The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
Iri Queen addon survivors shocking eachother by being next to eachother counts towards the challenge as long as you're far enough away I was having trouble but once someone told me this i got it the first try with that add on
-
aren't these all heavily gacha oriented as well where you have to pay quite a bit of money just to guarantee actually getting the skin at all
-
only kind of works on undetectable killers, otherwise start walking the moment you hear a tr and then you're not exhausted ready to use SB if the killer actually chases you.
-
if i bring a medkit its for using it when i need to heal and nobody is around. If someone saves me and theres no heartbeat (or i save them) then we're healing eachother sorry 💁♀️
-
lol they will never do that, look at twins and knight. They are on a schedule of new content every 3 months regardless of how bad or buggy the dlc is, it will be dropped on the day they said. Blame their higher ups who set this schedule
-
me running BBQ, Darkness Revealed and Lethal Pursuer on Trickster and not being able to find anyone because they all have distortion...
-
why would the cooldown to a power be effected by a change to basic swings? not to mention demo has an add on to do that anyway
-
i dunno what you guys are talking about, just listen to the people here! 3 gens are the survivors fault and they are perfectly counterable!
-
always funny that people defend this playstyle because shes apparently so useless without it
-
no idea about the meg clip but the ada clip she already has 1 stack at the start of the clip and then gets hit with 4 blades making it a full bar of 5.
-
thing is, unless i'm in a 4man, i feel like i can't run things like a looting build or cleanse a dull totem for some bp, because if i'm not sitting on a gen i'm basically throwing the match due to stacked slowdowns from killers, which are only stacked cos survivors wanna bring bnps, which are only bought because killers…
-
people with eruption dont camp survivors they camp an area with 3 gens
-
i find it pretty weird that people are defending eruption because its far from ok in its current buffed form. Its only counterplay is to be in a 4 man on a call so you can call out to eachother when you're going down. If you're not doing that, congratulations, you are now unable to do anything but run around for 25 seconds…
-
personally i find it hilarious when survivors unhook before the killer has even left the tile and then call it camping
-
checked, and it was 'fixed' on the midchapter patch but its never been fixed
-
i swear they said in either the mid chapter patch or the bug fix after that they fixed the bubble blocking stuff and yet its still broken
-
All she needs is about 15 - 20 seconds off of her tv cooldown times and thats it. She's perfectly playable and far from 'useless'
-
you're not forced to do anything. you choose to camp and tunnel because you believe its the only way to win, which it isnt, it just makes it easier because the quicker you erase 1 player it becomes so much harder to get things done as survivor.
-
thankfully the playstyle is getting nerfed with the basekit unbreakable Sadako is much better than everyone thinks she is but again the majority of the playerbase attempt to bloodlust every pallet with her and wonder why they cant down anyone in a timely manner lol I've seen better results on Sadakos that play normally…
-
or, all they post is about how terrible killer is and how much they struggle lol everyone clowns on sluzzy on here for their takes with survivor but theres 3 people off the top of my head that do it for killer and nobody bats an eyelid
-
Distortion is strictly for Auras and things like Legion Frenzy isn't an aura its Killer Instinct
-
i prefer running aura and chase perks than slowdowns and you're RUINING it by running 1 perk >:(
-
the only issue with eruption is the fact that they buffed the incapacitated time for no reason when 16 seconds was more than enough 25 seconds of not being able to do a single action towards any objective is way too brutal
-
one that comes to mind is the Titan skin for Spirit, because i really hate the weird banging noise every time you injure someone when you're using it
-
people who run overcharge call of brine eruption and sit at a 3 gen for the entire game deserve a slap me thinks
-
1% of survivors that manage to counter a nurse for 1 match does not make her balanced for the 99% that can't and no that doesn't mean the 99% need to 'get good' if they're casual players
-
those darn survivors, wanting to actually play the game instead of sit on a hook being camped and then tunneled out if they ever get unhooked! how DARE they
-
maybe its just me but iron will is in no way dead against a Spirit without Stridor. Unless you are physically on top of a survivor in phase (maybe 2m from them max) you will not hear them with the 75% reduction and spirit phasing noise mixed together.
-
as survivor. Other survivors are refusing to save people till second stage and don't last in a chase very long whilst killers still run 3 slowdowns
-
Bad.
-
nah i enjoy seeing the dissolution notification at the bottom of my screen because it lets me know the killer i'm playing against wants to bloodlust me at a loop instead of try to actually down me propely
-
yeah i do find it hilarious that the people that scream camper are the ones that come zooming in to unhook before the killer has even walked 2 tiles away
-
as a spirit player, people with level 1 and 2 iron will messed me up more than people with level 3 so honestly i think nerfed iron will will be fine. its the same reason i never liked using stridor cos it made me think people were right next to me that were 2 tiles away lol
-
am i surprised that bringing awareness to a crappy playstyle being buffed is met with 'lol trapper op just dont die' replies? not at all never change dbd forum users
-
the only thing that makes me roll my eyes is if everyone is out and gone and the last person sits at the exit line till you turn up and doesn't even let you get a hit and just leaves.
-
good luck having any players that weekend you speak of x
-
If you restart after your 10th mask it will let you get the last 2
-
yeah im not getting my last 2 masks either after i finish matches
-
Look at it this way: >Survivors do Gens >Killer brings slowdown perks to help them extend a match >Survivors now concentrate on powering through gens with less interaction with the killer due to slowdown perks >Killer now camps or tunnels due to no interaction with survivors before gens start popping >Survivors now have no…
-
I'm surprised he still has things like showing the location of someone being uncaged and hook perks not working etc because current ph players can be summed up by one's response to me and my friend after he tunneled cage morid 1 person out the game: 'why wouldn't i tunnel? this killer is designed to' It's why i'm scared…
-
thats just how it works in my experience Survivors only say GG if they 4 escape and Killers only say it if they 4k funniest ones to me is when a survivor gives up on hook or dcs at the start so everyone else gives up too and the killer will say GG lol
-
obviously i cant judge because you're not posting gameplay but if you're having this much trouble back to back to back i'm beginning to think you're having different problems than the killer
-
the only way you're going to change a 6 year old meta of second chances and slowdowns is by soft nerfing current and buffing everything else to be worth your time, so yes i do agree with them.
-
my point being is that you have that option whilst Dredge does not. Yeah the TV cooldowns could be lower than 100 seconds but still
-
Dredge doesn't get the option to remove someone from the game by teleporting to a locker next to them hello?
-
i would say the sleep pills need a tweak just because they make it pretty easy to chain your 5 hits. Also i think its kinda dumb that you can 2 hit the 4th person to insta down them instead of going for a different survivor but thats just me. Other than that they're pretty much the same, they've always been easy to pick up…
-
all killers are viable because otherwise their kill rate would be in the 5%'s not 50's. 'S Tier' Killers can still lose against the fabled SWF Death Squads just as much as a killer like Clown can win against them. Theres too many factors involved in what causes a win or loss, including what an individual player even…
-
Fun Killer got buffed with a playstyle thats easy to pick up and be effective with.
-
its fine guys, the killer they buffed so they can actually down you in power whilst having an easy built in slowdown and people stack 3 slowdown perks on them is 'weak' because their power isn't anti loop. Nothing wrong with delaying the match for 20 minutes to do 5 gens cos you're all constantly mending and trying to do…
-
we're coming up to 6 years and the perk meta has never changed from second chances and slowdown stacking. I've played since 2017 and i'm at the point where neither role is a relaxing or fun experience, so why really bother at all?