Comments
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okay? thank you for explaining how cross progression works
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Is it possible to have some insight as to why? Is it a financial issue between your partners and BHVR? Is it an issue of a contract having too many liabilities? BHVR clearly have the capabilities, showing they have done it with Epic Games and Stadia, so it isn't a coding issue. We just want more information on why it isn't…
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talk to the crow.
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just stop using 3 crows and stop trying to use the shotgun strat??? there's no showing you, you just do it tf it's extremely self explanatory
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get good with one crow, then you can talk.
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no. get good with one crow. that's the learning curve.
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ok
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I've adapted a playstyle where I can place one crow, make them have to repel, then the cooldown isnt that long, place one crow, get a hit. it's not as efficient as the optimal way to play her, but it's fun. if you want to play in the way where you can launch crows across the map, you need to get good with just one crow.…
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you very clearly do not know how to play the artist yet. the whole premise of her power is anti-loop and information. she doesn't need a nerf or a buff. she has zero mobility in exchange for a ranged attack. you dont want to use all 3 crows so that a survivor can cleanse them. you use 3 crows so that you can guarantee…
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"active players" by blizzards standards are players that log in once a week. they dont even have to play the game, just log into your blizzard account, think about playing overwatch, close overwatch. it's not as many as you think. if there were truly 6 million active players, you wouldn't run into the same 10 players 3…
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honestly though, all of these changes would be amazing. they wouldn't make killer super op. almost all of the changes are just quality of life changes.
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blue yellow colorblind here, this is how it is for me on corn maps
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I tried posting it there but it kept denying the post lol
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that's not true, they care. if they didn't care about how the game is for killer whatsoever, god vaults and infinites, double pallet jungle gyms, and far hook distances would still be in the game.
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sometimes there's literally no other choice, especially on a map like Ormond. this game is completely random, you may never run into this issue in a game due to good survivors or you may run into it constantly due to immersed survivors. that's why it's an issue with the maps, not really pgtw or decision making. for now im…
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This is in the wrong category but it wouldn't let me post in 4.3.0 feedback for some odd reason.
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yeahhh no, spine chill isn't the meta. DS+Unbreakable+Sprint Burst+Adrenaline/Borrowed Time is still the meta. however spine chill is still a very good perk. I wouldn't nerf it at all, it does its job and it does it well. spine chill can easily be countered by just not looking at the person lol. if I could create another…
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I think people forget that Head On stuns for 3 seconds.. it's more than enough time to get to a pallet or window.
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hence why we all want DS to be reworked to where if you're still getting chased, the timer pauses, but if you do anything to progress the game or are healed, it deactivates.
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exactly why I said "except for corn maps"
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except for corn maps, 2 seconds is enough distance to get to a pallet or window tbh.
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blight basekit is not that strong. it's his add-ons that are making him strong. granted I'm a console player so I probably have no idea what I'm talking about because he might just be ######### on controller but I do have over 2k hours in the game on console and main nurse.
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bumping this because idk if it's been brought to anyone's attention yet.
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just an fyi.. The Game is terrible for killers. any half decent survivors could easily get all 4 escapes because almost every pallet on the map is a safe pallet. unless you're playing against a nurse, spirit, or hag, you should have no problem escaping. it used to be thought of as killer sided because people didn't know…
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luckily I didn't buy him I bought all his perks in the shrine LUL
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fantastic idea
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100% agree
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as a killer main, that's one of the dumbest things I've ever heard. mindgames still work exactly the same lmao
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I love all of this because this is the same thing people said about iron will for years. "It's useless, the killer will just follow blood." and now iron will is pretty much a meta perk. killers dont typically stare at the generator they just kicked as they walk away lmao
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lmaooo okie dokie artichokie
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gen speed is already a problem, that's a horrible idea. just making generator sounds to 0m would be a great perk, similar to iron will. could actually become meta lol besides, stake out already exists for that
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honestly I thought this was gonna be dumb by the title but I fully support this
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that would be awesome! I think it's something a lot of people don't think about
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thank you I appreciate it
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heck yeah it would
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thank you lol
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thank you lol
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I didn't want to make a broken tile because the vault setups I've made are pretty safe, so I made the pallets less safe. you can edit the tiles however you'd like as well, these are just concepts.
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"nurse sounding like a vaccuum cleaner" god I love that bug even though it takes away an entire blink I should've had. it's just fun to hear her go WOOOWOWOWOWOOWOOO and then it's also fun to watch her hand grab the blink out of mid air and lose your second blink. and btw @Leonardo1ita I encounter this bug at least once a…
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myers is a very well rounded and balanced killer. he can't stalk you through objects or walls and you can actually keep him in tier 1 for a very long time. if anything? myers needs a buff lol. he can be easily looped as he's still just an m1 killer with an instadown ability that takes a lot of time to get to. if you don't…
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this exact thing pissed me tf off
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you're not supposed to fit through there
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WHAT THE ACTUAL WHAT???? WHY WOULD THEY THINK THIS IS OKAY?????
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HOLY ######### BY THAT MUCH??? THAT'S INSANE ######### WERE THEY THINKING????
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that's so disappointing. I didn't know people had a problem with them. I was actually ok with the billy changes this time but then saw he seemed really slow.. I'm actually so sad lmao I loved flicking and spacebilly. guess that's kinda dead though. such shame
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honestly I just think that the whole, "I can't hit you until I get you in my world" thing is outdated. don't get me wrong it's fun to play against, but not always fun to play as. imagine being right up against someone working on a gen and not being able to hit them until after you've got them in your world. it's a very…
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I have one problem with this.. easy counter. as soon as you find out it's slender man just look down the entire match and he can't do anything to you. based on how you said his mechanics work
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also, it should show the aura of places you can take the pallet to just like fake pallet freddy. if the idea of it being high risk, high reward isn't fulfilling, you can go with your idea, but the pallet shouldn't be able to be brought more than 30 meters away from its original position. edit: one last thing. WoO should…
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if you could pick up a pallet and move it to a different loop, the 120 second cooldown would be fine. as amn currently is, 120 seconds is too long. I think being able to pick up a pallet that hasn't been dropped seems unlikely as you could just move it to a loop you like at the beginning of the game. I think that the…
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as a console nurse player, I would actually prefer that the add-ons be revolved around her blink instead of complete gimmicks and making it so people don't actually have to learn her. the fatigue is perfectly fine if you can hit your blinks.