kodd1000

Hey everyone! I finally made an account on this website to voice some of my opinions as of late. With Hex: Ruin changes and keys/moris under so much debate, it really is becoming a tense time for the community of Dead by Daylight. I've put ~1000 hours into this game, so I'm passionate about it to say the least. I can only think of a few games that have stuck around in my log as long as this one, so it is hard to watch it go through the changes it is now. My take... I originally thought taking out Hex: Ruin would be fine. However, results don't lie. Both killers and survivors are having miserable experiences now. Games are over in five minutes, with a killer frustrated with maybe one kill and survivors making it out with hardly any bp. I personally feel like I'm going to take a break and just watch how the forums develop over the next month or so. I just can't handle the way the matches are now. If anything, I'll play as survivor, or at the very most, play as killer for a Tome challenge and that's it. Please post any thoughts on whether you are sticking around to support this model or anything you want to discuss with me.

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kodd1000
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  • The fact that they even admitted it is based on kills/escapes alone just shows how busted the system in. Absolutely zero consideration to add-ons/builds in a game that has a crippling attachment to such things each and every match.
  • It just shocks me that there isn't any disagreement in the fact that it is a straight loss at higher ranks. This should not be the formula for gameplay, the killer should be able to load in to any map and not be immediately discouraged from the very start. I'll sound a little killer main here, but I think the point of…
  • You're really going to look at Trickster and tell me that they are listening to only killer mains? Are you serious? To this poster's point though, it is indeed a nerf and I agree with it. It lets you heal yourself. If you do literally anything else, you are not being tunneled at that point, which was the only point of that…
  • This is interesting because I played the Blight on Tuesday, but the game seemed a little buggy, then I tried to load up on Wednesday/Thursday and it just puts my Xbox One X into overdrive and it shuts off before even getting through the initial loading screen. Is anyone else having this issue? Hadn't happened to me ever in…
  • Right, and I didn't want to say any action done would cancel it out. Maybe everything except for healing really. Due to the way people reason this perk should still exist, it should be solely useful for getting away from the hook, taking time to heal, and then getting back into the game. But instead it is being used as an…
  • Right, and to your point, that's another issue I have with it that I didn't currently bring up, but that's a topic for another day. Namely being that the games that require you to put up with Decisive from four different survivors lead to situations like that where you just cannot win no matter what you decide to do…
  • Well, perhaps they should look at making those add-on choices no longer stack. The problem isn't a one-shot hatchet as much as it is too many chances for that shot. The ultra rare meant for it to destroy the hatchet reserves in exchange for one super power shot. I think if it was made to where the hatchet count could not…
  • They are trading off four hatchets for their confidence in a successful first throw. This seems like a pretty fair trade-off to me. Especially considering you can usually loop around something if they try to prime their hatchet.
  • The ability to draw one giant triangle across the map, so a huge phantasm pops up?
    in Haggy Comment by kodd1000 February 2020
  • First thing that would come to mind for me is any screenshot that would have your name and the devotion level in the same shot. That ought to be the way it works if I were in charge of the process. Though I'm not sure how they'll restore your progress. Sorry man. I would HATE having this happen to me when I'm about as far…
  • I agree Sairek. In a past iteration of the game, I would have loved a system that required this much grind. But in the current state, they've left games extremely quick, hard to obtain objectives, and killers only to go against SWF groups. I can't be bothered to invest in that play style any longer.
  • Windows of Opportunity becomes obsolete once you have put enough hours in (I'm not proud), but Boil Over and WoO can both have their moments. Some killers have fallen for Dance With Me and lost the chase while others it definitely would have just needed a very slim amount of the wiggle bar left to escape and Boil Over…
  • I think toolboxes need to be rethought. I originally only ever used them primarily against Ruin, but that is out the window now, so I have no fair "use" for them in my opinion.
  • Used to do this as payback for them having NOED or Hex: Ruin. Now I feel so bad for them because we pop all five gens in five minutes, so I just head on my way and get in another match.
  • That moment when you see them finish the last gen and then see that you are chasing the obsession...
  • The Clown getting some more exciting add-ons or a mobility boost would bring a refreshing breath of life to the character. Looking forward to it some day.
  • Those are very good points actually. For the sake of middle ground, I would say they should just not put character specific challenges. I don't want to bring judgment upon me for mentioning it, but perhaps DBD could follow the system of Destiny 2 challenges. They are possible to complete over time through a sort of long…
  • It is called loyalty. Every game has some sort of favoritism to it. You can't just spend the iridescent shards elsewhere, then complain because you can't unlock killers with iridescent shards. If you don't have the shards, then you have not been playing long enough to warrant the ability to play as a killer that they took…
  • I thoroughly agree with you that licensed killers would change my perspective as well. I also agree with your standpoint on acquiring characters. These killers are developed content, they don't just appear out of nowhere. Asking to have the right to play a DLC killer as part of a "challenge" is just a bit far fetched. Like…
  • They are keeping the Tome challenges to killers that can be unlocked through Iridescent Shards. Now, if you have been playing the game for any length of time to care enough, you should have at least one set of shards for a character. I have every character through about half-paid and half-shards. If you can't stand the…
  • This seems like a solid change, but the issue I have in my head is a scenario where a killer uses NOED and finds someone trying to open first gate. If they run away, the killer opens the gate and chases them down, knowing he is probably letting the others go, but that he will get a guaranteed mori on the survivor he is…
  • I think they are referring to the extra bloodpoints gained from the tome, which requires DLC to complete said challenges, therefore giving the ability to purchase more add-ons and offerings to level up faster.
  • As long as it resorts to characters that are able to be bought with earned in-game currency, it is not pay to win. It costs 9000 shards to buy each like you said, which is dependent on a bit of game time. Yes, a player could buy it for roughly $8 and save probably the equivalent of about four hours, but that isn't really…
  • I agree. I tend to play Killer when no one is around and Survivor when my friends hop on. That being said, I no longer play alone because it is incredibly stressful to score a kill in the red ranks now. I'm not saying I want a 4k but I can hardly manage one single kill and that is by camping the hook after all gens are…
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