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Opinions on Fast Track?
Do you like this perk? Would you utilize it in a build that isn't just gen-centric? Do you think this perk has good synergy with another perk and like to run them together?
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Do you consider some survivor add-ons as "toxic"? (anti-hem/brandnewpart/bloodamber, etc.)
I don't personally see any of the add-ons as "toxic", but I do see some (like anti-hems) as pretty annoying, and I can understand why one may think that they could be toxic. What's your stance on this?
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What are your go-to fun survivor perk builds?
I've been experimenting with smash hit builds, head on builds, and power struggle builds myself, but what do you have fun with?
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Is vigil worth running?
I really enjoy running it, but I'm wondering if it's just a wasted perk spot or if it's actually worth running over something else?
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Ruin/Pop is better than Ruin/Undying. Prove me wrong.
I'm not going to hard-defend Ruin/Pop, I just want to see arguments for Ruin/Undying (and Ruin/Pop probably), and have a discussion.
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What killer and survivor do you see the least?
Killer and survivor mains alike, what killer do you find most rare to see, and what survivor/s do you find most rare to see? For me it would probably be Plague/Tapp or something.
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Survivor mains: Who do you main/play?
This is not a question about who has the best perks and why you play them because of their perks, this question is directed toward people who already have a ton of teachables and just choose to play a certain survivor for another reason. The question for those people is this: what survivor do you play the most or main, and…