The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Oh did not know that, but at the same time it means they have a pletora of accounts rdy to replace the one that get banned. Like always we fight in an uphill battle.
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That's great tips. To go even further, what you should think about is that the survivor will want to leave the loop if you trap it. So, as the Knight you want to be able to follow them if they do so. The guard must be the One running the loop, you use it's aura and sounds to know where to cut off survivor since they'll…
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I personally think that they don't want to commit to a direction. They stated many times that they want their players to play the game as they like. Hide all game and escape solo with hatch, aggressively camp or tunnel from the get go, bring all gen speed perks and end the game in 3 minutes, play Nurse or Blight with…
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Don't worry, It was suggested with a bunch of other changes including hunt time and guards speed. You could argue about the purpose of those change but try to read the whole thing first ^^
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I think it could work yes. M1s killer can only be viable if they have base kit slowdown. The ability to chase 2 at once and by doing so getting rid of pallies quicker would give him a nice niche. He could be like Pig, a bit slow to down but the game take 30-50% more time to complète. Nonetheless, I still think they should…
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They'll never do 2. because it's way to much work to get there from where we are now. Giving better individual chase potential should be the way to go. Make guards faster and last longer so that they can hit survs or force them to throw palets.
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I don't know about the green orb. The problem for me is not to get them to be chase, since the detection radius is large enough that they can't outrun it if you spawn it on top of them, but to have some benefit from it other than incapacitate a surv for 15s top. I Agree that some help to target his power would be a Nice…
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Agree, there is also more and more "fat shame" spot and stuff that spawn too close from maze tiles making them stronger.
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Tbh the case of Jolt and KO only working on M1 is a problem in itself. It restricts the usage of the perks way to much for the not so strong effect they have.
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They should put those effects in form of add ons, like they did with every other killer. Like so, you have a choice to make : cdr or utility. It's the case for most killer power and should be the case for the strongest power in the game. And it's coming from someone who's played his fair share of Nurse. 😅
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I agree that Blink should be treated as M2, would it be just as a matter of consistency. But, at the same time you have add ons that allows her to Blink 2 times almost instantly after fatigué, so we really need to have some part of the map that can grant a chance at escaping, and having long corridor structures as the only…
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I see what you did there 👌
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They do not need to be Lerys level of Los to be better. Lerys can allow you to escape a 2 min chase against Nurse if the right distance is set. They could still have thé map size shrink and keep dense borders at the same time. It's a bit harder for projectile killer but if the obstacles are not too big, all that matter is…
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Ty for taking the time to educate people. It's crazy how easily false information spread when they're convey by public figures. In this case, all the information is public and a google search away from anybody but better trust the influencer. It make you think about how this must translate into the real world where people…
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Ty for taking the time to educate people. It's crazy how easy it is to make people believe in your False informations when you're a public figure. In this case, the complete information on how gens work is public and a google search away from him but better trust the youtuber. Made me realise how ez it his for someone,…
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I don't think they straight up ignore it, they did put some forum and streamers ideas into the game, but they are slow to make moves and change things up. They seem to wait for a huge push from the community, either by people stoping to play or when enough rant have been targeted at the same issue. That's what it is, we…
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Then he did not 99,9% the gen, dbd wiki state it takes 360s to get a 99,9% gen to 0%
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What's your calculation ? Max 89 charges or 89s/0,25 = 356s to regress at 0
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Nobody said anything about what you're implying man. I think you're just kinda frustrated by the game rn. It happens but don't try to brake it for others that tries to think it threw. You clearly didnt read all my post otherwise you won't be using those strawmans and would be answering the suggested changes I treated in…
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Survivors gen time is not hypothetical. It's even kinda underestimated because it's the time it takes for only One survivors to do all gens which never happen. Yes, you have some moments in a game where nobody's doing gens, but there is also moment where 2-3 people are doing them and they occur way more often. Note that…
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I point was not that regression is not healthy. In the contrary, I think it should t be tied to perks. That's why I want to get rid of those and keep thé two that works with winning chases in the base kit. I like your idea for greats giving more progress. It would be so much healthier if that was the only speed up option…
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I agree that 15 min games with killer draging his 3 gen to à crawl is some of thé shittiest experience this game offers but 5 min game are also pretty boring because you barelly play thé game. Most good killer get those type of game alot where you play like 4 chases and someone give up or you find that One good surv and…
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I personalky think exhaustion are ok from a gameplay pov. Survs need to have some chases tool that allows for riskier plays. It wouldnt be so much of a problem if you could afford some longer chases. Like why does one slightly longer chase make you lose the game when almost the entire cast cant deal with predrop. Also DH…
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Been there, done that. It's to a point where if you want to chill at night without thinking, you need to be OK to be bodied and go almost naked or go full on tryhard knowing you'll get no challenge whatsoever 90% of your games. Like cant we just take fun aura stuff and have a game longer than 6 minutes and 5 hooks ?
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Oh yes, I agree for the add ons that should be basekit or at least à weaker version. I wanted to add that but the post is already quitte long : many killers have sluggish animations that gatekeep them too much. Like, there is so much disparity between base Huntress and oak and babushka it's not even funny. I dont think New…
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First idea idk because they don't like when survs have no info on whats going on. They would need to make the gen block from entity and i feel like it would be way too strong with 25s. Your second idea could work but I feel like it would get even worse than a skillcheck were every experienced surv will let go of the gen…
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If you're tapping, you still have 1/2 chance that you'll be affected. I don't think that count as counterplay. For the cooldown part I agree that slapping long CD on stronger effect can work to mitigate their strenght but from à gameplay stand point it feels bad to play. Like, the only time eruption Cd matter, it just…
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Blast mine is also bad design. You can see it on top of a gen but if you want to kick it you're force to eat it. Matbe they should let the killer lunge at the gen to get rid of it like lockers lock for Dredge.
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You'd still get the regression so the perk is still relevent. Either way they are gonna change the perk so better find smt that won't destroy it.
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I'd argue that the cooldown from oppression is the reason why the perk is not very usable. You won't manege to proc it after every chase. Make the 2 cooldown the same and put a skillcheck on eruption and you got 2 perks that works similarly but at different time of the game. And for the risk of gatekeeping Newer players, I…
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It's a net nerf. No more insta explosion without counterplay. So you can still let go of the gen but if you don't, there is a skillcheck.
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I thought about what you and Mister_xD said about the necessity of one surv to save and so not being on gens. I came up with some ideas on my response to Mister_xD, but it would only be some sort of repairing slowdown. What I thought off reading you would be to have an action /object the others survs can see and need to do…
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I sometimes do this too (if the spawn allows it) and that's where the idea started. Indeed, when you can slug 2 survs and don't waste time hooking you end up quickly in a 3v1 (someone is always down) with nobody on gens and survs closer together, looping, helping teammates... Which is very interactive and makes for great…
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Hooking someone in a dead zone is indeed one of the better way to get a snowball going. I do this a lot when I want to win. But, in term of game play choice for survivors there is not much to do there, if you don't have the perks and info to overcome the killer strategie. You just trade hooks with borrow or rush gens. We…
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To address time loss for the killer : At first I would try a repair speed debuff or an action a surv as to do before being able to repair after respawning. Likewise, the killer gain good slowdown by downing. After that, I would make it so the Gen are closer to the center of the map in dead zones : Imagine the same maps but…
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Rank 1 ps4 nurse here. Since they boost the framerate few month ago it's way easier to play her. Try to play base nurse only for 50h or so and you'll be good at it. At first, focus only on chasing, especially the ones who give you a hard time hitting them and try to blink on top of them. It will make you learn the…
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Hillbilly base kit will probably be one slow down perk such as ruin or PGTW, one tracking perk like BBQ and chili or bitter murmur, enduring and a perk of your choice given that some perks like bamboozle or monitor and abuse works really well on him, each on their own way. Then I recommend you to use the browns charge time…