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Yep, you guessed it - another Vigil rework idea
I created a thread over on reddit : https://www.reddit.com/r/deadbydaylight/comments/cvltkc/yes_this_is_another_vigil_reworkbuff_idea/ For those who don't want to leave the forums to see the image of my vigil rework, then here it is written out again.…
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People who complain about DS
are just tunnelers. If you don't tunnel, you never encounter DS every coming into play. It's only a 4 second stun because for the 1st second the survivor is locked, the stun only activates after being tunneled off the hook, and the activation is only 60 seconds anyway. It's not like enduring wasn't a great perk anyway and…
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Does anyone know how the Licencing is coming along?
Kinda annoyed that I decided to main Quentin when I was new to the game. I have all these shard and nothing to spend them on. I remember hearing that a Dev said they had something interesting coming up for a few Licenced characters sometime last November - a lot of people speculated it was new cosmetics for Myers due to…
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Another Vigil Rework/Buff
Reddit post here: https://www.reddit.com/r/deadbydaylight/comments/afchfg/another_vigil_reworkbuff/ Vigil: You look over your friends even in dire situations. Allies within 8 metres of range have your aura revealed to them. Once out of range, this effect persists for 15 seconds. When an ally is within 8 meters of range for…
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Much needed Wake Up change
Wake Up at the moment is really underwhelming. A whole perk slot dedicated to 3 seconds of time saving at the end of the game isn't good. My proposal. Wake Up will remain as a team support perk, giving distant teammates the ability to see each other and "recover" and group up (as Quentin's character description says) after…