-
Repetitive Strain Injury (RSI) and the Bloodweb
As the title suggests this is a quick post about how we could make the bloodweb better and healthier for all parties. Weve all been there, plugging away at spending bloodpoints before the next round, because spending them all at once is extremely tedious, loud, and RSI inducing. At first I thought it was just me, I have…
-
An Idea for the New Dead Hard Rework
Currently you can greed most tiles relatively safely while running dead hard. It does require skill and timing to pull off but can often feel cheap and undeserved, especially when the hit is validated and the killer sees blood and hears pain. To top it off its become more of a crutch perk than a risky altruistic perk as I…
-
Legion fix idea
Just make the legion pin base kit since his indirect nerf with boons (Legion pin applies broken for 1 minute.) What do you think? Game breaking? Would you play legion again?
-
New Prestige Cosmetic, All Characters P3
Lets keep this idea simple and easily conveyed. when you manage to get all characters for survivor or for killer respectively to p3, Unlock a void Cosmetic of characters defaults. Its slightly animated and has dispersing black particles that act similar to that of a crown cosmetic above the head, that lowers with…
-
New Game Mode - Rift Riots
A new game mode - Rift Riots Every player starts with zero perks, but can progress through interacting with rifts to unlock up to 5 perks total Each team can see there current rift and the next tier of rift , however cannot interact with the next tier rift until the current has been completed. New hud element to show what…
-
Calling forum vets! Remember any feedback posts that actually impacted the game?
Im curious if anyone can recall or link to posts that have directly effected the game with there discussions and suggestions. Ive been active on these forums every hour the last 3 days and its just sad to see how little devs reply or post here (zero times noticeably so far), let alone disheartening to see so many good…
-
Impermanence - dying state Rework Idea
Everyones been in the situation at least once where your bleeding out in the dying state for way too long, or your the last survivor downed without adrenaline or unbreakable and the killer cant find you, hatch is closed and you have zero odds of survival but are forced to sit through your fate. Why not just make it base…
-
Everyone loves the yellow rift skillchecks, Auto Didact rework anyone?
Ok Ive bounced the idea off a few popular dbd streamers and all think its a good idea. Why not implement the new yellow rift skill check mechanic ( I'll call it skill check chains here on out ) in auto didact? makes the perk more unique and interesting, and heres how I think we could strike a more fair balance with a…
-
Easy and Effective Trickster Re Work Idea - slowing knives
I know its early to judge where the trickster stands, but everyone seems to agree he needs SOME kindof change I purpose an easy and effective change, by adding a side effect to his blades. I believe it takes 8 knives to apply damage, so how about every knife that hits a survivor takes away .5% of there movement speed?…
-
Custom Perk Icons Not Working in Game
I understand it was never an intended feature for the game by the devs, but why remove something that has built up a following and has never done any wrong? It adds soul to those veterans of the game who want to make there experiences unique and customizable. Ive been looking on the forum here and its a ghost town on the…
-
Soul Gaurd Ideas for improvements.
Im convinced that soul gaurd would be more fun, used more oftain, and still balanced, if instead of the only way you can get your self up being an active totem, that instead as an additive, if you cleanse the active totem, you get 1 free use like unbreakable. on a smaller note, maybe it doesnt have to be active totems, but…
-
A New Approach to D/C (Disconnecting) New Pre Lobby State Called "Worthy of the Entity".
Currently the community believes there is no better solution to players abusing disconnection to get around bad starts to a match or killers they dont want to fight, etc. I agree with this, for example if we implemented temporary bans for any dc's, we would get someone circumnavigating the rule by getting hooked and dying…
-
A New Approach to D/C (Disconnecting) New Pre Lobby State Called "Worthy of the Entity".
Currently the community believes there is no better solution to players abusing disconnection to get around bad starts to a match or killers they dont want to fight, etc. I agree with this, for example if we implemented temporary bans for any dc's, we would get someone circumnavigating the rule by getting hooked and dying…
-
A Different approach to D/C ( Disconnecting ) Issues, a New State Called "Worthy of the Entity"
For those who havent yet, check out this youtuber DamnNoHtml's video on this topic heres the link, https://www.youtube.com/watch?v=ywdsHP4tKdg To summarize his video, there is no way to improve current dc countermeasures that cant be ignored by someone determined. For example, if we automate any dc's to result in bans,…
-
Endgame Collapse Feedback and suggestions post Vers. 2.70
As Endgame Collapse Stands, Its broken. Full disclosure, I play killer and Surivor. We all know this feature was needed, and we all know it was not implemented properly as the killers will almost allways win, and heres why. A single survivor will not lose a killer in chase if the killer is skilled, once detected, all hope…