I'm assuming that there's going to be revisions to totem placement (someday...), and this suggestion is with that in mind. There should be Killer offerings that make 1/2/3 more dull totems appear on the map that game, and these should be secret offerings. Reasons this would be useful: Having more totems total would make…
It's about time we made up a set of these that survivors can ignore, so we have an excuse for ignoring the rules survivors have for killers. First rule idea: * After teabagging, you must allow the killer to hit you.
The last perk update was impressive, turning a lot of perks from wasted space on the Bloodweb into useful options, but there's several more that need the same treatment, and I'm wondering which ones most players think those are. I thought of this because there are two perks I've refused to buy the teachable versions for,…
The devs recently said the number of perks in the game is becoming a problem, as it takes around 500 bloodwebs to guarantee maxing all perks on a single character. It's worse on a character with teachables so bad players refuse to unlock them, and adding more characters is just going to make it a bigger issue. A possible…
I was just testing out new Tinkerer on Billy, and after the match, the survivors told me I didn't have a terror radius at all during the match. Is that a known bug or was it just random?
I was wondering if we'll ever get more granular options for graphics settings than just the Low-to-Ultra slider. Somehow, DBD is harder on my graphics card than a brand-new AAA game, and I'd like to be able to turn down whatever's burning that much processing power.