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Returning Confused Player
So, survivor main here, I wanted to ask all of you what has been happening lately. I've read posts about casual players leaving and I want to something. Like, has something, like a change, made people mad, or has a new mechanic been introduced? I don't really know, I just want an update of what has happened.
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Can you fix laggy killers, at least huntress?
I'm tired of running into laggy killers and getting hit from twenty feet long. The thing is worse with huntress, because their hatches are everything but realistic. I don't think a hatchet can harm you if it doesn't touch you. And before you say I may be the one with a poor connection, I usually get a 70-60 ms or below,…
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Franklin's demise was alright, why a buff?
Every single time I bring a flashlight, or sometimes with a medkit or a toolbox, comes a killer with Franklin's and takes my item, everything good until the 1st hit, but once the item falls to the floor, I know I'll never pick it up again. It can even tell if they picked it! I don't want to lose the event items but I'll…
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Dwight bug?
I still don't know if it really is a visual thing only for me. Do any of you (Dwight players) get sttucked in the object grabbing animation? Happened to me with a toolbox and could not use or at least it was very hard a flashlight I found later in the game.
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Idea for SWF groups in favor of the killer.
Most SWF, even if toxic or not, are normally try hards and giving them the same resources (perks, item slot...) as solo survivors can increase their toxicity, and I thought their comunacation was more valuable than anything else. How about when playing survive with friends the members of the group lost the ability to have…
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About tunneling, DS and killers...
I see a lot of people complaining about DS being an anti-tunnel perk and to OP, which isn't right (the anti-tunnel thing) and I can kinda agree. How about we nerf significantly the duration of DS, and in exchange we get a bonus in carrying-struggle speed the more the killer picks up continuously, so that we can break free?…
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About looping killers and still depip...
I was playing solo survivor when I met this team of really good coordinated survivors, and managed to somehow loop the killer for all 5 gens (teammates were always on gens) and got downed and facecamped by a buba when last gen was done. I'm not complaining about him having NOED or a chainsaw that doesn't overheats, but…
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What about keys?
Okey, so I am a survivor main, but I have been playing Doctor because I find him fun to play, but fun goes away when a SWF group comes and escapes with a key. How about keys are only usable in solo? That way it'll be rare to find a 3 man escape in a normal match.
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Is Decisive strike supposed to do this now?
When I play against a Doctor and he manages to get me to madness 3, my ds won't work, and I don't know if this is a bug or something implemented to the game, but it is really frustrating to get tunneled and the only 'antitunnel' (because people use it for their own goals) perk becomes a wasted perk slot.