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  • first-they don’t get to see killers so they don’t chose perks that counter them and that’s the point killers should chose if they want to play the game as not originally intended I don’t say that to say because it wasn’t intended origanly you shouldn’t do it I say that because it is most killers perfred why to play with…
  • every nerf/buff is an attempt to balance them and if you want to make him weaker then he is now( wich i don’t agree with) it would be a nerf
  • When I and most people play her she is worse then a 1 but in the hands of a good nurse player she dominates
  • Maybe even increase duration by a bit like 3.someting seconds to make charging up while in a chase not a death sentence 90% of the time or at least that is what happens to me when playing bubba (granted I’am trash with him)
  • And what If anything would you change about the end of it and that awkward lunge that slows you down a weird feeling amount before you go back to normal speed personally I would completely remove it
  • I wasn’t around for 5.0 legion and I don’t use PWYF at all and almost never play surviver so I can’t verfeiy that but I’am assuming this game isn’t broken and you can loop those things for more then 3 seconds I feel 5.0 M/S would be good
  • Good points and I think any speed non devs suggest will be largely arbitrary seeing as we can’t test every speed to see what let’s you catch up with survivors with out being an easy catch almost every time
  • Make it a timer instead of a state because 99% of body blocking is not with a 4 man swf with more then one guy body blocking and if you hit them once they will either commit and be downed regardless of being exposed or not or run away with a speed boost and not be hit at all and with a timer of like 20-30 seconds you might…
  • I like the map for the most part but get rid of breakable walls because the map is unplayable with them and it wastes so much killer time when time on the killer side is so incredible important and they are just more of an annyounce then anything and also give more ways to go up and down floors it is so frustrating when…
  • It has a bunch of pretty good loops in the side rooms that feel unique and strong though full disclosure I’am a killer main
  • ya but most un safe pallets at Hawkins have A running start and if you try to loop results Are almost the same so it would be largely unaffected by this change
  • If you doge enough to avoid the pretty sizeable hit box you don’t have enough time to throw it down depending on distance
  • I love the idea but I feel 5.0 M/S with full manuverbilty would make him to strong maybe decrease it to 4.0 M/S or 4.5 M/S because 5.0 is almost as fast as legion and 5 seconds can feel pretty long with a refreashe legion speed and full munoverbilty so love the idea over all and it would make him one of my favorite killers…
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