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Please nerf Franklin's a little too
Basically, right now Franklin's is like, "Hit survivor, they completely lose their item." It's very rare to actually have time to retrieve your item. If you go down that quickly after the first hit, it's bad for your team. And if you have a decent chase, by time you go down and get unhooked, your item is completely dead.…
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Event Haunt Double Tapping
Overall, I think the event is pretty cool. But to quickly stay focused on the topic, I think the only thing that is problematic with the event is the ability to release a haunt and attack at the same time. As things are now, you just press Q and M1 at the same time (Q very slightly before) and if you are close enough to a…
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The State of DbD (and How to Fix It)
Bugs aside, newly released content that is imbalanced aside… DbD has glaring balance issues - the same ones for years on end. We've slowly come a long way since the game's first inception, like fixing hatch standoffs and infinite loops, but there is still much work to be done, and the game mechanics allow others to make…
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Interesting Dracula and Vecna ideas
I don't see many people using Dracula's wolf form very often. It seems really weak honestly, and the "better tracking" doesn't effectively get utilized. So how about this: wolf form actually moves slightly faster, as advertised, because it really does not look or feel faster at all. Pounce cooldown is greatly reduced, and…
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A Tweak that 2v8 mode needs.
When a survivor gets sent to a cage, they scream, and they are put someplace across the map that is roughly predictable. This is quite problematic with billy players (rare as they are) who zoom across the map with an uncanny sense of where these cages are, and get more free, easy hits, or force the cages to teleport once…
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Feedback for 2v8 Mode
I haven't yet played killer (long queue times and survivors have +400% bonus) but here are some noticeable flaws I've seen with the game mode. The scout class seems to unfairly get the least points when actually doing their job. Medics get points for healing other survivors, Guides get points for gen repairs, Escapists get…
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PC - Singulary EMP not Removing Slipstreams
Step 1: play a public match as survivor vs singularity Step 2: get an EMP Step 3: start charging the EMP near a biopod Step 4: Immediately after a biopod shoots you and attaches a slipstream, release the EMP charge. The slipstream will NOT be removed. I don't know if there is some lag or built in timing issue, or if that…
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The Definitive Onryo 4.0 Rework
Seven days. Seven days is all Sadako Yamamura can spare to play with you. However, that is a little long for a dbd match, so let's try to cut that down to about seven minutes? This rework idea takes the Onryo's condemn mechanics in a radically different direction. The problems with current Onryo 3.0 are that her ability is…
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Anti-tunnel suggestion.
We already do have an anti-tunnel system in place, which gives an unhooked survivor 10 seconds of endurance and haste, but frankly that isn't enough. If the killer still really wants you - for whatever reason - they will get you. The 10 seconds usually isn't enough to get anywhere even remotely safe, and experienced…