Comments
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Well, since it's not bannable I don't think anyone can judge you for using it. It's not the players' fault that this is in the game
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If it didn't have some sort of counterplay it would also be op. The short duration is there specifically so that the survivor has to use it at a crucial time. Either way, if a killer did as you said, they would still have to go where the generator is, see that the perk is in use, leave the area, and come back before Pop…
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Well, the thing is that I never stopped playing Legion. I do understand that every killer has separate MMRs and that you won't always be paired with players of the same level, but I'm always playing Legion and even against good players I can have great results. Before this weird experience that has been happening for the…
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Because then her power becomes useless. BHVR intended her power to be used for gen defense, that's her whole idea, the drones monitor the areas that the killer cares about.
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Okay, I had an issue understanding your other messages then. I'm sorry for saying that your opinion was biased, it's clear to me now that it isn't. Still, I don't think the nerfs are going the wrong way, but if you could make some suggestions for other buffs to compensate for what I'm taking away from her, I'd be glad to…
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Ok, I'm starting to understand more about what you are trying to say. Basically, there aren't enough buffs to compensate for what I'm taking away from her, is that correct? And there should be buffs that make other playstyles more viable, is that it?
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Uhhh... I don't think it's like that anymore. You don't need BNP to break her tri-gen
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A few things... -This is already something that she can do; -She is still an M1 killer at the end of the day and pre-dropping just ruins this playstyle, for the killer to do this and still get the down they would have to lose all gens in the process; -Simply getting someone exposed with this playstyle, even with this…
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A killer not being S-tier does not mean they can escape from buffs or nerfs. She is not low-tier either. Remember old Freddy? With slowdown addons, etc? He was not strong, but the "forever" builds were so boring to play against that he needed a nerf. BHVR, unfortunately, over-nerfed him to the point that he is the 2nd…
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So all you do is say my update is bad because more nerfs than buffs then don't say anything about why these changes are bad in your opinion. Not only that but you put a hostile tone in your text. We are trying to find solutions here, not fight. DaddyMyers_Mori is having a really healthy discussion with me, pointing at what…
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Honestly, I'm sorry, but you are being extremely biased. Ain't no way SWF would have an "easy time" with those changes. Right now the situation is that soloq stands no chance, and SWF has A chance. The ideal spot, while we don't have more solo queue direct general buffs, is to make soloq have A chance, and SWF have the…
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It does not prevent chasing. Look, the drone has that "spinning radar" while inactive. If you place your drone correctly, then survivors cannot work on that gen without activating the drone, which means they have to remove it first, which means the drone is doing the same thing it would do if it was active: survivors…
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Exactly my point. You can only break a competent's SM tri-gen with a SWF and that's not okay. S-tier killers are a common problem and good people playing as them will almost never lose, but even then sometimes they can lose to a lobby where not everyone is on coms because the survivors were decent enough and the killer…
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Hens also tested it after her updates. You say I'm forcing her to tri-gen, right? Bro, right now she IS forced to tri-gen, this killer does nothing other than that. If you try any other playstyle you will be completely destroyed. Still. the 40-meter change does not impact AT ALL the hard tri-gen playstyle, the thing is…
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I do not agree with this. If they made it like that then an injured survivor would go on a spree hacking every drone without having to worry about any of the downsides.
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40-meter radius thing simply means that a bad killer is not rewarded for free. A Skull Merchant doing the tri-gen strategy properly already does not leave the tri-gen. This change is there simply to punish those who are playing poorly. It's not because some radius powers/perks work on separate floors that every single one…
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I'm sorry but I don't see how that's nerfing her into oblivion. I've been playing with the Skull Merchant ever since her release and came back to testing her both times that an update made an impact on her tri-gen strategy. I can tell you with 100% certainty that this does not kill her, this just gives more space for…
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The builds you are talking about are rarely played, there's no reason why something that is used mostly for unfair advantage should stay in the game so 10 funny builds can exist.
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Thank you for the info.
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Oh, thank you for that info. It's kinda sad tho.
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Read the first sentence on my post
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Adding a note: I DIDN'T NOTICE IT WAS YOU TATARIU I CONFUSED THE NAME WITH THE NAME OF ANOTHER POST OFC IT WAS GOOD SUGGESTIONS IT WAS MADE BY A GOOD PLAYER NOW I FEEL DUMB LMAOOOOOOOOOOOOO
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I clicked on the post expecting coal and ended up finding gold. Most times when people talk about reworking Legion or their addons it's some terrible idea but I did like this one. Frank's Mixtape is a little bit scary ngl because if you pair it with the pills you can possibly have an infinite frenzy... but tbh it's a pills…
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it's been almost a week and it still hasn't been killswitched...
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aaaaaand back to killswitch
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I think that's a solid solution too, but you know how many people would complain about that. I think BHVR would prefer to not make another free anti-tunnel perk, even if something like this would be okay since it can be countered.
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I believe that Better Than New only activates if you fully heal a survivor.
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That's why I said to change it to 15% so it's basically old vault build. Either way, yes, with the current effect it should affect more things. It's understandable that it can't affect generator speeds, but there are more things that it could affect that would be actually useful.
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sure, but I am saying that people running individual regression perks such as.... surge(jolt)+eruption+pain resonance+pop would add more on each individual perk. I do not think that improving gen regression by situational amount is the reason to run the perk. its mostly passive pressure perk that the survivor have a lot of…
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i love these type of lingo that people put in front of a post. they might as well read - I never play killer at all and do not main legion, but I hate Thanotophobia, so here is my post. I'm not sure of what you trying to imply, but okay. 15% of 22% is only like 4% difference. its only 3 second of difference and that only…
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You clearly don't understand how impactful Thanatophobia can be on a match, especially after the most recent update. Legion and Plague are not the only killers that can use Thanatophobia, and I don't even understand why some people think they are the only killers that can keep multiple survivors injured. Nurse and Blight…
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Ok, that might explain why I was having so much success with that combo.
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The only good/funny thing about this bug, everything else is pain
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If that was implemented camping would be totally pointless. The idea is not to remove the strategy completely but to give survivors a chance to do something about it and give the killer a reason to not do it. Describing camping as simply "not fair" is not a very good way to argue about it. In my opinion, saying that…
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+100% speed for unhooking doesn't help? Also, this change would basically mean that if the killer insists on camping for no reason, then they are not doing anything that gives them an advantage. The idea here is not to prevent camping but to discourage it.
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Oh, so you mean a guaranteed way to escape? That is also unfair. Neither the survivor nor the killer should be able to have a guaranteed way of surviving/killing someone supported by a mechanic.
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Luck is not a fair way to address this issue. Doesn't matter the odds, if low or high, making survivors depend on a kobe to deal with the camping killer is not fair for both the survivor and the killer.
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Do you realize you ignored everything I said related to the mechanic and summarized it as "gen speeds are faster if the killer is camping", making it sound like a dumb idea? And this "endurance stacking meta" you are talking about would require survivors not to do gens. It has nothing to do with the situation that we are…
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I mean, I do agree that infinite loops are unbalanced, but isn't that just map design? I don't think it's a bug.