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killers should be able to end game (and dc without penalty in some circumstances)
Being kept hostage in this game is one of the worst thing about this game. I feel like after survivors opens the gate and the entity timer starts, the killer should be able to concede the match and end the game instantly (leaving all survivors in the game automatically to escape, including those who are hooked or are in…
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We are gonna live forever - Rework? (Bloodpoints token)
Just to clarify this, the power of the perk is good enough for me (double healing when they are down), this post is only for the bloodpoints stack aspect. I love the perk WGLF because it grants you 100% more bloodpoints if you get all 4 tokens. BUT I don't necessary like the that it only gets you token if you unhook or…
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Should survivors be able to ban one killer?
I feel like every player has one killer that they really hate and just cannot stand (spirits *coughs*), being able to ban just one killer so the system wont pair you up with that type of killer would be awesome, atm the game as a lot of killers and banning just one shouldnt be a problem. NB: if there is a swf (4 man for…
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A weaker borrowed time and ruin should be base.
I think a weaker borrowed time and ruin should be base for every survivor and killer. What I mean is a survivor that gets unhooked should be able to be imune for 2-4 seconds so they could have a chance to escape to a close window or pallet. Or for that matter: using dead heard, sprint burst, lithe or balanced to get away.…
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DS should not be one time use.
I am a killer main who loved the new DS change where it got disabled when you were doing objectives, but since it is a anti tunnel perk it shouldnt be a one time use perk. What I mean is, if a survivor gets tunneled and the survivor gets to use it's DS after getting unhooked from the first stage, then why should it be ok…
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