Comments
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Finally, a perk that's even harder to use and less rewarding than Dragon's Grip!
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After tons of people have complained about how many killer perks are "gives an effect which can trigger for 20 seconds and then goes on a 180 second cooldown even if it does nothing", BHVR have... decided to do the same thing to survivor perks, I guess? I really, really, really don't think Blast Mine needed this nerf. What…
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the point of this thread seems to be "i want to force people to use their bp offerings when i want instead of when they want", if i'm reading this correctly i would posit the following: who care
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I don't think self-unhooking is "overpowered" or "unfair", as much as I think it's just a really weird, janky mechanic. It encourages survivors to waste their unhook meter, which effectively throws the game (not completely, obviously, but a little bit) for their teammates. When it does work, it throws the balance in the…
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honestly a "cheers to you" style canned cheering and laughter type thing would really hit that sinister cult vibe dead on, yeah
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In terms of wanting to "encourage build diversity", I think rewarding players for playing with diverse builds would be a lot more productive than forcing them to play with diverse builds. For example, instead of limiting what perks people are using: Give each player a set of random 'daily perks', 3 or 4 for both killer and…
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Before I go off, sorry in advance to all the individual staff who weren't involved in these decisions - my advice? Quit. Higher-ups and decision-makers never learn lessons after they screw their staff over. They always, always double down. Now, uh, for the higher-ups and decision makers, here's your message: When I saw…