Comments
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Well dang, I stand corrected. Now I gotta track down all those guys I met at locals when I was starting out who told me it was unintended and tell them they made me look like an idiot online
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I wouldn't put it past them, but also they did specifically say "PTB lobbies" in the post. I'm not going to assume they're *that* tone deaf. At worst this is a good opportunity for us to give the feedback "please don't push this to live."
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Wave Dashing was not an intended mechanic and it is considered core tech for most characters
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Most likely this will be added to Live and event gamemodes like 2v8 to help reduce the extremely long queue times. Based on what evidence? To me this looks like they're saying this is a PTB only feature to make sure everyone gets a chance to play the new killer without having to wait 20 minutes
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Never play Melee you are not gonna like what you see
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If a survivor feels like they don't get a chance to play the game, they have 2 choices: Queue up for a bunch of DBD matches and spend an hour or two not getting to play DBD, or don't queue up for DBD matches and spend zero time not getting to play DBD. The solution is obvious: if the survivors feel like they don't get a…
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I've had gens regress from 90% to 0% in games I've played. I've never had a survivor regress from 2 hooks to 0 hooks based on ignoring them. If there was some mechanism that prevented gens regressing past a certain point I would absolutely spread pressure across gens.
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Way back when, one of my roommates genunely asked the question "what is the reason to not just take advantage of people and not care about their feelings? Don't you just maximize your own pleasure by acting like a paychopath?" I want to emphasize that it was his choice of words, not mine, to emphasize the idea of…
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Yeah man IDK what comp matches you've been watching but I've never seen one that looks like that
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comp players are also perfectly capable of telling when they're in a public match, though, and I've often seen Knightlight and Zaka get their first kill after 7, 8, even 9 hooks with multiple gens left. they recognize the social contract they signed when playing comp matches does not apply to pubs
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not sure exactly what everyone else is talking about here, but these are the stats according to Nightlight: 56.9% kill rate, 51.8% rate of killers getting a 3-4k. If the survivors are playing as a team, survivors have a 36.6% winrate (0-1k). If their results are considered individually, they have a 43.1% win and draw rate…
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My argument is the perk isn't anti-tunnel, because when SWFs bring multiple copies of this perk, tunneling and not tunneling leads to the same outcome (the hook states being spread out). Interestingly enough, the fact that it causes (attempting to) tunnel to not have the advantage tunneling normally would have, is exactly…
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Still haven't made the "don't make me tap the sign" meme, but there's now two evergreen posts of mine that are relevant to this thread.
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Just chiming in to agree, and say that once again my take that "some people play with the mindset that the other team getting to use their perks/items is a lose condition regardless of it actually affecting the match" is being vindicated yet again
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Think of your GPU like Goku. Each time your GPU draws a frame, it's like Goku fighting a new enemy. If the enemy is weaker than Goku's max power level, it means he doesn't need to go all out, so he's only going to use 70% of his power (why use 100% of your power when only 70% is good enough? You're wasting 30% of your…
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The hatch spawns after the animation plays for the 3rd sacrifice. It doesn't matter that the 4th survivor is free to "search for hatch" while the killer hooks, because they are searching for a thing that does not exist yet, so they cannot find it.
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For no reason whatsoever I'm remembering there was a controversy a while back because BHVR tried to do a bug fix that made vault hits match their animation in a way that favored survivors. It got reverted within a week because of all the killer complaints. Just like, random instance of a survivor-favoring thing that got…
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I've seen maybe 10 killers slug for the 4k in my ~1,200 hours on survivor. Maybe 20-30 if we include the ones where the 4th survivor was right there. I think you're the exception here. I don't think slugging is a problem because it's ubiquitous(because it's not), i think it's a problem because it's not engaging
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Been trying to grind out the entire Dota 2 Crownfall event in the 2 weeks before it closes
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According to nightlight, 2/3 of the games that end in at least a 3k, end in a 4k specifically. That suggests that the killer has a significant advantage searching for hatch
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The downside is you need to take 3 protection hits, which is like 45 seconds healing bare minimum, plus all the time getting into position for those hits, all of which is time not on gens
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well they delete the posts they got banned for, see? not much use saying you're not allowed to post certain things and then allowing the posts with those things to stick around, innit?
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Gens progress 20% faster. Hooks progress 20% faster. The killer has a permanent 5% haste status effect. Stacks.
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I'm not interested in the technical aspects behind those things tbh. A bunch of killer mains on these forums who aren't you love making the comparison between teabagging and slugging for the 4k, and that note was made for them. You're wrong about which of the two is worse for the game overall, but at least you understand…
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Disagree. Going for a 4k by slugging every match is bad for the same reason streamers don't do it, it leads to unengaging gameplay and wastes a bunch of people's time for no real practical change in result.
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If you want to reread my post, you'll notice that I also said there's nothing wrong with having an ego and playing for a 4k every game. I was saying that it's inaccurate to say that hatch causes slugging for a 4k when plenty of people are able to not slug for a 4k despite the hatch, and that "having an ego" seems to fit as…
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Is this meant to be a response to me? Yes, trying to always go for a 4k when a 3k is clearly a win, is self-evidently ego driven. There's nothing wrong with having an ego per se, but I've watched Skermz, Alby, Zubat, Otz, Hens, Nightlight, Zaka, Xeno, Swarm and Tofu all choose to not slug for the 4k in killer games I've…
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Not every time. If they know where the last survivor is and the killer is going for adept or some tome challenge that requires a 4k, it can be more time efficient to slug for the 30 seconds to get the additional down, instead of risking having to play the extra game. I don't personally do that but that specific scenario is…
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Yeah, there's an auto filter that sometimes auto-removes posts. Not sure what the criteria is but there you have it I think it's what's known as a positive-feedback loop. Killers sweat and BM, which leads to negative survivor attitudes, which leads to survivors sweating and BMing, which leads to negative killer attitudes,…
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yeah for sure I hate it too, I always make sure to call out my random teammates when they teabag in exit gates (unless I personally saw the killer do something super BM beforehand). it's almost always a survivor who did nothing all game, too, so it's really easy to call them out on it. hate survivors that do that. i…
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Same happened with Alby and Zubat recently too
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Scene Partner has the chance of screaming multiple times with only a couple second gap, and I think they've increased the probability of getting multi-screams because i've seen streamers be surprised at getting like 10 screams off one proc of SP
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And deciding to slug for a 4k because of hatch is an ego problem. The same could be said about teabagging by exits but that can be ended in a max of 5.4 seconds with 2 basic attacks so there's less of an urgent need to address it.
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They've been doing a really good job of putting second floor hooks in buildings that used to be unhookable It's the two rooms over the bar, right? Next to the long balcony?
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They added a hook in the place you're talking about, there isn't anywhere on Ormond where you can't get to a hook even with Boil over
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Hook the third survivor because I don't slug for the 4k Survivor never gets to use their basekit UB Game is not prolonged any more than it would without basekit UB
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Only if killers continue to slug for the 4k despite basekit UB. Which would make it exactly the same as it already is.
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Don't forget temple!
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I was assuming sarcasm as part of their message - that is, that they meant the clearly sarcastic interpretation of exactly what they typed
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in my opinion they probably meant the thing that was in the text of the post they made
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It means "the enemies you think you are attacking, are imaginary." It comes from a classic novel written in the 1600s called Don Quixote.
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OP very distinctly said "slugging" not "downing" i think a break from this forum would be good for your mental health you're tilting at windmills here
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Imma keep it 💯 with you gamer, I think the overlap between "goes for pallet save in a 2v1" and "hides for 20-30 minutes" can best be described as slim to none
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pallet stun areas make up roughly 0.01% of the pathable parts of dbd maps
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Be me, killer player Manage to get 10 hook states and get down to the last two survivors They're doing a good job stealthing me but I manage to find and knock one of them down Look around Can't see where the last survivor is Try to pick up last survivor MFW the last survivor hiding makes it literally impossible for me to…
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Skull merchant what?
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I need to make this post into a "don't make me tap the sign" meme
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"It would result in [thing that rewards the last survivor doing gens] and [thing that people already complain happens]" So at worst things stay the same and at best survivors are rewarded for not hiding and doing the objective (or killers are forced to end the game faster)
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"Survivors abused it" lmao no. They canceled basekit Unbreakable because it was meant to ship alongside the version of the final mori that activates when all 4 survivors were slugged/hooked/dead, and they canceled that because even with basekit UB the increase in slugging was horrid
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People who teabag on hatch after a normal 3k are sore losers though. We already established that a 3k is a loss and survivor BM for a 3k is the "I went 0-2, it was close tho" of dbd