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The only horror aspects of this game is the matchmaking and teammates
As someone who plays both sides but exclusively plays solo as survivor, I have to say that solo que is unplayable. It used to be OK... like every other game or maybe 1 in 3 games I'd have some decent teammates but it's literally immersed Idiots 20+ games in a row. You'd think by now with the game being out for 5 years the…
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Deep wounds black screen needs to go
I've always found it annoying that you can barely see in deep wounds state, I've heard other people mention this and thought I'd make a post about it. Are there any contrarians that would like to tell me that barely being able to see your screen is actually really cool and great for gameplay? Lets see.
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Deep wounds black screen needs to go
I've always found it annoying that you can barely see in deep wounds state, I've heard other people mention this and thought I'd make a post about it. Are there any contrarians that would like to tell me that barely being able to see your screen is actually really cool and great for gameplay? Lets see.
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Keys should be reworked to open breakable walls/doors
With the amount of breakable walls in the game this would be a great rework for keys. It's important to remember that breaking a wall usually favors the killer on maps like Dead Dog, MacMillan, Midwich, but is actually bad on for example Badham Preschool opening up the fence loop. I think the Badham fence loop wall should…
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I feel embarrassed for behavior
I played a few rounds of Trapper earlier today and noticed my addons were unequipping after each game, it's actually pathetic that this is still a thing, how long has this been going on? Pretty sure it's been around for a while. Can you guys try fixing some really basic issues? This isn't a Trapper post, this is a fix…
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No explanation for survivor HUD on top left instead of bottom left
It doesn't make any sense, the devs said it has to be vertical instead of horizontal so that you can see all the names. GREAT! why has it been moved to the top left though? An optimal HUD has all the information you need in one place (bottom of the screen) this change makes no sense.
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Elodie scream is obnoxious
Just turn down the volume at least. I'm talking about the sound she makes when getting hooked in case people can't tell.
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I didn't realize how much of a problem The Plague's power actually is
The problem that I'm referring to is the sound aspect of being sick, when I play survivor I usually play between a couple that I have all the perks on, Dwight is not one of them, but I've been playing him recently. I've played the game since before the Plague was added but I just had my first game against her as Dwight and…
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The person On the hook should be able to give themselves Borrowed Time
Regardless of how you play and what you think of it, tunneling off the hook and getting someone dead quickly is the easiest way to win as killer. 4 survivors alive = 1 in chase and 3 on gens, while 3 survivors alive = 1 in chase and 2 on gens, meaning 33% of potential gen progress is lost when 1 survivor dies. There's…
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Borrowed Time should activate when the person using it gets unhooked
Tunneling off the hook is broken when you can ignore BT and DS (that's why Pyramid Head got nerfed). I also suspect that tunneling off the hook is an intentionally broken mechanic that incentives people to buy the Halloween dlc (for DS). As someone who plays both sides in red rank I can safely say that the only thing more…
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Killer sound options
Add an option to turn off killer sounds in the menu, the growling, the loud breathing, the roaring, the whatever. Add an option in sounds to turn that stuff off and let people spend points or wait for a game without having killers make constant noise. This would be very easy to add, call it "menu sound effects" or…
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How to fix the classic 2 survivors are dead and the other 2 are hiding indefinitely situation.
We've all had games like this, you're playing killer, you're doing well, 2 survivors are dead, there's 2-3 gens left (so hatch might not even be visible yet) but the 2 remaining survivors have no intention of touching a generator and are both waiting for the other to get caught and die so they can escape through hatch. As…
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Buff Whispers tier 1 and 2
Tier 1 and 2 on whispers is terrible 48/40 meters isn't worth using. Make the perk 36,34,32. Tier 3 is the same tier 1 and 2 are now usable.
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Anti camping perk idea
Perk would be: If the killer is within X meters of a hooked survivor, you progress gens twice as fast.
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Devs have to fix no sound in dying state
Seriously it's a joke that this hasn't been fixed yet, it's almost as bad as the Wraith bug that allows him to be flashlight burned over and over again, I've always been a 50/50 player but I definitely play more killer now because survivor que is stupid long, the reason being people don't enjoy playing killer, it's these…
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Sound Options: Turn off killer sound effects in menu
Right under "menu music" in the settings page simply add "menu killer sounds" or "menu killer FX" or alternatively make the menu music volume effect killer sounds. This would be a great quality of life change and would take virtually no resources, please add this. If it isn't clear what I'm asking, I'm talking about the…
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Menu sound effects
Can the devs add an option to remove menu sound effects such as Bubba's constant chainsaw noise or Spirit's constant WAAAH noise or Oni's RAAAWRR noise ETC (A handful of other killers are constantly growling). Like something in sound options that you could just click on/off to not have noise in menu. I know the devs have a…
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How to fix the new DC (killing yourself on first hook)
Remove the button spam from struggle phase. This way if someone uses their 3 attempts instead of dying they automatically struggle for the duration and their teammates don't get hurt as much by being down a player early.
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Escaping through the gate should get more points, Escaping through the hatch should get less points
Seriously, we all know the hatch is a pity escape mechanic and keys are well...we know what keys are but that's a different topic. Too many people play like trash and expect to escape through hatch after they let their team die. More bloodpoints/emblem for gate escapes, less bloodpoints/emblem for hatch escapes.…
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A message for the devs
Dear Devs, I am tired, I am tired of all the problems with this game. I play red rank both sides, I still get false saw on Hillbilly, sounds are always broken, dead hard leaves me exhausted on the ground or doesn't even activate,Ghostface can't be broken out even though I'm next to him, rank 20 survivor in my red rank…
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Hiding Rank is not okay
Ruin changes are fine, If survivor rank becomes hidden on the endgame screen I will stop playing this game, fix the matchmaking.
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Ruin should be a timed effect instead of a totem
It's clear at this point that when survivors focus on generators the games go by pretty fast, it's no wonder Ruin is such a popular perk. Games should not be decided by totem RNG. When Ruin is found right away it fails to do the 1 thing it's supposed to (slow down the early game), when Ruin is up all match the killer…