Best Of
Re: Winstreakers should not be allowed to play with the rest of the playerbase
Agreed but for the exact opposite reason. I like winstreaking and facing winstreakers or tryhard/sweaty players in general. Meanwhile I hop on the game as someone with 5k hours and get this in my lobby:
give me people with similar hour count to me in my matches. I don't want to get backfill lobbies and easy stomps. I want close games. The fact that I got this person (who was in my lobby because they were in a SWF with a 300 hour player, but still) is ridiculous.
jmwjmw27
Re: Give Soloq communication.
Despite optimal survivor gameplay being a flowchart for the most part, you're rarely going to get all 4 survivors to agree on the best play. Differing playstyles and goals already lead to a lot of conflict in survivor lobbies.
Adding comms isn't going to stop someone from being bad in chase, inefficient on gens, less hungry for a flashlight save, etc. And I personally don't want someone with an exaggerated vocal fry and a bizarre vampire accent/Twitch accent where they over-enunciate consonants and add -uh to the end of every sentence in my ear.
Re: Are gen speeds a joke?
Me when no one brings a single gen related thing and gens take 2 mins to complete against an kaneki :
Re: Give Soloq communication.
Voice chat won't solve any of those problems, is the thing, and I can give you a reason why.
If voice chat is understood to be The Mechanism by which information is shared, everyone in every trial needs to be using it. If we even want it to appreciably help, most people in most trials need to be using it.
However, ability to engage with voice chat this way is completely dependant on both you and your teammates meeting the following criteria:
- Everyone has to speak the same language
- Everyone has to own a mic, and feel comfortable speaking into it to strangers
- Nobody can have crazy noise pollution (loud music, parents/roommates arguing, etc)
- Nobody can be toxic enough to warrant muting
If any of those conditions aren't met, suddenly voice chat isn't conveying the information it needs to, which means it isn't doing its job. Voice chat, in every other game, is an optional bonus capable of providing extra coordination, but isn't the fundamental source of important information. DBD needs that more solid foundation before voice chat could even be considered— which isn't even getting into the conversation of whether we should have voice chat for the game's tone and atmosphere.
Re: Farewell, Halloween <3
I reckon they'll get it back after the Halloween VG has been milked for what it can get.
Re: Give Soloq communication.
I would really like chat wheel, something like mobile version had.
Re: The votes are in from the Community!
I think that they should continue with a reduced release schedule. 3 full chapters per year are enough.
Re: Farewell, Halloween <3
I'm sad to see Haddonfield go, after the recent pallet update it started to feel more balanced than it's ever been. It's also very nice looking. Pretty devastating loss of a map
