of the QoL changes, like the 4.6 m/s movement speed changes and change to Iridescent Photocard. The laceration decay time being at 10 seconds with 8 blade requirements with lacerations is not good, even with no recoil. If a survivor gains distance you cannot…
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I'm not sure, I'm guessing it might be something equal to the second listed change. Right now it's making Trickster's Main Event feel bad and buggy to play with.
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Finally, a decent suggestion.
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I agree with this Jailer change to his basekit regarding generators. One thing I'd change for that is if you use the Jailer to damage a generator, the Entity blocker doesn't get applied, but if a Survivor is detected in that range, the Blocker applies. Onto the speed buff, we already have Lightweight Greaves; seems like a…
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I love all of these addon changes and the Guardia Compagnia changes you've suggested! I'm unsure about Broken Hilt...maybe make it 40 seconds to balance out some of the changes. I do not necessarily agree with total range nerf to his power. Survivors can cover 32m very quickly while in use of your power. Right now his…
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I've played more killer than survivor in my time of being on DBD, I can say with some confidence that if you're willing to put in the work to learn another killer and test their limits, you'll find that not all of the killers are bad (except for Pig, needs a nerf). I also don't take the game super competitively. Current SM…
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And with this, I do agree on all of these points. I hope these get addressed as QOL changes (which I did say, but didn't outline in my OP so I do apologize). My biggest issue and hopefully the change they agree on is being able to apply the Claw Trap if a Survivor is considered being in chase, but remains stationary while…
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The reason why survivors have been ignoring your power is because of a bug in the PTB regarding the Stealth Drone showing its radius on the ground for survivors, or at least, I THINK that's what the bug is.
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BHVR has a weird thing about retconning some lore for characters and rewriting it. I don't think it's fully canon anymore, but Baker's descriptions probably hinted at something more of background lore until the writers could flesh out the characters with Tome releases. So yes, and then no. At least until a Killer or…
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You're not really missing anything, I suppose. The Xenomorph's still relatively new to DBD, but from what I understand, the hitbox (when you moved at 2.0 m/s) had a slight linger so you could manipulate the hitbox. Now that they're slower, the more "accurate" representation is not the tail itself, but the green-yellow line…
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This bug has happened for me on PC as well, but it doesn't happen in radius of a Survivor. It's seemingly random when it happens, but only when I'm awakening from using a Bio-Pod. It doesn't seem to happen based on a specific perk or map. Not to intrude on the bug report, just confirming it's not on just a specific…