The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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it seems unicorn was affected by hex: retribution
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Sorry, I misclicked it
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?
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Just remember that hex perks can be destroyed in the match. And that lots of killer perks don’t help them mid chase, like tracking perks. Before instantly rejecting this idea, consider that the perks that can slow the game down are hexes, a hit effect or a gen kick perk. Each category has perks that in conjunction are…
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I think the pallet break effect to be a litte to much, it should be a separated perk, but the rest seems balanced to me. Maybe change the sacrifice point gain to be 50% across all levels
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Hello devs, I’d like to know if you are gonna rework some perks that are considered weak at the moment, like surveillance, beast of prey and territorial imperative. Removing the timer of surveillance and TI, as they limit those perks a lot, would make them a lot less situational (you could even remove the timer of…
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They stack, so using both with a killer like the doctor is a great way to farm bloodpoints
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I personally think the timer is great, but I think that beyond the rank and item penalties, it should teleport the survivor to a basement hook and instantly kill them, thus giving a bonus to the killer too
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That’s garbage, giving a survivor a 5th perk is already a bad idea, as this would include a decisive strike, it is even worse, it’s pretty much a sure way to cripple yourself
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It could be 8 seconds of progress lost on each generator, I don’t think that it would be that horrible, it would be like someone missed a skill check, but it could slow the game just a little by more
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just walk or crouch with urban evasion