Comments
-
There is a streamer with a 155 kill streak with Sadako.
-
Iron Will Self-Care Botany Knowledge Decisive Strike Calm Spirit Spin Chill "But its just Deadhard!"
-
They had one and it got nerfed to hell
-
It prevents billy from holding someone hostage at loops. Just rev at a wall or rock and wait for them to move too far out of position.
-
Anyone could get to purple and red, making it meaningless. So a 100 hour player vs 2000 hour player would both be red ranks but clearly different skill. Rank 5 was the most random level; rank 1s death squads that were reset or barely skilled players that won't progress. Not playing for a few months (or rank reset bugs)…
-
Nerfing deadhard would change nothing. Skilled survivors would still beat you.
-
People say this often but the system doesn't evaluate skill. It simply measures survival. It should be Survival based matchmaking.
-
NOED exists so babies won't quit the match. Its meant to be overpowered. Dead hard is overrated. Good survivors would still beat you at loops. Killers would complain about something else, just like how they did with BNP, OoO, DS, Boil Over, COH, etc...
-
DBD IS DYING thread
-
Your job isn't to protect gens.
-
Anyone better than me is a bully.
-
Removing perk tiers would feel better but its a temporary solution. If they keep adding perks, the bloodweb will be just as grindy in the future.
-
Meta refresh.
-
Blessing a totem isn't instant. The 14-28 seconds to bless has to be added to the overall heal time.
-
Every update introducing new mechanics and abilities for killers and survivors have to adapt. Killers never have to adapt because anything new gets nerfed. Its a stagnate culture that the devs allow to continue because they have conditioned killers to resist change.
-
Camping and tunneling deprives both roles from pips and bloodpoints. Its a lose lose strategy that can't be countered and only works because of altruism or survivors wanting more from a match than skill checks.
-
60% of the time, it works every time.
-
MMR is just a number to match people. Its not a GPA or evaluation. Its not a comment on you as a player.
-
Legion is fine. You don't notice his basic draining power until you get good with him. Even then, its doesn't interrupt your chase potential. His power isn't lethal and that's fine. However, some of his drawbacks seem silly now compared to other killers.
-
1) Equip some chase perks. Instead of 3 gen perks + NOED 2) Practice chase instead of playing anti-loop killers that carry you with their powers.
-
Beast of Prey, Bloodhound, Deerstalker.
-
Killers were totally happy before boons /s
-
People tunneled before COH.
-
Mad about free stuff
-
Camping doesn't change anything. The other 3 could do gens and escape. You still lost. The killer should be thinking about how they could've played better.
-
DS/BT/IW/DH means the survivor only has 2 perks if the killer is playing fairly. DS and BT only do work if the killer is camping or tunneling.
-
That's like saying "just bait out deadhard". Sure you could do gens but it doesn't change the fact that the match sucks for everyone involved, even the killer staring at a hook for 2 minutes. Its removes all the chase and survivor interaction from the game. You know, the stuff that takes skill.
-
Killers have the power to make a match fun or sweaty. If they camp and tunnel, survivors will adapt. Its always so strange how killers don't understand their influence in how a match turns out.
-
Nerfed Boil Over Buffed Deadman's Switch Buffed Onryo Nerfed Yoichi perks But they aren't listening?
-
Killers don't die so .....
-
You don't get points or pips for camping. A camper got a 3k recently vs me and got 10k BP.
-
Learning how to counter 20+ different killers, their add-ons, and 30+ good killer perks. vs Learning how to counter the 6 good survivor perks.
-
Tunneling is a valid strategy. Pre-dropping pallets, body blocking, and 99% doors are also valid strategies.
-
Sabo is fine outside of the cooldown triggering on action and not completion.
-
R/selfawarewolves
-
If you nerf DH, survivors will use something else. And you will pretend that's its the worse thing ever too.
-
Its a great strategy and it should be nerfed.
-
Because people say the game is dying when it is maintaining.
-
If they can't be destroyed in for 120 seconds then they should be nerfed accordingly.
-
There's no warning or totem counter.
-
Survivor takes a lot of skill, particularly in solo queue. The problem with game balance is that 1k hour survivors and up are too good. There's no way to nerf or buff the balance when survivors just get better every time.
-
You can unhook in the killers face with BT but not in a deadzone.
-
You can have old undying back if you make cleansing take 1 second and totems give off a sound Or you can nerf boons and make them take 14 seconds to stomp while being undetectable.
-
Map stats are completely different than killer stats.
-
Teleport the hooked survivor to another hook. Set whatever threshold you want. You can't do 3-4 gens before the survivor dies on hook. Campers bring perks to delay the game like deadlock or no way out.
-
Unlock the perk, boom you got it! You already paid for it in blood points and shards/cells. Why make it cost more? Rework offerings and keys to be more worthwhile.
-
DH is a 3rd health state
-
Everyone is reset, so you are getting people at the same grade as you for next couple of days.
-
DH COH DS were problems but NOED isn't?
-
Good teams cleanse NOED. The problem is that survivor perks get nerfed all the time. NOED is the 1 perk that survivors have complained about for years and the only change was making it into a hex. If NOED was a survivor perk, you would see it nerfed to only work if 5 totems are standing for 30 seconds until you get a down.