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ADDENDUM: Flight of the Damned Hitboxes
I've played Vecna more and it's become more obvious that while crouching at a short distance is viable at loops to avoid making him a gigazoner (unfortunately), I would like one change: Make Flight of the Damned uncrouchable after 12-14m to allow for long ranged snipes. It'd make the power more fun to use for snipes and…
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Flight of the Damned Hitboxes
Quick one. BHVR, please buff the hitboxes of Flight of the Damned to be uncrouchable. The audio cue for Flight is at least 16m so that means it's almost unusable at a distance to snipe survivors on gens, and, funny enough, a survivor's hitbox is smaller while on a gen + being healed. You're reliant on: Using Flight at…
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Iridescent Lab Photo Bug
Platform: Steam Killer: The Mastermind Map: Eyrie of Crows Add-ons: Iridescent Lab Photo, Leather Gloves Perks: No One Escapes Death, Thanatophobia, Monstrous Shrine, Hex: Undying Description: When using a Virulent Bound on The Mastermind on a dropped pallet while the Iridescent Lab Photo add-on is equipped, the Mastermind…
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Hawkins Lab Bug - Trickster Blades
BUG DESCRIPTION: When throwing Trickster's blades, a certain cage/spot at the corner of a stairway will randomly allow invisible collision. PERKS USED: Deadlock, Pop Goes the Weasel, Shadowborn, Bamboozle MAP: Hawkins National Laboratory/Underground Lab LINK TO VIDEO:…
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Character Bug: Trickster's Main Event Throw Rate
It seems the Trickster's throw rate during Main Event is still capped at 3 blades thrown per second, the change is unlisted if it will remain at 3 blades per second during Main Event on current power description or if it is meant to be maxed out at 4 blades thrown per second. This game was played in a Custom Game with all…
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Suggestion: Trickster's Main Event Rebalance
Hi BHVR, Very glad with what you've done with MFT so far (the amount of complaints on here suggests some people were very upset they can't get free 3% haste for participating in the game's intended playstyle). So the new Trickster update looks great, except the Main Event part. My understanding of the goal for Main Event…
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About the Dredge
Hi BHVR, So the Dredge has been in the game for a while now, well over a year (June 7, 2022). This killer is kind of a bother to play. Some people will disagree with me when they say Dredge doesn't need to be touched, but I'm being honest when I say it here, the Dredge could use some buffs. First, it could use a touch to…
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Sadako Change: Sea-Soaked Cloth
Hi BHVR, Love what you've been doing recently with Killer reworks and add-on passes, great stuff! I do have a question. Will Sea-Soaked Cloth be changed sometime soon on Sadako or is this intentionally kept? Don't get me wrong, it's fine where it is right now, I suppose, it's just Yoichi's Fishing Net was reworked to give…
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Hot take: Skull Merchant Rework is OK
Many people have been complaining about SM's rework so far, saying "wow, she went from a boring, busted killer to being utter trash." I played the PTB SM for more than five minutes, so I can say with a little confidence that her rework is absolutely fine, she needs some QOL changes and tuning regarding her power cooldown,…
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Buffing Machine Learning
Hi there! As much as I love Machine Learning's concept, I feel like the effort needed to get full use out of it is too much right now. One simple way to fix Machine Learning is to remove the requirement of having kicked a generator to activate it prior. Just apply Compromised upon kicking a generator. This prevents the…
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The State of The Singularity
Prefacing this post, I'll admit I'm biased when it comes to Hux, he's a Killer I love playing. I love his concept, the idea of a sentient AI learning to bend the rules of biology and quantum physics to become the ultimate hunting machine--I think that's neat. But what I've heard and experienced, Singularity has a mixture…