The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Breaking one Haunted Ground totem returns the other as a dull totem, so you could easily get 5 procs.
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REEEEEEEE
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"Thanantophonia" 🤔 And that devour buff is nuts! After one token or a short timer I can see working, but after two? That'd be super strong.
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While I agree on all points except the gamma/brightness stuff... You're not going to get anywhere with that attitude. Why would the devs bother with such a toxic post? This is you: "You're adding good features like better friends mechanics and dedicated servers?! REEE Give me ONLY more graphics options!"
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I do not like Gluttony, that outright encourages tunnelling. The rest of the perks sound pretty cool though!
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I agree with (1), but disagree with (2). RTB kills are extremely lame(death by RNG), the point is to force the survivor to waste time on pain of death. You could make the trap timer a bit longer, but also make it so the first box searched is never the right one. This would be a fat buff for piggy, while avoiding RNG death.…
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This is certainly interesting... Though I feel like 5 haunted ground procs is just bananas.
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The only issue I have with this is that it's basically ultra-boring filler for the survivors so the killer can have a bonus. More interesting counter play than additional M1 time would make this much more compelling.
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Moris already make the match vastly easier for killers(excluding the yellow mori), there's literally 0 reason to award more bloodpoints as well.
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It already has this, you have to drop more than about 4 feet to activate it. We don't need to nerf a very well balanced perk.
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Why would they reduce the grind? This also has a side effect of making items far more plentiful which would definitely effect game balance.
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I have to agree, the atmosphere of the game is more important to me than perfect visibility. If the one black lady in the game is so damn OP, just adjust her clothing so she's as noticeable as the other survivors. The visuals as they are now are atrocious for 2019, let alone 2016.
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If you're going to punish people for leaving the game, then you need to punish toxic play that's usually the cause of DCs. Toxic play including mainly tunnelling/camping of course.