Comments
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Doesn't help if they don't get injured in the first place.
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Yeah it's funny cause the two other peops that mentioned me ignored the moving cage part.
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I think some more fun perks should be made universal. Things with a bit more fun based instead of objective based to get new player more hooked into the game. Objective Based Perks are mostly useful after you get hooked. Not at the start.
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Ah. Hmm. I would have to think harder to figure that out so I can't give you anything on that per the moment. Right now I am taking over the feedback page giving my thoughts while keeping a positive attitude.
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K unlike some I read your text. It seems that the bigger thing your annoyed at isn't the turrets themselves, but the tail attack. In this? I agree. It isn't telegraphed enough. In any other killer there is a telegraph before the attack. I think the window between the attack and the hit should be slightly adjusted. I am…
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This means if BHVR ever decides to remake DBD with newer code. We would see a massive performance boost, better graphics, and more frequent updates. The only problem is that it would take time and money and in the eyes of BHVR per the moment. It just isn't worth it cause we will complain if we go threw months without…
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Ah it's a separate team with with more refined code. Meaning unlike PC and Console DBD the code is easier to work and not made of sticky spaghetti. This means they get more simply cause it's easier.
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Ah. You guys are getting Movie and Lore mixed up. Movie Wise this killer could make sense. As the Entity could make the children think that they were "making friends" by hooking them. Like in their view the hook would look like a animatronic suit. In the movie they really don't know what they are doing, so they could be…
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I like this reminds me of the Chucky in the PTB. He would still be weak with these changes, but it is still interesting.
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This actually sounds like a big problem. I would rather have both the turret placement box changed and have the map reworked. The map is fun. But not at all balanced, and in some cases against a good SWF it becomes unplayable as killer. Not to mention Billy can still hit the air and doors on that map.
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Not terrible. Hurry is a big no in my opinion. Like you do not realize how strong that is. At most of should be 2 or 3 percent. I would change wall up to be charged based, and recharge whenever it is broken. Don't think you should use toolboxes to do it by default. But it would be an interesting use for toolboxes. I would…
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After a month and a half break? I would say that the anti face camp mechanic is pretty good at what it does. The main problem I have with it is that newer players won't even know what it means. They should be taught about it. At least in the tutorial.
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I would nerf it to not activate unless in chase for x amount of seconds. Other than that, I would leave it unchanged. That was peops can't completely avoid dead zones before a chase even starts.
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It doesn't technically need a reward. Remember some people will play it just because they like added difficulty. I mean we have people that absolutely love playing Singularity and Billy despite other killers being able to do the same thing ten times more easily. I certainly see myself running something like it if I wanted…
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Actually not terrible ideas. The vaccine part would be annoying though. However if we reduce the number two stations and remove the boost from infection hit entirely. It would work fairly well. It would give use to the expose addon most definitely.
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Wesker and Pyramid Head are interesting when it comes to this topic. Pyramid Head for example can completely ignore anti tunnel mechanics. While Wesker can make those anti tunnel mechanics do nothing. There is actually something to help with these situations. Like making Wesker infection not progress after hook until a…
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I got bullied by a good player running it... Please don't try to get it buffed. All it takes is one player that is good at mind games and your absolutely bullied as killer.
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I agree. Get rid of it. I am tired of getting head-oned after vaulting a window.
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I play both, and I will give my input. I have always been a fan of risk/reward. It is why Billy is such a rewarding Killer if you can hit your attacks. But since then the design philosophy has changed from risk/reward to casual difficulties for killer powers. Killers like Knight for example, despite being a fun killer to…
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Rework mostly. Insta blinds are not in the game and there are tools to deal with flashlights. They shouldn't be completely negated just significant mitigated. Although if they do that I sincerely hope they add a accessibility option to change the blind screen.
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I have to write all this on my phone as the PC is currently down till the power is fixed and my fingers are tried. So it might be a while before I reply to your next message. Sorry if I seem aggressive or something similar, I acknowledge your points I just have my own knowledge of the perks doing things differently to what…
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Blinds, Stuns, and Generators have been in the game since the very beginning. Blinds are as part of the game as doing a generator is. You can get blinds even without a perk or item at the start by finding them in chests. As for it being a downside. It isn't one, it provides two important things, security and tracking. If…
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Lightborn completely disables one of the fundamental mechanics of the game, at no downside, it isn't even a wasted perk slot. As the survivors only have to try it once. You could be running it in a game with no flashlights, and all the sudden get value from a flashbang, blast mine, or a flashlight found in a box. Lightborn…
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They are fundamentally unhealthy for the game in the same way MFT is now, and Dead Hard, Iron Will, Circle of Healing, Eruption, and original Mettle of Man was. They don't technically need a nerf, but at the same time they don't need to stay the same. We need to have MFT nerfed obviously, but the same can be said for these…
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Agreed. The problem with Lightborn though is that it completely negates an entire side to the game. Someone did actually suggest a good solution above though, take a look at UndeddJesters comment.
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For some reason my brain said that if they did nerf it they wouldnt add a timer, instead they would make it act like forced penance and require protection hits
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Broken is pretty effective though. Mangled can make it where a survivor cannot heal once in a match if used correctly. It is way too strong on killers who knows what they are doing. Having a timer on it keeps its effectiveness but makes it less punishing.
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Wouldn't mind that that honestly. Keep in mind, most of my playtime is killer. I just look at the other side a lot. Having it like that would be like a reverse terminous. They should probably heal a healthstate after the 30 seconds though, normally that is enough time to down atleast 1 survivor regardless.
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MW 1, not 2.
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I've seen what they deal with, it's the teleporting skillchecks.
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Now if only they will troubleshoot the game and reduce the CPU usage, it feels like it goes up every update.
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I can agree with that, [As someone who abuses the BL as much as possible] I can see why BL should be removed if infinites are fixed.
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They will call you that for anything to be honest.
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Bloodlust was actually supposed to be a temp mechanic to deal with infinities, in a way it should be removed, but we should probably double check to make sure there aren't any infinite loops left. I'm pretty sure MFT makes certain long loops infinite even with Bloodlust. But would have to check that first. Also Bloodlust…
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The difference is Sloppy Butcher is only slightly time wasting on survivor side, and can be dealt with without having to run perks solely to counter it. Pain Resonance only has 4 charges, then it is disabled. Corrupt lasts only for 1 down, or 180 seconds. It also leaves 3 generators unblocked. The only downside for MFT is…
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Currently I have been playing around with the speed perks and such to see if there is a reliable way to deal with MFT, so far the best thing I have managed, aside from constantly NOED is a Play With Your Food and Game Afoot combo, I get my first hit, farm three stacks, then commit to the rest of my chases. If I lose chase…
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An underrated perk that can make a world of difference
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After five games in a row of MFT+Hope. I just started running NOED. Has made my mental much happier.
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Shoulda started to run NOED.
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YES PLZ!
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The difference between Pre Dropping and Tunneling is pretty simple. When tunneling you create a massive dead zone around the hook in most cases. That dead zone is almost inescapable most of the time and will often lead to the unhooked going down no matter how skilled they may be. Predropping can be frustrating though,…
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Didn't actually know who you were till today GTvel, really good Billly.
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They haven't nerfed the Hex Pentimento, you were likely being affected by blindness via residual manifest or they booned the totem instead of cleansing it. Dying Light doesn't effect the Obs repair speed, only all other actions. The Pig Nerfs are well known, honestly they don't make much sense, they did buff one of the…
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I want to try the new changes before I pass judgement, my question is how much did they nerf it. Did they brutalize it into the ground or just make it slightly worse. I'd like for them to remain untouched but no clue if that will happen.
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Huh, new changes on on Billy coming... Reworking the heat? May be more forgiving? Nerfed Engravings... Ok, why? But more importantly, how much?
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Overheat has never mattered for chainsaw camping on Billy or Bubba. Why can't you BBQ snowball? Why not? It can be done with any other killer, especially nurse and blight.
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Agreed. If you look back most of the complaints anyone had was the insta saw addons. It was universally agreed the addons were problematic. Not the killers basekit. They themselves disagreed on the change
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Didn't realize this was getting activity Was playing multiple games without camping hook and just playing normally. The Overheat mechanic procs and I am forced into a crawl. I am using my chainsaw for both map coverage and to curve over loops. His addons aren't good, but his overheat is way too punishing on bigger maps.…
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I am excited, especially after seeing the changes from beta.
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Huh, in the right hands the new dead hard is a slight buff in terms of chase potential, but overall a nerf to a majority of the player base. If not a little luck dependent in the hands of a survivor who knows how to use it. The old Dead Hard simply uncounterable ina massive amount of situations. Allowing you to get…