Comments
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Oh i'm sorry, I guess my comment was a little preemptive and I must have just been thinking about the RE chapter, thanks for the clear-up!
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Yeah I could imagine, I'll have to try that some time.
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Simple answer: It's not in July, it's in June.
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Still my favorite character, he's honestly just so fun to play.
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Wraith, still one of my favorite killers, but i've moved on to trying to learn deathslinger and blight.
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DS for sure.
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This would be amazing.
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Fax
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Makes sense.
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I guess I just assumed that it was about gameplay when seeing nurse and spirit at top tier haha
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Ah, that makes more sense, sorry for the stupidity!
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Remove the W key.
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I would also say that wraith could be a section higher, he's in a really good place rn.
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I don't think myers is anywhere near where you put him. I'd go as far to say myers needs a buff.
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Agreed for the most part, but I just want to add that in my own experience I don't have fun playing on it as survivor either.
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Started around a month ago, and the first game I played, I played with some friends got facecamped at basement hook by a bubba, defiantly an interesting introduction to the game.
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Huntress, In my experience Deahtslingers can be pretty toxic, and Huntresses a bit less so. Not saying all Deathslingers are toxic and all Huntresses are chill.
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Same, I'm glad this is the general consensus!
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Literally only play her because of her reputation lol, the intimidation factor is real
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I believe the first person I ever played was meg because my friends told me she had good perks, but then for most of my early surviving I played with Bill, then now I've switched over to Nea.
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Yes they likely will as the achievement is still a thing. If they completely remove them it would be nice to see some sort of BP exchange or something so they weren't just a waste of BP.
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I guess I have to eat a picture of you now #########.
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Awesome! Thanks for the response!
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Regardless, there are survivors people prefer the look or cosmetics of, and so naturally there are less played survivor characters.
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I get that, but i'd say if crowd control stays up all match it can work really well with a bunch of builds. Other than that instance, I get what you're saying and I agree that they need buffs.
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Hell yeah Karu, you tell em!
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As many of us as possible, this is a movement.
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Disregard, I won't tell anyone about this forum post and you wont tell anyone about my forum reply ._.
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Thanks for the reply, this helps!
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I think i've gone too far
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..
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Tip as a wraith main: heal or try to look for shimmer.
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I feel like I've been seeing a ton of demos lately, but maybe he's less popular on console.
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Makes sense.
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Oh actually you're right, I have barely seen any twins so I forgot they existed lol.
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Doc. Easy one for me.
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The duality of man
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If you do this I'm going to eat a printed picture of you
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So true. I don't want a sweaty comp team but I also don't want a bunch of 8-ranks.
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I enjoy chases, but I enjoy winning a lot more, so I find I generally have more fun when chases are short but still include mind-gaming and mechanical challenge.
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Yeah for sure, though I think this would have to become an even larger issue within the game for BHVR to address it, so all we can really do is hope.
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I haven't listened to all of them closely, but just from my experience I always fun my self jamming to Hillbilly's music.
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Also really fun to play as! :)
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Yeah I get that.
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"the problem is survivors are so used to slamming gens no matter what that they can't fathom the idea of having to do another objective." - I don't think this is very accurate, as in a lot of higher-rank games ruin (very commonly run) gets destroyed pretty fast, and if not it is an objective a lot of survivors keep in mind…
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Absolutely, you explained the tea-bagging thing perfectly, thanks.
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Yeah I get this, but maybe something more gameplay oriented instead of just flat out conceding, then again I'm too tired to think off one so I agree lol.
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I think it just gives the killer too much control of the game, but I see your reasoning.
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Yeah I kind of assumed you just hadn't thought about it fully yet, but I thought I might as-well put that out there for readers who were thinking about that part. Btw, I like that you're thinking about ways to stop hide-and-go-seek in games, so dont think I disagree with your post as a whole :)