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Tunneling Questionnaire
Hey guys I'm doing a bit of a study about tunneling and people's perceptions of tunneling and hoped the official forums could also help me out in collecting data. Its very simple, and shouldn't take more than 30 seconds. Thanks!
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Is anyone getting weird performance issues/crashes recently?
The past few days I've noticed myself and several other streamers are getting an issue where the game crawls to 5 fps and then crashes. I'm trying to figure out if this is some new targeted hack thing or there is some giant memory leak or something. So I'd like to ask the general community, is anyone experiencing this?…
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Can we get a dev / mod response on what the intended playstyle of the Skull Merchant is?
I just really want to know what's the intended gameplay loop there and I'd love to have a discussion with someone who represents Behaviour. Is she supposed to be stealth, how is she supposed to control the map with drones, how is she supposed to down people, etc? Cause I cannot figure out what is supposed to work here and…
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Useful Spirit Survey
Hey guys I think I am starting to notice a pattern with people's views on the Spirit and how to balance her, so I was wondering if you guys could fill this out really quick. Its like 5 questions. Should take 30 seconds. I just want to see if the pattern I'm noticing is true, and hopefully its not very apparent what the…
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An MMR system for Dead by Daylight can never work
I'll start by saying I don't necessarily think this will improve or impair the actual quality of matches, so its not a change I'm particularly worried about unless it kills queue times. That being said, its extremely easy to see why an MMR system cannot ever work for this game: There are too many variables. It is…
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Is anyone's game hitching severely every 10-15 seconds?
I literally cannot play the game right now. The entire screen hitches every 10-15 seconds. Its making me sick. Is this happening to anyone else?
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Do you like the weighted map system (getting a new map more frequently)?
Was curious what people thought about this. For those who don't know, new maps are heavily weighted to be randomly picked when they come out, meaning you'll get the new map more frequently. This is why you'd be running into Lerys very often lately. Upsides: Let's new players acclimate to the new map faster. Downsides: You…
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Finally debunking Spirit Myths - Shards glowing, animation resets, hair, etc
Basically, shards 100% do glow, but you have to be so close to the Spirit you are dead regardless. Animation resets rarely occur in tandem with the power, but they do sync up perfectly when they do. Hair physics rarely glitches out, but occurs in tandem with the power when they do. Basically, everything is completely…
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1v1 vs 1v4 Mentality
I want to make a video on this but I want to hear a little discussion on this first because its an interesting topic. A lot of people thing the game should be balanced around the individual chases, and a lot of people think it should be balanced around the broader 1v4. To me, both sides are equally right. If we are talking…
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Why does everyone keep asking the wrong question when it comes to Spirit?
Its the same thing as Legion. Everyone talked about the old Legion being "overpowered" and people debated it saying he was "underpowered." I feel like people are missing the true reason for complaints against things like old Legion and current Spirit: they're not interactive experiences between both sides. The whole core…
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By design, Legion is the universally least fun killer in the game
While I'll concede that Legion would be at least decent with normal killer movement speed, it still doesn't address the fact he is the least fun killer in the game for both sides. I originally thought just giving him normal movespeed would at least bandaid him but he's actually completely fundamentally broken. Let's look…