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Snug Life? More Like Bug Life
In Dead by Daylight, every year seems to end the same way: with a product that feels rushed and half-baked. I’m not sure if the holiday season genuinely shuts down all work in North America, but it sure feels like BHVR clocks out early. Releasing paid content that isn’t properly debugged and then asking players to wait…
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Dracula's Bat Teleportation
Hey everyone, I've been playing Dracula on the PTB and it's been a blast, but there's one aspect that feels sluggish and stalling: the bat teleportation. While the skill itself is really cool, the way it functions is quite disorienting, especially with the Dredge-like fading effect. This makes it tough to use effectively…
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New hacks
I've went against some hackers that could fast vault from any angle, even on blocked windows and change directionas they were vaulting. Obvisously speed hacks and tp hacks too. I don't understand how the server can't see these things and just put an end to the match. It's a bit better than before because they can't hold me…
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The Knight TTK
After testing him for about 20+ games I think I had a good overhaul of his average game. The power is effective at what it does, if you take the time to lock survivor into choosing between 2 paths. He probable does this better and more reliably than the other setup killers, but it takes way to long to do anything…
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What If Hubris ...
Hubris as a somewhat strong effect but like many killer perks, it needs to be combo - in this case with spirit furry and/or enduring - to really shine. Or, the killers that benefit from it can't take 3 chase perks and expect to win a match. Basically, it's only usable in niche/gimmick builds that won't work reliably and…
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The problem is not The Nurse
It's the lack of proper structure to run her on most maps. The best places to have a chance against Nurse are dense HIGH LOS blockers (trees, walls etc.) with just enough length that a lunge can't reach around but you, as a survivor, can juke around it and gain distance. BUT, the newer maps are more or less wide fields in…
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Two fundamental flaws that hold the game back
The base kits for Killer and Survivor are lackluster and don't account for optimal play. The disparity between the weakest and strongest loadouts. A bit long, I'll put some TLDR along the way. Raw time for survivor objective completion : 5 x 90s = 450s = 7.5 minutes of collective gen time (less than 2 minutes for each…
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Eruption should work like Oppression
The perk should have a hard skillcheck tied to the incapacitated part. Where, when a survivor is downed all previously kicked gens regress 10% and all survivors currently repairing get a difficult skillcheck. If they fail, they get the incapacitated status. Like so, their is a counterplay for solo players by succeeding to…
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Redefining Killer perks
Since MMr have been introduced, gen regression have been more mendatory than ever before, if you want to play a game that last for more than 6 minutes top. I think it's time to get some game extender basekit for the Killers, so their build can focus more on Chase/Information perks and be more unpredictable. I would advise…
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Wanna get rid of camping ? Just remove the hooks :
Hello everyone, I've had an idea for quite some time and wanted to share it with the community. I would like to know what you guys think of it and in the off chance it catches BHVR attention I will make it as easy to implement that it can be. It will be a bit long, so, I'll put a TLDR at the end. Introduction I've played…
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Azarov's key give only blood lodge
So, since a couple days, everytime a Azarov offering was burned in my games, we'll get blood lodge. At first, I thought it was just rng but it's been 5 or 6 time now and. I think there is something broken in the map choice given by the offering. Everytime, I was using the Deathslinger, so maybe it has something to do with…