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Legion buff
How would you buff the Legion? I'd start with: Let him see scratch marks again in frenzy Reduce cooldown and fatigue Performing a basic attack no longer depletes the power gauge Give him a 0.2 m/s boost after every frenzy slash Then perhaps consider giving a "CTRL" ability that charges after several successful frenzy hits…
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Clown bottles
Should clown have a separate number of yellow and purple bottles? I mean, the yellow one is not op and he is a weak killer, he could start with 4 yellow and 4 purple. And if it's a problem, the Redhead's Pinkie Finger could be revisited.
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Nurse special attack
How would you feel if a blink attack was considered a special attack? Maybe in return, Jolt could be rework into triggering whenever a survivor goes into dying state.
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Ghostface
How would you feel about this? Downed survivors are no longer able to reveal Ghostface. Hooked survivors have a reduced range of 50% to revealing Ghostface. Performing a basic attack will only deactivate Night Shroud if Ghostface misses a hit during a chase. Crouch speed increased to 3.86 m/s (edited the first to address…
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Ringu chapter skin
Hi, I'd like to suggest a Ryûji Takayama legendary skin for Yoichi Asakawa. He is a distinct and charismatic japanese character that would be a great cast for the realm. I don't know how it works about actors image rights, but just having this hair and beard would be great already.
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More chests
Wish there were some more chests in the trial by default. Would make some challenges more pleasant. Also it's fun to plunder.
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Buff Bubba
How would you feel if Bubba was buffed in chase potential but lost a bit of his camping power (nothing antithematic as disabling chainsaw near the hook) ? I'm not saying it should be done, I just want to know how people feel about this (been seing a lot of threads just talking about facecamping and nerfing him and not…
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If BT becomes base kit...
Can we talk about having a 5th perk slot for killer? It's not too much to ask.
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Minor QOL change to DC's occurrences
DC could count as a 3-hook sacrifice. At least this way they can't negate your pop or bbq. I would like to see the EGC ending sacrifice animation when this happens also.
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Please make killers stop camping
Remove the hooks from the game and give all killers the PH's cage. No more camping. No more flashlight saves, pallet saves or taking hits to wiggle out too. Only fair.
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Is shadow step a problem for you as killer?
It seems to be a general consensus beetween killer players that CoH is difficult to deal with. But what about its sibling, Shadow Step? Is it hard for you to handle it? Does it encourage a camping strategy?
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How would you change NOED?
Personally, I think it could be reworked into something more fun for both killers and survivors. It could be something like No Way Out, based on tokens, gained by hooking a survivor for the first time. The exposed status would only apply after the 4th stack. The 2nd stack could grant the speed boost. The 3rd could extend…
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Gen speed / Healing speed
I see a lot of people saying gens should take longer to repair, but I don't agree. Pressing m1 is the most boring part of the game, and it already takes too long in some matches. Many times killers aren't being able to keep up with that because of underwhelming killer powers and map design (very strong connecting tiles,…
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Should killers be able to break boon totems?
If killers could break boons, survivors could still find other available totems to bless, and if all are broken they could still be relieved by the certainty there should be no noed. Wouldn't that be a balanced change for both sides?
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Which status imposed by killer perks is more annoying for survivor?
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Buff SoloQ
The difference between soloq and swf is really unfair and makes it so difficult to balance the game in some scenarios. It would be really nice if soloq had some of the information that is just natural to swf. Here are some: Give half Kindred basekit, just the allies auras. Maybe buff kindred somehow then. Put an icon on…
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Dead hard rework idea
Remove the invulnerability frames (it doesn't even make sense anyway and since validation it's so annoying) and make it that you can curve during dash. It would be more fun for survivors and killers would have more counterplay over it. And make it that if timed correctly, you can still dodge a lunge by going forward.
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Deathslinger adjustments
I get why Deathslinger got reworked, but the nerf was too much and nothing was really given to compensate. I believe the ADS should be 0.2 seconds, 0.4 is just an eternity in a chase. Also, since his TR is now 32m, he should move at 4.6 m/s when his weapon is not loaded. This could improve the quality of his gameplay while…
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Snowman idea
Make it that killers can enter snowman too and become undectable while they're in it.
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Boon totems balance
I get that the boon totems polemic has been very polarized, with some saying it's too strong and should be a one time use and other saying that if it was a one time thing it wouldn't be worth equiping it. I think both may have a point and some initial way to try to balance it and test it out would be the following: A…
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Should boon totems be treated as dull totems by killer perks?
Some killer perks activate on dull totems when a specific event happens, like hex: plaything. But if the remaining totems are blessed, hex perks cannot activate. Isn't this unfair given that even the killer snuffs the totem, the survivor can just re-bless it immediatly? Since boon totems can be re-blessed indefinitely,…
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DC is a strategy
Something very annoying in the mechanics of this game is that when a surv DC's, they just die instantly. That means the killer can no longer hook and sacrifice (some rift chalenges become impossible when DC penalty is turned off like right now), if they have pop, it's wasted, a barbecue stack can be lost and the hatch…
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Proposed key changes
Some changes that could make keys a little more balanced: Add an animation like opening chests Make animation of jumping longer, so it takes longer for multiple survivors to jump in, maybe adding a delay from one jump to another Trigger a loud noise notification to the killer (maybe with a distinct sound) when hatch begins…