Comments
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Honestly yeah I can imagine this. As long as no survivor can see him he can enter and exit a wraith-like mode and move at high speeds. If done midchase he sees the aura of survivors he was chasing. Said survivors also still hear chase/terror radius as if he's close even if he leaves the area.
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I don't think there should be a base unbreakable, but perhaps some way for the second last survivor to bleed themselves out. The main problem stems from them still being alive rather than them still being slugged, as that's what lets the killer do whatever till they die
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This is fine. You didn't bodyblock with the intention of making her unable to play, you did so only to secure the down, which was possible because she misplayed. You're completely safe here and the meg likely is just trying to make you feel like an ass so they can feel better about themselves. In fact, I don't think its…
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Could be that revealing ghostface takes longer based on your stalk amount. For example (and these are just numbers, not what I'm actually suggesting) it takes 3 seconds to reveal ghostface if you have no stalk, if you do have stalk, after those 3 seconds it starts draining the stalk meter instead of revealing, and only…
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The combo's to find the highest gen, pop the gen, down who was working on it, and repeat, basically so I'm always contesting the highest danger gen and keeping it down. BBQ tells you where everyone is, it doesn't tell you where you should go.
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I've been playing the build more since then, and it's just been slamming teams in general, even stacked ones.
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I didn't actually ask for a nerf, in fact I think this is the most well rounded "powerful" build I've ever seen or used on her.
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Not really, though thats because, in most cases, I'm using perks that either rarely get changed, or need buffs (I play niche styles)
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Yeah, it's a "bug" turned feature, for now at least. Devs are apparently watching to see if this causes issues. Reason I don't use floods is because i don't need mapwide aura reading. I go to gen, I kick gen, I chase whoever was on gen. Not much more needed then that, since compass tells me which gen I should go to. Gift…
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Fair enough, tho this is an extremely tight loop and I don't think theres much counter to it other than "don't do gens" Theoretically, thinking about it, it'd even work on other high mobility killers
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tbh the fact you can flashbang a killers feet is stupid, and thats all there is to it. It's irredeemable game design. The only counter a killer has to being blinded is looking at a wall, and thats already not always possible. The fact a survivor can then just ignore the only counter and flash the killer anyway shouldn't be…
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The issue is I'm on the window, not him. It should have at least let me medium vault there.
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I've always had the auggestion that every time you hook a survivor, the "phase 2" and "phase 3" of your terror radius should shrink. For those who don't know, the terror radius is made of 3-4 parts. "Distant," "Approaching," and "Near" for the most part. You can hear each phase in the terror radius; the music picks up as…
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But they're not FACECAMPING. The point of the system was to dissuade the fact that killers could stand right in front of a survivor and always either deny the unhook, or tunnel and beat down the unhooked player in seconds assuming the killer doesnt go for a trade instead. Thus was always a lose for survivors unless the…
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I've actually been working on a "The Darkness" chapter concept (based on the first game) that actually has something like this.
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Y'know I'd usually play this off as a joke or call BS, but as a person whose been playing FPS games for almost 2 decades, I've been playing Deathslinger tonight just for something new and god damn I'm just sniping people from max range. Maybe there is some truth to it.
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tbh I'd be happy just giving me info on what gen is closest to completion. I know where survivors are likely to be and where I need to defend.
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I mean, the bots are kinda ######### cracked when it comes to looping most of the time. Usually you have to bruteforce their down.
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Inner Focus did have the ability to give a SWF infinite wallhacks on the killer
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That upper window could generate with no weaknesses. It was an infinite if ran correctly with balanced. and I'm happy very few people realized
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because they don't like the offering or the survivors last second switching loadout. This is fair, and saying anything otherwise is just being a no brain survivor main. Don't want killers cancelling the match? Remove quickswitching loadouts. That said, the other point is fair. DCing on offerings is not fair.
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That one had a skillcheck, just bad luck on the timing. first one is weird tho
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Don't wait around doing nothing, thats not what I said at all. Pentimento's first effect is gens, second is healing. If you're not doing something that tips you off to penti, what the hell are you doing?
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Just do a totem yourself, even a dull. Penti starts up? Run for that totem. If it's not penti, wait for the killer to light it and jump on it. As long as you can deny 1 of them the rest can be hunted down.
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I'm a WGLF user. One of two things happen: You've abandoned the slug. In simpler terms, you're overextending. I've then picked them up because you've now committed to another chase, not getting a quick swipe in. The situation has been engineered, or the stars aligned, so that the downed survivor has ended up on the other…
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I'm taking this to garden of joy with insidious and pretending to be a bush
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You can't increase unrelenting's effectiveness btw. The value it has now is the max before it's faster to just swing everywhere
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Midwich. Your point is invalidated.
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Windows, windows, windows. Huz can eat pallets for lunch, literally. Even when he vaults a window however that gives you a little distance. The point is to outlast his overclock before dropping the pallet.
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Locker blinds were fixed because they basically gave you walmart lightborn while locker grabbing; you can't be blinded until the animation finishes. The issue with flashbangs is theres no "start" to the blind required, it instantly blinds the moment it goes off, which is timed after the grab completes.
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I tend to have a pretty high chance to find it, but either I'm lucky or nutty with recognizing patterns in RNG (People hate me in Secret Lab because I always manage to guess the layout just from 2 rooms). That said, its still possible for me to be very wrong, in which case I usually have no idea.
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In my opinion it'd be better for a hex totem to appear dull until a survivor has been cursed by it. For example, if Dwight has touched a gen, which revealed Ruin to him, and Meg has not, Dwight would see the corresponding totem lit while Meg does not. This would make Totems have more longevity, as hunting them would be…
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Bad luck. While a degree of your MMR is per killer, most of it is still a "baseline" MMR. It's also possible you're cycling. Winning a lot on Sadako, raising your base MMR, then swapping to Oni and losing a lot, lowering it again before swapping to Sadako.
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The issue with the "tunnelling is seen so often" thing is that the killer is pressured to remove someone from the game ASAP. With 4 survivors, thats 1 on hook, 1 going for save, 1 in chase and 1 on gens in the best case scenario (unless survivors ######### up massively somewhere). In most cases, it's closer to 3 on gens, 1 in…
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I want to note sometimes the killer cannot pick the survivor up because no hooks are nearby, and/or the survivor has a wiggle build
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I usually only BM as a survivor as bait to keep the killer on me if either they look like they're getting sick of chasing me and I want them to keep wasting time on me, or if a nearby objective is almost done and it's critical I keep them occupied for at least a few more seconds.
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Trapper does very well when he's paired with other killers, as he's no longer playing a lose lose game of "If I trap, gens fly. If I don't trap, I have no power"
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What annoys me here is how people like you arent realizing they're all buffs for meme perks you've probably seen once in your life, save for flashbang and blast mine.
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Nintendo would have to say so.
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It's something along these lines The Unknown's power comes from it's lack of definition; thus why it kills those who attempt to define it. A survivor staring down the Unknown defines it, understands it, and ultimately weakens it.
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A single run shouldn't be able to. Two separate chainsaw runs still can though
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I dont like playing ghostface unless its the Disturbed Ward map. Then I love sniping stalks
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The reason I suggest those is because I have no problems with skull merchant in a direct chase, it's when she plops down her entire collection of drones in a 3 gen and just patrols that and never leaves it. You just cannot play the game, at all. They won't chase, they'll boot you off gens at every opportunity. The most…
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I think it's a balance issue. Whenever I play against her, I try, I really do. But it feels like trying to counter her (disabling drones, for instance) always end up in you getting hit. With her stealth and speed, and how she can just saturate an area with drones, see when one's disabled, whack you for even daring and…
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Honestly, I'm calling this a big fat nerf UNLESS they also updated the AI. The AI's a ######### joke and was only useful in pincer attacks because the survivor couldn't just run back into the guard without taking a hit. The fact they lose hunt three times faster if I'm nearby is stupid unless the AI is capable of actually…
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Me who has gone through ~25 bloodwebs without seeing a single anniversary item/offering:
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With deathslinger. Just well timed backpedalling and shooting through the window.
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Possibly the most L take I think I've ever seen in DBD's history.
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I just shot. By the time I reloaded they were already at the exit
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I cant in good faith agree with this since I managed to down someone twice earlier at a killer shack with the pallet dropped