-
Make Leatherface's charge/cooldown bar function like Legion's?
Would it be overpowering, or possibly underpowering to have Leatherface's chainsaw attack to function like Legion's. So, Leatherface would still charge the chainsaw as usual, but once he entered his accelerating sprint, he could continue until his power bar ran out. So, without addons have the chainsaw attack last 6…
-
More matches, less SWF dodging
> As a killer, the noticeable difference is that you will see all four survivors appear almost simultaneously in the online lobby. https://forum.deadbydaylight.com/en/discussion/31987/new-matchmaking-system-information#latest
-
Variety of Audio Cues for the Killer's Perks
I could be wrong, but it seems that every killer perk that gives an audio notification has the same sound. The same sound made when a survivor fails a skill check. I mean, for most things it's not too bad. But it's easy to confuse which notification you're receiving if you're using multiple perks with audio notifications;…
-
Powered Generator reset timer after killer damage
Once per generator, per trial, allow killers to damage a generator once it's powered. When a powered generator has been damaged: * A reset timer lasting 120 seconds begins. * The generator glows red as if its overheating * A green aura of that generator becomes visible to all survivors, and turns to yellow, then red…
-
Replace a common bloodweb node with a rarer one each prestige
So, at Prestige 3 level 50 the bloodweb has 3 very rare, 6 rare, 9 (?) uncommon, and 12(?) common nodes. This is the same number of items that a Prestige 0 level 50 player gets. What I would like to see is common bloodweb nodes being replaced with rarer nodes with each prestige level. So, * Prestige 1, level 50: One common…
-
Whispers + Spies in the Shadows
So, this last cycle I was finally able to get Leatherface to rank 1. In the past I haven't been able to get him above rank 3, but this time I did it and with a combo of perks I didn't expect to work out: * BBQ * Whispers * Spies in the shadows * Hex: Ruin I was basically just lunging to win, but it seemed like once…
-
On PS4 character models in the store are sideways; Allow us to spin the character models.
I would like to be able to see how an item looks on a character, but some of the time, I can't get a good look because the character is facing mostly sideways. This is especially true with the survivor models, whereas the killers are angled a bit, but their outfits are mostly visible. It would be nice to be able to rotate…
-
"Hardcore" Mode
Add a "Hardcore" game mode option that can be activated in the settings menu that removes the rank restrictions for matchmaking, but only for that player. As an example for a person playing as the killer; if a rank 10 killer activated hardcore mode, the survivors they would face in each trial would be near their rank, or…
-
I don't mind the camping fix, but it's oddly obnoxious. It's like micromanaging.
I understand that face campers need to be punished, but more often than not the people who do camp are people who don't understand that camping affects their score. During the halloween event I got my survivor from rank 19 to rank 13 and I didn't see killers avoid camping until around now. On the other hand, I still…
-
Can we get a doppleganger killer?
This has probably been suggested... But maybe, when you down a survivor, this killer can knock them out, and hide their body, also hiding their aura. Then for 120 seconds the killer looks like that survivor, and whenever they try to heal or repair they do damage instead?
-
Leatherface's chainsaw attacks miss when they seemingly shouldn't. Hitbox adjustment?
I wasn't sure if this post should be a bug report, or if it should be a balancing request, so I'm going to try and combine the two. So, while playing Leatherface there are times when I appear to be "on top of" a survivor with my chainsaw out, which I assume should put them into the dying state. However, as you can see in…
-
Suggestions regarding Hex perks and Totems
In my experience Hex Perks are cleansed before they've served any real purpose. The only exceptions here are that 'No One Escapes Death' can sometimes last for a hit or two, and 'Haunted Ground' has regularly gotten me some sacrifices. However, these are easily countered; for NOED, survivors can cleanse the totems over the…
-
What's fair
I don't even know.
-
Child's Play
I never really liked the movie Chucky, because it actually terrified me as a kid, but considering it as a playable character sounds like a lot of fun. I'm not sure if this something the community would be interested in, but based on the plotline of the movie, here's my idea of how the character could work in dead by…
-
Complacency Status Effect (?)
The point of this status effect would be to slow down the game's progression due to 'generator rushing.' Complacency reduces action speed based on how often the survivor has interacted with the killer, either directly or indirectly. There are a total of 5 levels of complacency that have varying effects on a survivors…
-
Body blocking suggestion; Survivors within 1 meter of killer prevent wiggle meter progress
Survivors shouldnt be able to be so confident near the exits that they can sit there and taunt the killer, they should want to escape when the doors open, no questions asked. Unless of course they want to run back into the map to help a friend. But, for them to hang out near the exit just so they can 'teabag' over and over…