We have temporarily disabled Firecrackers and the Flashbang Perk due to a bug which could cause the Killer's game to crash. These will be re-enabled in an upcoming patch when the issue is resolved.
Comments
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So you've just proved my point. A 110% speed Trickster won't be better designed either way as the majority of people didn't consider him as such when he was, whether to play him or against.
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But if they hit them Unknown and Artist have much shorter chase times and much more map pressure than Trickster could ever achieve (unless he snowballs hard from Main Event). Also again Unknown and Artist are placed much higher than Trickster in virtually all the killers tier lists, usually a whole tier above him as well…
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Unknown and Artist are both 115% speed ranged killers whom are much stronger than 115% speed Trickster as it is, so your entire point about ranged killers needing to be slower is moot. Current Trickster isn't even making the A tier of any tier lists so complaining about him is genuinely a skill issue.
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Horrible changes, 110% Trickster was by far one of the worst killers in the game, devs clearly just want to nuke him like they did with Knight and Skull Merchant so survivors mains will stop crying about him.
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His goal is only to give survivors that achievement they can only receive by vsing him specifically. Cause as a killer with 4 powers he's embarrassingly weak.
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Meh, this perk is really only worth using on Spirit in order to counter IW and mayyybe on Nurse as well. But survivors can still generally use their meta exhaustion perks before getting hit and 8 seconds of exhaustion isn't that much anyway, so I wouldn't say it's worth a perk slot on anyone else.
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Huntress is powercrept and hella weak against good survivors even after her buffs, Idk how people can still gaslight themselves into thinking she's an A tier killer. Artist is just a weaker Unknown and against not clueless survivors her power only has value in zoning. Making Trickster a 115% speed killer was a good…
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How's using aura reading perks more braindead than using pre-nerf Distortion when most of them have requirements in order to activate unlike current Distortion ? Also why shouldn't survivors also learn how to play the game when chases are, you know, part of the game ?
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Maybe survivors should be the ones to learn how to last in a chase instead of crutching on braindead anti-aura perks.
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They've cooked him like they're gonna do to Skull Merchant so survivors would stop crying about him. Next on the chopping is probably Chucky.
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No, he's just not a pushover against decent survivors like the previous multi-power killer they've released before (Vecna).
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There are plenty of other loops and just maps in general where Huntress gets destroyed even harder compared to Wesker than just rock loops, they were just the most common example of how much of a pushover good survivors can make her be at these loops.
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If she has to bloodlust then that already proves Wesker is stronger lol. Pretty much all the high MMR streamers and comp players rate Wesker above Huntress cause they know too well what good loopers do to a Huntress.
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The only thing Huntress is vastly superior to Wesker is getting looped around a rock multiple times lmao. She has no strong 1v1 as her anti-loop is outdated and even average survivors have an idea of what to do against her with lullaby allowing pre-running in maps full of clutter and getting spoonfed 3 audio notifications…
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Ain't no way Huntress is better than Wesker, good survivors wreck her hard.
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Pre-nerf Unknown and Dracula.
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Not surprised about Spirit's placement, IW meta wrecks her.
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He's literally still just a weaker Xeno lol.
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Nah Hag's bad lol, even her mains have been asking for her to be buffed to 115% for years by now, so that tells me anything I need to know about her. Deathslinger mains seem at least more confident in his abilities but there's so many 115% speed killers with better antiloop powers than him by this point that he's…
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Yes, Hag and Deathslinger are both bad and underplayed 110% speed killers.
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This was probably done before Iron Will was buffed back to 100% cause now I'm seeing even popular streamers dropping her down on the tier list for this exact same reason. Nobody would willingly choose to play Spirit against a full IW squad and considering that IW is currently the 6th most used survivor perk according to…
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Being invisible barely matters cause of her directional phase audio, hitting out instantly of phase is the only thing she has over Dracula but good survivors aware of her power's limitations can easily counter it, she sure as hell don't feel like she can do anything faster than Dracula, not with all of her nerfed add-ons…
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The 110% speed killer with the longer cooldown and no other abilities is 100% not the one with more room of error here. A single missed phase and that's a lot of time wasted already (especially with no cooldown add-ons), a single IW play can lose you an entire chase.
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She has a mere 5 seconds of power duration, if you just reach a God pallet or window while she's mid phase or juke her with Iron Will she's now stuck as a powerless 110% killer for the next 10-15 seconds, Dracula can regroup much faster if you juke his bats with either his other abilities or even the bats themselves. Also…
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The type of survivors that allow you to hit them as a powerless 110% speed killer would probably be 4k'ed 5 gen'ed by my Dracula.