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1 bug and 1 "bug"
One with the Twins. I took out Victor while blocking a pallet with Charlotte, and after that, my movement speed was reduced severely for the entire match. The other one is for playing with a controller. Throwing a pallet, healing and disarming traps share the same button, so when there's a trap or an injured survivor by a…
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b
jhmn
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A buff to weak perks: Optionable 5 perks (only if 2 of them are underused).
An easy way to buff the most unused perks (for killers and survs.) would be to make the last perk, either 1 "normal" or 2 "weak" ones. So you can keep playing with your usual 4 perks or change 1 of them for 2 of the underused ones.
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Inner Strength = Thrill of the hunt buff?
Plus a buff to the totem protector builds. Thoughts?
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Why lockers can counter Myers with Judith's tombstone?
It makes a killer who can instantly kill you, look silly instead of terrifying. After all the effort to charge the add-on, it makes him feel powerless instead of powerful; plus you depend on survivors not running constantly to lockers if you want the achievement (killing all 4 with it).
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So just 1 High rank perk out of 9
I expected at least 1 for survivors too. PD: I'm talking about Mindbreaker (While repairing generators with less than 50% repair progression, survivors are afflicted by the Exhaustion status effect, plus persists 3 seconds after leaving it).
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Hex: Devour Hope and Huntress Lullaby should lit after the first hook.
Those hex perks are powerless until you get the first hook, so they should lit right after the first one.
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PSA: Do 99% generators for BP. Finishing them don't give points.
As the user "kayace" says on Reddit: "Generator repairs are bugged and you will not get the bloodpoints for it if you repair it to completion without stopping. If you want your bloodpoints repair it to 99% and stop, get your blood points and then complete it. It's a seriously annoying bug and I hope they fix it soon."…
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MoM is not a worthy slot perk
I'm a rank 2 surv. at the moment and i can tell you it only helps me a bit 1 every about 6 or 7 matches. I don't really get the hype about it. If the killer is a M2 specialist like Billy or Huntress, it doesn't activate; and even if the killer is a M1 one, some matches you get camped/tunneled or just leave by the gates...…
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What about an end-game timer reducer offering?
Some offerings which reduces the end game timer would be interesting. Maybe from 10 to 30 seconds would be balanced, being the last one ultra rare.
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MoM update against Nurse = Hillbilly everywhere on top ranks
Sad, but it's the obvious move from the top rank killers. It will become very boring to play on high ranks against Billy every match (maybe some Huntresses too though).
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delete.
delete please.
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Sloppy Butcher + Coulrophobia better than Ruin?
I'm trying to test it on the PTB but i'm not sure about the survivors perspective. The build is BBQ + the perk that increases your terror radius + Sloppy Butcher + Coulrophobia. Thoughts?
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Insert picks/bans phase on tournaments suggestion
It's pretty boring to watch the same match over and over, a nurse against 4 Claudettes. Every survivor should be a different one too, on the long run your tournaments will be known for nurse vs claudettes. PD: I love your work and the game though, it's just a suggestion. Better casters wouldn't hurt btw.