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Endgame anti-camp should be added

SAIKURON
SAIKURON Member Posts: 27
edited April 3 in Feedback and Suggestions

Coming from a killer main sometimes playing as survivor.
I reckon something should be done with the killers just standing there on the hook in front of your face during the endgame collapse or when all the generators have been powered. It's simply annoying and feels like humiliation and a waste of time in most of the cases, because teammates seldom manage to save you from the hook, and it tends to end up with the killer just securing themselves a kill which they obviously don't deserve for simply face camping the hooked survivor instead of engaging in the gameplay and trying to prevent the rest of the team from opening the gates (aka completing the main objective and escaping the trial).
Maybe a penalty would encourage killers to leave the hook (the aforementioned anti-camp, for example) and participate in the game. Maybe there could also be added some kind of compensation measures so as to make it easier for the killers to play throughout the endgame phase (haste status, for example).

Post edited by Rizzo on

Comments

  • Shaped
    Shaped Member Posts: 5,996

    Deliverance can help if it's your first hook.

    As someone who has more hours on surv than killer tho, I would say no to your suggestion regardless. You can't expect killers to do anything else at the end really, and if you give surv on hook any kind of immunity it's too free with barely any counterplay depending how many teammates are left and hook position.

  • ChrisPBacon
    ChrisPBacon Member Posts: 33

    You're absolutely right, there isn't anything else that we can reasonably expect a killer to do. Just because a situation cant be corrected or fixed, it doesn't mean it cant be made more fun or thrilling. If the range of the anti tunnel mechanic is increased, then the killer will likely face camp from further away, which should make it easier for survivors to rescue their team mates. The run from the hook to the exit gate will definitely be nerve racking and should provide a thrill for both killers and survivors. I don't know if this will mess up survivor escape rates too much, so this is just a general idea.

  • ChrisPBacon
    ChrisPBacon Member Posts: 33

    If all survivors are still alive then it is indeed unfair, I get your point. Im not sure on the statistics of how often a match will reach endgame will all 4 survivors still alive, similarly, I have no idea if this would increase survivor escape rates more than what bhvr would like. I understand my idea isn't perfect, Im not shouting for it to be implemented immediately, I just think its worth at least putting it in ptb just to get player feedback. If the feedback is negative then oh well.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    I mean, its a really, really bad idea even on paper. Don't think it's worth even putting on the PTB. You're asking for survivors to get guaranteed escapes during the endgame collapse. You're talking about survivor escape rate targets, but not realizing that the majority of killers are well under the intended kill rate. Some are even below 50% when the kill rate intention is supposed to be 60%. Below 50% means on average getting UNDER 2 kills. Guaranteeing survivor escapes in the endgame would have thr numbers plummet even lower.

  • ChrisPBacon
    ChrisPBacon Member Posts: 33

    I dont want to make the rescue form the hook guaranteed every time, I just want it to be easier. Besides, just because they free themselves from the hook doesn't mean they'll reach the exit gates. Of course this would need to be tested to see how often the survivors are able to rescue their teammate and escape as well. I remember hearing that bhvr's intended kill rate is exactly 50%, and I haven't seen any posts that suggest otherwise. Also, Im not sure where you are getting your stats from, according to nightlight, there are currently only two killers who have a kill rate below 50% (just barely below). I dont think the foundations to your argument are very solid. If my idea changes escape rates too much then I would scarp this idea, just because a survivor is able to be rescued, I think they'll hardly ever make it out anyway. Escape rates shouldn't be affected much, but everyone should be able to get one last thrill before the match ends. I could obviously be wrong about this, which is why I think it's worth testing in ptb.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited April 3

    Youd be misinformed. The killer rate desire for BHVR is 60%, not 50%. If it was 50%, then BHVR expects on average to never win (3k for a win). 60% is slightly under a 2.5 kill rate average (amounts to 2.4). A 62.5% kill rate would be an even 2.5 kills.

    As for guaranteed escapes, that's exactly what it is. If anti camping was enabled in the endgame, then 1 of 2 things happen. Either they can self unhook hook, or the killer plays along with the anti camping andsteers clear of the hook in which the survivors can just easily unhook either way, it's a guaranteed escape with the exit doors open.

  • AngelOfHope2017
    AngelOfHope2017 Member Posts: 154

    I have 5460+ hours in DBD. I have all achievements for both survivors and killers except for the last two killers (and I have part of those). Most of my hours are in Survivor. That being said… as primarily a survivor main… securing the last kill is important for the killer because that's all they have at the end. I question whether or not you are a killer main.

  • ChrisPBacon
    ChrisPBacon Member Posts: 33

    My apologies, it took me a bit of digging and I was able to find that bhvr does indeed aim for a 60% kill rate. Yea I was wrong on that one. If they aim for that high of a kill rate, then my idea definitely wouldn't help. I don't agree with aiming for such a high kill rate, but thats a different discussion. Thanks for bring my attention to that.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited April 3

    Sure thing. Bear in mind a 60% kill rate equals to winning just under 50% of the time. A 62.5% kill rate is exactly halfway between getting a 2K and a 3K on average. Long story short, the intended kill rate BHVR shoots for translates to killers winning roughly half their matches. Why do you think this is too high? Also note at high mmr, survival rates is roughly 45% or so. Essentially, survivors are almost winning half their matches once survivors have experience under their belt, and killers are winning roughly half their matches. Considering it's 1 v 4, I'd argue it's fairly balanced IF a killer is indeed at a 60% kill rate. If they are under 60%, then they start leaning towards not winning their matches on average. The problem we have right now is that the majority of killers are well below their intended 60%, so most of the killer roster actually needs help. Some are even dipping into the 40's in %.

  • SAIKURON
    SAIKURON Member Posts: 27

    I mean I don't have as many hours but I don't camp or tunnel the survivors because half of them (at least one or two normally) are usually already dead/on 2nd hook stage by the time the exit gates are powered. It's just that I hopped on survivor recently when I've played the killer the most of my time in this game and it seemed rather unfair to me to just hang there trial after trial without even the slightest hope of somehow doing something when the killer's just... Standing there. Like, in front of my face... quite literally, most of the times. I personally find it really strange to see people play killer like this, in the least fun way possible.

  • AngelOfHope2017
    AngelOfHope2017 Member Posts: 154

    Behavior doesn't even consider securing the last kill as camping. I don't consider that either as a survivor main. I think some survivors cry too much (killers do too). I am 100% against face camping and tunneling. I am not against securing the last kill.