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I feel like bhvr needs to think of a really REALLY good reason to incentivise not tunneling
Because I'm just gonna tunnel bro!!!! The borrowed time doesn't matter, it's easy to wait out, getting someone out at 4/5 gens is a godsend and makes winning much easier, I have absolutely no reason not to tunnel ever and that's why it's such an issue
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Please add Lambert
Pleaseeee please please please please
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How am I supposed to get exited for new updates
It's just a new microtransaction I need to buy, or another 90 hours I need to grind. New updates mean nothing to me and never have
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Why is endgame just treat as a minute ot so for the survivors do escape
Let's be real, what can a killed do in endgame? Maybe secure one kill Vs a group of solo q survivors? I wish killers could defend gates more, maybe have them regress naturally and have the ability to kick them and regress them more, the ability to close a gate when it's opened (not completely reseting progress to 0…
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Twins counterplay is way too strong
You can hop into lockers to completely avoid hits, travel in two to kick victor after he downs your friend and have them healed before Charlotte gets there, you can cause charlotte to have a 43 second cooldown by holding onto victor You can stick close to an object and Victor's atrocious hitbox might hit that instead of…
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The survivor fast vault buff feels very unnecessary
Why bhvr.. why did you do it...
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What do aliens do outside of facehuggers
I didn't watch the movies
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Oppression needs changes, great skill checks are too easy to hit
Would it be that busted if it was garenteed regression plus loud noise notification? It's on a 90 second cooldown so wouldn't be an obscene amount of constant information just a way to let you know what gens are being worked on every 90 seconds
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What killers do you like facing
It's all in the title baybee I see so many people complaining about every killer and I'm not sure if anyone actually enjoys facing any of them
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Egc lasts too long
Make it 2 mins always or something, having someone you can't pick up because they'll wiggle out slowly crawl towards the exit gate over the course of 3.5 minutes feels awful
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I've only unlocked 1 killer in 83 hours of play and not even halfway towards the next one
This is so draining 😭 this game feels unbelievably f2p with the awful shard gain
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Hooking takes so loooong
I don't really bother hooking anymore. It takes so long and and it feels so clunky, there's so many opportunities for the survivor to escape, I can't use my power, I feel like there's so many downsides to hooking so I've just stopped bothering. I don't want to slug just to be cruel, but if it feels better to do I'm gonna…
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Is tunneling a weak strategy?
So, I won against a twitch streamer today (as killer). Went into their chat, they asked my why I tunneled, I said "if I see a potential kill or a potential hook, I'm gonna go for the kill". They responded "you must not play this game very often" I really can't think of a reason why I wouldn't go for the kill here if anyone…
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Why do maps have areas where it's impossible to hook a survivor
Feel like this needs an immediate fix. Sometimes I'll pick up a survivor and with 0 sacrifices, hook offerings or sabos I'll be too far away from any hook to hook someone. Why am I getting punished for doing nothing wrong
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What do you even do against a survivor that doesn't fall for mindgames
I feel like you can just be looped infinitely if the stars align? Had a match with jungle gyms near each other, and the survivors would just switch loops whenever the windows got blocked. I never gained any distance and don't even know how I could, they always played perfectly
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I feel like the amount of hits for a single down has gotten way out of hand
With the whole team jumping in to body block over the course of the chase, that's potentially 5 hits, then with perfect buckle up + ftp usage that's another 8, and that's only taking into account 2 perks. Happens incredibly rarely but kinda insane that it can happen.
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Please display the trappers bear trap hitboxes as a circle when placing them down
One of the worst things as trapper is watching a survivor run straight past a trap you think they wouldn't be able to avoid, I think a change like this would be really helpful in speeding up effective trap placement
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Twins has so much counterplay
Winning with this killer is completely down to the survivors. It's literally just their fault if they loose, and if you face a group of 2 or more that know what they're doing there's a high chance you're screwed You can dodge victor infinitely by circling a small object You can deny victor from being a threat by holding…
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Why does victors aura disappear after he latches onto someone?
Like is that really nescisearry? Would having info on where the survivor that's denying you your power and carrying victor around be really that busted?
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PLEASE add automatic bloodweb for p0 killers
Please please please please please there's no reason not to its literally just an inconvenience not being able to quickly p1 a killer you don't play
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Hex totems are miserable
The fact they can just spawn directly next to a survivor spawn has made me drop hexes for good. What is the point of a good perk with a drawback if the drawback is a chance for the perk to just not exist 20 seconds into the match? They're also unbelievably difficult to protect with a fairly fast cleanse and however many…
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Why are people so obsessed with patching out 3 gens
It's not that powerful, gens complete so fast it's impossible to defend them infinitely. You go check on the other two and the one you left can easily have had half of its progress finished with prove thyself and 2 other survivors You can't commit to chases during 3 gens either, so it's basically just a garenteed survivor…
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Why does endurance barely have a drawback?
Some endurance perks are easy to activate and difficult to work around, and a single endurance hit can have a huge amount of value. Deep wound doesn't feel like enough of a drawback ( probably because it isn't a drawback at all)
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Can't even pip up as twins
Yeah let me trek across the map and hook someone I downed with victor to get my devout badge loosing a gen in the process. And when I get all four slugged before 9 hooks I just have to cry about it because I don't want to risk flip flop or power struggle. I pip up once every couple of 3ks/ 4ks and it's driving me nuts I'm…
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I don't feel like crouching near victor should disable the killer instinct
Crazy that they actually added this, it's only saving grace is how little survivors do it. Are bhvr aware that twins looses like half their power with this in the game? You can't protect totems, you can't protect gens, you can't protect gates, it reduces victor into a killing machine with no utility. I feel like the only…
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Hatch has broken me
I can't slug for a 4k anymore. It's so unbelievably boring. I have matches extend past 30-40 minutes because I don't want to risk depiping from lack of chase or sacrifice points Please BHVR, do something about hatch. Make it more skill based I beg. Its boring for both sides I'm probably going to quit untill they change…
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Does terror radius even matter that much on dredge/ is distressing a good idea?
I feel like with dredge you're very rarely having survivors be warned of your presence because of terror radius, because the teleport fx is the warning. It's not common for you to ever actually walk to a gen, only specific circumstances where there's a lack of lockers. Would running distressing + perks that synergise with…
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PLEASE add some sort of sprint burst perk for killers
Don't just take this at face value and think I want the exact same perk, that would obviously be unbalanced. I just want a perk that lets me go super speed on command, even if it's bad because of how difficult it is to activate it. I think it would be fun