Comments
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But they still make it boring for us. But I get your point, but maybe, a survivor can get somehow not camped for an entire game. At least one rescue would solve this, but the problem is that the killer can camp you to death.
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I can burn nurse. I can't touch Spirit. Simple as that.
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I'm happy if you are happy, buddy. Play the way you want, and don't let those excuses of 'survivors' ruin your games. I'm sorry if we've been rude or something, but the only thing a survivor main like me can do is hope we meet in-game and have a good time.
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Hey, listen to this, if the killer stays camping the hook for at least half a bar of the victim's health on the hook, borrowed time should then be usable. If not, then there's that.
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Thx to you too.
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Thank you.
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I'm okay with camping, as long as it's not multiple AND prolonged. If a killer has to camp me or my teammates because they don't have another choice, that's okay. If a killer camps someone because yes, then that's not cool. I'd say survivor's health bar when hooked should go down a bit slower with an increasing effect the…
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Sorry you meet survivors like that. I'd just ggwp ya. But, to be fair, hitting a killer with a pallet is an injection of dopamine to my brain.
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I think they were talking about the perk not jumping up when they looked at the trap. But you are right.
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Man, you realize killers perks are worse? Whenever one of my teammates gets hooked, I have to choose from faking to avoid BBC, or just keep doing what I was doing. Cleansing totems is painful sometimes, and boring too, but if I don't, there's a possibility of NOED. Maybe I can't use my flashlight because the killer has…
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I don't play with obsession perks, so it's easy for me to know if a survivor is carrying DS, and instead of tunneling right of the hook if I'm near, I down the DS user and proceed to chase the rescuer (not counting on BT cause wasn't mentioned), and if they're far, I'm pretty sure I would be in a chase by then. And you…
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I played killer for about 5 months and I only have been DS like 4 times. It's really easy to avoid and sometimes a wasted perk slot. It seems you are the one who doesn't have enough experience.
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Really, don't have anything better to do? How many DS do you see normally? At least half of my matches don't have obsession or DS is not chosen.
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So basically, if we don't do gens, they call us mediocre and everything, but if we actually know and do our objectives, that makes us genrushers? You know, I also have seen a lot of moris, so maybe we got used a fast-paced rhythm and finish the games as soon as possible.
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Yall don't realize, right? EVERY SINGLE ONE OF YOUR IDEAS HAS SOMETHING TO DO WITH TUNNELING. DS is a perk that prevents someone to be in a hook in a little amount of time. It is also a 1 time perk, so after it is gone, IT IS GONE. Can someone remind me how many times can activate, oh yes, how could I forget, UP TO ONLY 2…
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Not everything is from console players, at least they know how to repair. I've run into PC players that only walked, run when the heartbeat was minimum or just look at the environment.
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DS is a one time thing, killers can abuse, for example, pop goes the weasel, a lot of times if they want. Crying for getting stunned?
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DS is not an antitunnel perk, just a 5 second stun (4 if we count the dropping animation) for dmb killers who literally picked up the same survivor they hooked less than a minute ago. Can just slug, and only tryhard survivors use unbreakable, cause I haven't seen it in more than 2 weeks.
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And another DS post. DS is NOT an antitunnel perk. No one likes to be hooked 2 times in a period of 60 seconds and less people are starting to use it. Take also into account that the animation of the killer dropping the survivor after being stunned lasts for 1 second, meaning survivors have 4 seconds to make it to a pallet.
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For me it's weird, I used to have no problem with blinding the killer when they were breaking a pallet or for a rescue but somehow instead of the thing it was before, now the flashlight aims at the right side of my screen.
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Plague and spirit, ez win.
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Tell counters for spirit if you're so experienced. COME ON, OPEN MY EYES!!!
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A killer that has an stable counterplay WITH PERKS is a killer that needs a change. Perks like iron will are perks, an addition to a player that makes him more powerful in certain situations. For example, you can outplay a Hillbilly being perkless if you have enough skill, but if you play perkless against a spirit and it…
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Blood exists, and there's a perk that allows you to see it clearly, but you are right, it has happened to me before.
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Borrowed time only works inside the terror radious, meaning that you have to be nearby for it to work. How can you lose track of the unhooker?!
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I usually go for the unhooker instead of the hooked. When are we nerfing Freddy?
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Y'all realized that when Pyramid head cages someone it appears literally in the contrary side of the map? Just have to be there before the survivor is caged and everything is fine.
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I also have something similar. If a killer 3 gened the last two survivors and instead of chasing them down he just injures them and go back to patrolling, is the game being taken hostage? And if it is, who is taking the game hostage? Just a question.
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I think it would have been better if the devs just decreased hook timer reset instead of changing it. I have tried to use it many times only for the killer to get a free hit as it isn't only sabotaging the hook, but also to predict where is the killer going to hook. The old Sabo came with the price of the time, as you…
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I just no u them until they get bored.
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Only people who used to DOMINATE nurse still 4k with her easily and don't have any problems. Then we HAD people who only 4ked because of the unlimited blinks and perk builds, who don't know how to play her as now she is based on actual skill. The nerf made her a real killer and not an automatic and efficient 4k machine.
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The only problem I see with doc is that he gets no punishment for using his power and it recharges quickly. For the people that say Trapper or Demogorgon, they basically get punished when using bad their powers or their power doesn't help in chases, for example, Demo gets punished for failing an m2 attack, and Trapper…
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How about the 4 friends disperse around the map and the entity only allows one to be conscious, and something like the longer a killer is inactive, the more dangerous it becomes? I simply don't know, Legion is in a pretty hard spot. Just think about it. How would you rework it? P.D: Frank's mix tape and the stab wounds…
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One last thing, I think it's because he was focusing on vaulting windows and never breaking pallets, so I was always entering and exiting a chase as I stood enough time out of the 'chase' range after getting some distance and then he catching up to me. (Silver emblem)
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Believe me, I also don't know why. It's the same when I repair with a teammate (who has prove thyself) 3 gens but only get a silver for objectives.
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I don't know why people think legion is trash. You just need to know how to play him, controlling when to use the power and when not. And for the add-ons, if you make good combinations, you can literally destroy survivors. I PLAY 90% OF MY GAMES AS LEGION and manged to get to rank 2,aiming for rank 1. Also perks like the…
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Isn't supposed to be a challenge for the killer to have a 4k? It's considered a win having 3k, and what I have understood from this post is that killers should always have 4k every time survivors commit mistakes. With matchmaking nowadays, maybe there's a good survivor and the other ones are garbage. Main idea: We won't…
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How about Ebony Mori only activates if all 4 survivors have been hooked and keys only allows 1 survivor to escape?
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I agree, because old Ruin made killers abandon the job of patrolling gens and instead only focused in survivors. If one of the objectives is defend the gens, then they should be able to do both. I also play killer a lot, and the Ruin thing didn't affect me at all.
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Who said DS was an anti-tunnel perk? It's just a perk, no one likes to get rescued, downed and hooked again in less than a minute. DS gives you an opportunity to do something in the game instead of dying.
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How about a NOED which is not a totem that only works if there are more than 2 survivors alive when all gens are completed? It would deactivate once the killer makes its second kill(with a penalty if it decides to slug). It should be a compensation perk, not a crutch perk. I heard people saying that, for a killer, 2 kills…
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I think borrowed time should have another way of activate, because I have played against spirits, hags and other killers who can get to the place where you unhooked a guy instantly or remove their terror radius so borrowed time doesn't work. It is really annoying and it should be based on distance, not terror radius.
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They should try to do something about it in the endgame, because if the killer hooks you, it's practically game over. Some people have deliverance and use it in the endgame, but without decisive strike, it's useless. People only use deliverance if teammates don't or can't come to the rescue, and the killer is camping them.…
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I think that gens need to be moderately slower and in compensation for that ruin should have a little nerf, because it can last all the match along and normally all 4 survivors would be dead, or it lasts less than one minute and the match vanishes in less than 5 minds. So if gens were slower, killers wouldn't need to use…
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The only times I have lost to a Hag is because it used all its freaking traps in the basement. I know Hag is not only useful in camping, but it seems like it.