quoting the dbd wiki "When one of the two trapped Hex Totems is cleansed by a Survivor , all Survivors suffer from the Exposed Status Effect for 40/50/60 seconds. The remaining trapped Hex Totem immediately becomes a Dull Totem." That third line, excuse me but why? Haunted grounds is the decoy perk, why not let it have its…
I feel like huntress lullaby has the potential to be a good or atleast okay perk, the ding being missing can really mess me up personally, but I'm trash what do I know? But since they aren't really doing much with totems I feel like a nice huntress lullaby buff would be not having the effect go away after the totem is…
Photo is stolen from my insta story @nyxx_styxx on insta. You can see my mask making progress on insta highlights. Still questioning if I should put in the effort to cosplay huntress.
Chapter: Cold and Alone Map: The Mountain, a multi layer map with caves, winding paths, and plenty of flora. Killer: The Adventurer Mori: Hushes a shivering struggling survivor before lighting them on fire. Power: Of Frost and Flame, her chilling touch and a small flame she hurls at survivors to warm them, she can switch…
if it's sideways, sorry. I don"t know what my computer is doing
Ew. Bad lighting, sorry. I may have to go in with a little more texturing around the pins... What do you think?
What if we made totems worth the time it takes to cleanse them. By this I mean totems that act sorta like NOED and activate after certain conditions eg. a certain number of gens finished. Then hopefully more survivors would actually take the time to clean dull totems. WOWWEE CONTROVERSIAL IDEA.
Killer: The Frozen Fire Mori: Hushes a shivering struggling survivor before lighting them. Power: Of Crystals and Flame, her ice cold grasp and a small flame she hurls at survivors to warm them, she can switch between dualities by tapping the power button. The nature her powers mean that she has no lunge as she must be…