Best Of
Re: Is The First OP?
I'm on the fence about this. As usual it's really a dependant on survivor skill. If you can consistently dodge his vine attack then he's pretty balanced.
But if you can't, then as soon as he gets a worldbreaker trigger he'll have you down remarkably quickly, and can easily hook 2 survivors by the end of a worldbreaker trigger.
His basekit also leans into tunneling very well, that and aura read spam means he can get some pretty jammy hits during worldbreaker. It's like if nurse could injure people just by blinking into them without needing to take a swing.
Overall i think he is a little OP on balance, mainly for low to mid mmr. Personally I would mess with his undergate travel and try and make is ranged attack a little less spammy.
Tbh I have no idea why he can still see and hear everything he normally would in undergate travel. Even aura read. Personally I'd cut out all sound and hide scratch marks. He's an absolute bloodhound when it comes to chasing someone after an unhook. Every pther traversal killer gets a visual or sound limitation. Idk why henry doesn't.
As for the vines I'd decrease the radius a tiny bit or maybe give it a slightly longer cooldown if it lands an injuring attack. Getting 2 tapped with it during worldbreaker is amazingly frustrating.
Re: 15 seconds of freedom after unhook at endgame BHVR?
The extra 5s is the saddest consolation price for canceling all the anti-cheese from the ptb that they could have given. And you can still get kills if you play it right, you just can't brainlessly camp the hook and get it for free. You actually have to think and try to stop the save or pursue the other players. Not sure why people think they're entitled to a free kill after doing bad all match anyway.
Ghost Face Gameplay Suggestion: Adding a Tactical Dash
Hi everyone! As a Ghost Face fan, I feel he lacks a bit of "human" agility in chases. In the Scream movies, he is known for sudden, aggressive lunges and occasionally being a bit clumsy. I’d like to suggest adding a "Shift-ability" (Dash) with two possible balance options:
The Core Concept: "Reckless Lunge"
Ghost Face can press the Shift key to perform a short, high-speed dash forward to close the gap at loops or windows.
Option A: The Strategic Approach
Cooldown: 50 seconds.
Logic: A long cooldown ensures the dash is a rare tactical tool, used only when it truly matters. No penalty for missing, but you have to wait a long time to use it again.
Option B: The "High Risk / High Reward" Approach (Movie Accurate)
Success: If you hit a survivor, the cooldown is only 20 seconds.
Failure: If you miss, Ghost Face performs a "stumble" or "fall" animation (like a short fatigue/stun).
Logic: This is 100% cano
Re: Where is the variety?
Also, pretty much summed up the #1 problem in the game with their username. Impressive!
Re: Where is the variety?
God no, now there is only one variant from previous 4 and Im getting this realm 1000% more often than ever.
Re: 15 seconds of freedom after unhook at endgame BHVR?
Some killers can get kill like bubba,billy,huntress,springtrap and others when they paly good but than killers like ghostface,trapper,merchant are just punching bags and I know majority from what I named can be teamed by 3 rescuing survivors especialy if they dont have instadown like bubba,billy,mayers (ghostface has no power when there is hooke/dwoned survivor staring at him when he is in night shroud which is strange because no other killer can be countered by survivors that are downed or hook but ghostface is only punching bag in this exception), huntress has great comeback if she hits hatchet or dracula,blight,ghoul can catch up fastand get that down again but on most killers if survivors dont screw up when there are still 4 alive and one is hooked while all gens are done and gates are open or 99 than its mostly gg especialy with perks like Dead hard.
Re: The Krasue arc day 7
(Proceeds to open heart shaped locket containing the perk icon)
