The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Something like this happened in the last game I played this session as well. It was in end game. Gates were opened. The billy picked up a survivor he just downed, then just seemed to stand in place. Shortly after, that billy DCd, and I'm not sure if that's what caused the issue, or if they disconnected because they knew…
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Completely untrue. Flashlights and sabo toolboxes are not the only thing in the game. The fact that it doesn't use up a perk slot is irrelevant. Items take up your ITEM SLOT. Items are a thing in the game, and they are supposed to exist for a reason.
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The only way to counter, huh… guess you've never heard about lightborn? Shadowborn? Hex: two can play? There's a bunch of anti healing perks and addons out there too. If you're going to say the "counter" survivors have is to "not bring 4 items", then I say an even better counter is to quit the game and not even play.
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Gen times just need to be increased more. And there need to be stronger measures to deter camping and tunneling.
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Make the bat form be able to knock survivors off of high ledge and into holes and instantly kill them. 😂 No but seriously I think: Hellfire: higher cooldowns Wolf form: a tiny bit faster and much better tracking Bat form: make slower, improve stealth
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Good idea with it automatically closing chests after a bit. I think the idea of the perk SHOULD be so that it gives the killer info when survivors are interacting with chests and looting them, and it continually entices survivors to want to waste time opening more chests, which might be empty.
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or it could just mean there's a 1.5 foot tall gremlin in play that moves at 200% speed and can't be dodged
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Aaaand this is why it was changed. Complete and utter unintended abuse.
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Last 2 survivors hiding doing jack all has nothing to do with the "killers slug for 4k" thing. THAT only applies when the LAST survivor is hiding, doing jack all, and the other one has just been slugged, or hooked. When both are up and not in chase, it's more along the lines of: both don't want to be found, both don't want…
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You say you have 5k hours in this game as a selling point that would give your opinion more weight… But how many of those hours have actually been against Dark Lord? And when you say the killer needs to be nerfed, how? What exactly is the problem? Just saying the killer is too well-rounded doesn't sound like a bad thing.
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Yes this is still bugged… I just had a game with 4 kills and still 5 gens remaining. The match was also about a good 10 minutes too at least. All I got in the gatekeeper emblem was 28 gates closed and it was bronze….
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Appreciate the positive feedback. Let's just bump this thread one more time, so it can get overlooked again!
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I dont think you know the meaning or proper application of "whataboutism"
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Free escape. FREE. Not RNG. Where is the RNG in face camping a hook?
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Fix all the issues at the same time. It isn't rocket science.
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So once the killer has effectively lost and they have "nothing else to do", why is the killer entitled to a free kill, or more free downs and hooks? Let's flip it around the other way. Let's say the killer has crushed the game, everyone is slugged on the floor, or 3 people are dead and there's one person left. Why do the…
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Where have you been? DBD is a "party game"! 😆 Can't have a nice party being a wall flower and trying to blend in with a bush for 2 hours straight, can you??
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Yeah we just need to improve crows. It's really more of a thing that attracts the killer to afk people, rather than people who hide around the edge of the map, or keep going in and out of lockers. Basically, we need a crow timer that builds up on players, and the only way to reduce it is by doing objectives, or side…
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It's not completely canceling all value, because 1) survivors have to waste time bringing items back and forth to a corner. 2) it's annoying trying to find items when someone else dropped them and you don't know where. 3) Every time you pick up an item you become oblivious. 4) The entire time you are wasting minutes trying…
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That much is true, so I've often resorted to pairing turrets up so they both can't be destroyed simultaneously, and at least one of them removes crawler mode. Then again, it's not like that really accomplishes much anyway. It comes back in like 20 seconds.
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I'm still waiting for the facehugger eggs and the ability to plaster a survivor anywhere you want sort of like a hook, where they instantly die if the egg in their stomach fully matures and bursts out of their stomach.
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You mean like how skull merchant can just put a drone down on a loop and shut it down? Or how trapper can just place a trap? Or hag? Or how Freddy can put down a snare? Or how clown can just throw a bottle on the ground?
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You're exactly right. In addition to being a very "chase oriented" killer, Singularity also has omnipresence across the entire map when pods aren't disabled, and even when they are, really good information. If Singularity really wants to guard a particular location, it's very possible to set up 2 pods enough distance away…
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Sure, that's a FINE argument.. but only assuming that the killer is fair and balanced, which I don't believe it is.
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This or crows. It's been suggested a million times already… 🙄
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Let the killer keep track of their objective, just like the survivors get to keep track of theirs.
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Is… that a suggestion..? Or something coming??? Yes, in theory you can pick up an emp. But when you "destroy" his ability to tp, all he has to do is shoot a pod somewhat ahead of where you are going, and bam, you're back to square one again with no EMP.
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The other "counter" is Shift+W. You can't possibly loop a pallet or any tile with two different killers on you for long, so your only option to extend the chase as much as possible is to try to get away from both of them. Either you go down after slightly more time, or maybe one of the killers will choose to focus on…
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Yeah it was hard. Basically you had to be with other survivors as they finished the generators. If you just sat on a gen by yourself all the time, you probably weren't going to finish more than 2.
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Honestly two killers taking 10 seconds to down one survivor is a lot better than the killers splitting up and getting looped, each taking 1 minute+ to down a survivor or giving up entirely. It's mainly down to killer skill vs survivor skill, but killers teaming up greatly compensate for it. Meanwhile, while it's easy to…
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If tons of survivors are getting slugged, they need to crawl away from each other and other objectives to make it very hard for the killers to pressure all of them.
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I'm genuinely wondering, are there killer bots being sprinkled in here? I have come across nurses that don't blink and keep whiffing even the simplest attacks, trappers that hardly even trap, killers that are extremely easy to loop, where as in regular pub matches I typically get destroyed… Some games it seems like we all…
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Well, everyone is going to debate that they're too fast, too slow, just right, the mode is "killer sided" or "survivor sided" … I just put together a bunch of items which I thought would be objective improvements overall. edit: another thing I realized is lockers. Right now they don't seem to do anything because the…
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Call your big sister.
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Guide is very strong. Even the aura ability is really good. It's a beacon that advertises to all your team members being chased BRING THE KILLER HERE! 🤣
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I've seen survivor be at +400% for quite a long time now. Doesn't look like this is changing anytime soon. This is reflective of a lot more demand for survivors that needs to be filled in. If you want very fast queues, play as survivor with your friend. Literally it will take like 5 seconds to load into a lobby, and…
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I didn't mind the old version either. Literally it was just pick up a tape, now you're immune to building up more condemn. There wasn't any incentive to shut off all the TVs. The first version with added buffs that came along later would be nice too.
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It's a very bad daily. Which I guess is a good reason why the little trash can icon exists…
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Ah, finally survivors have the equivalent of what it must feel like to suddenly go down to NOED…. ;) Still, it's kind of sad that a bug this egregious makes people feel more satisfied about the game. Well, except for the killers of course.
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I do appreciate the feedback! But I disagree with the map offering stance. The fact is killers can also choose maps that benefit them as well. Onryo benefits from small two story maps very much like The Game and Midwich.. and you know every time you see Lery's glasses, it's going to be some ghost face or scratched mirror…
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What you're saying is spot on and exactly what I've been saying for a long time now. The games fly by way too fast once you get experienced survivors who know what they are doing. All the popular regression perks were nerfed into the ground, and there was very little compensation aside from +10 seconds to generator time. I…
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Do literally have to point out everything plain as day to you people? "Slowdowns" in Patch 6.1: Generators take 90 seconds for a single survivor to repair (was 80 seconds) Killers kicking a generator now immediately cause a 2.5% loss of progress in addition to starting regression Time to kick a generator has been reduced…
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It does not confirm what you claim.
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Okay, haven't played this killer at all, as I do not own it, but as a survivor that has gone against it several times, this is just not fun. The pods tag you pretty much instantly - there's no more trying to hide behind cover anymore, because 0.3 seconds after you're targeted, you have a thing on your back, and very soon…
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But there will be DC penalties if they leave once they know what the offerings are.
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No thanks, I'll just use sources that don't pull things from their asses. https://deadbydaylight.fandom.com/wiki/Patch_Notes_6.1.X#Patch_6.1.0
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And yet, this is exactly what happened. What is inaccurate? If we're going to be real here, going from 2.5% to 5% regression isn't really much. That's like 2 seconds difference and 4.5 seconds of repair time total. Slightly increased kick times also isn't anything: like 0.1 second. Nitpicking over the exact times when…
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Makes me wonder, have you even played survivor at all? The way you viciously attack "survivors" sounds like you haven't got a single clue. Do you know how hard it is to sneak up to something that someone is fervently guarding? It's pretty damn hard. I play both sides of the game, but even when I try to play survivor…
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That's so weird though. Why is that unhooked survivor going so far out of their way to harass the killer and body block? Oh, wait. The killer was right there at the hook already. And most likely, they already hit the survivor coming in for the save.
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Just a reminder: If you are getting a ton of bad players, you are probably in low MMR. If you are in low MMR, you won't be seeing 120-130 second gens. Literally what I suggested was: survivors at higher MMR get longer gen times. And I know SWF does not automatically mean you're gods at the game, but the instant…