The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Pallet looping is a good defense for someone with no weapons. Give us a bat or a knife or a gun to shoot the killer with to maim them and then we won’t need pallets!
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Seriously, this guy has a good point when was the last few updates that nerfed the killers? The survivors do get nerfed non stop, it’s fact. Add directional sound for survivor and in game comms and that will level the playing field some for the 4v1 the killer cries about so much... it’s not 4v1 it’s more like 2v1 max and…
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How about taking off the “turn on a dime” perk for his chainsaw? They already have mouses that have sensitivity change on the fly, why give that also to them. When they put the saw in the air, let them take a little more time to wind down it’s almost instant.
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that's a great idea! This also gives incentive... nice
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I've only been playing this game since Jan 2018. The game seems to be set up 1killer vs 4survivors. Hence the killer being fast, having a very large hit reach, and having god like perks. Totally understand... The fact is this is not a 4 survivor vs the killer. The game should have built in communication if it was a real…
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BNP is a pink item, should be more impactful, or make it more common, and drop the price tag.
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This guy wants the dev to fix all "HIS" flaws so he can win...what a baby Hook blocking takes teamwork, most maps you don't have 4 players all willing to play as a team, so really this is a one off to promote playing as a team, that IS what its supposed to be 4v1 that's why the killer has such an advantage correct? I think…
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I like it too, give the survivor 8 perks and killer 5 Lets do it!
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limit the range she can blink, and less items she can blink through
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how about you just make the hex blow up if they miss a skill check while working the totem and the survivor be in instant sacrifice...dead right there from the ground. That way it would be easier for you to win, maybe that would make another couple thousand survivors quit this game.
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The answer is simply, you cant win them all... The game is not made for you to kill all 4 survivors EVERY map. Just like the survivor isn't suppose to live EVERY map. Get a clue bro, stop being a cry baby and if one gets away O'WELL! GG. If you really want to ask what is the answer for defending the hatch I would say, use…
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The generators taking that long to start the killers (all of them need to be nerfed back down) The killers are too strong to keep the maps longer than 10-15 minutes. They have too much speed, perks that gives them walls, and not only do they have the ability to cover too much ground but the maps are super small about 1/2…
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The killer should not be able to get a hit and be stunned it should be one or the other. Since the change is made to get both, I think if the killer misses during his swing at the pallet and gets stunned, his weapon should fall on the ground and have to pick it back up. There is no penalty for him swinging and missing is…
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I have played at level 10, this is just doing dailys and whatnot. I don't use any perks and can still catch at least 2 survivors. The issue is the killer wants to catch 4 every map and feels that if he don't then he's somehow been cheated. On the other foot a survivor doesn't expect to live every map or cry about it. Be…
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The killers are made so strong, its supposed to be 4v1. If anything they should add in game comms that way you can play the game how its supposed to be 4v1. Right now in the lower levels of the game there are many killers that tunnel, and its basically 1v1 granted 3 survivors may still get out, sucks still to be that…
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The Nurse should be nerf, she should not have the extra blinks, she should not be able to blink so far, if she swings she should have to wait longer to recover after her blink. She shouldn't be able to blink through pallets. With a person that knows how to use her, she is unstoppable. The dev's seem to cater to killer…