Dont understand why killers keep on insisting they need buffs

124

Comments

  • Seanzu
    Seanzu Member Posts: 7,526

    @Attackfrog said:

    @SenzuDuck said:

    @Attackfrog said:
    Camping is comparable because survivors have a choice to rush the hook or try to teabag/taunt the killer to chase (as you mentioned you do).

    In game taunting has existed forever. Camping is an in game frustrating action, but the survivor can choose what he types post game or decide to simply pop into another game.

    Same as killer chasing a teabagger.

    "Survivors have the choice to put themselves into harms way to TRY and rescue a survivor, knowing they might also go down and then get camped" rinse, repeate.

    As opposed to, a survivor tbags and the killer can chose to stay and get his kill OR go after the survivor

    Yea, don't see how they are comparable, in both situations the killer holds all the cards on what's going to happen, you can easily hit the unhooker and hit them again before the action is complete and have someone else to camp.

    You're really grasping at straws here now.

    Not really. The survivor chooses to.foolishly rush the hook.when the killer is close by when they could be doing something more productive.

    The survivor also chooses to perform a teabag, knowing full well the likely impression it makes (taunt).

    Yes the killer chooses to camp, but a survivor chose to teabag (often times doing so when he feels safe), knowing the consequences.

    The killer controls the action but the survivor doesn't live in a vacuum. He chose the action in the hopes of inciting the killer.

    I am not sure you know what "grasping at straws means" or maybe you are not able to understand how certain actions have consequences (it would be like a person walking into a bar with a short that says "punch me ***hole!)...there are certain expected consequences for this.

    Lets just agree to disagree, eh? :)

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    SenzuDuck said:

    @PigNRun said:
    1) Huntres Hatchets hitboxes (now reverted)
    2) Clown Bottles not launching correctly (still not fixed)
    3) Broken unhooking invincibility frames (still not fixed)

    Those are not taking into consideration the bugs caused by the engine update, but those are new, so its fair to see how long they take to fix them.

    Oh yea dude, utterly unplayable, totally ruined.

    They tried better hitboxes with the huntress and all the huntress killers that relied on their lag to hit around corners werent happy with the accurate hitboxes, how unfortunate.

    I've never seen anyone complain about clown bottles?

    I don't camp so honestly will never experience the invincibility frame issues so wont comment on that one.


    To even put the impression that you're trying to say it was a good change for huntress with those hitboxes :O wow dude.... I mean a survivor could have vaulted a window and perfectly timed hatchet would go right through their spine... it was terrible and unless you didn't play it enough anyone else would agree the change wasnt ready to be put out........ again this just shows your biased... however I do agree that devs haven't horribly screwed killers and some are being babies with a few of the changes.. 
  • Attackfrog
    Attackfrog Member Posts: 1,134

    @SenzuDuck said:

    @Attackfrog said:

    @SenzuDuck said:

    @Attackfrog said:
    Camping is comparable because survivors have a choice to rush the hook or try to teabag/taunt the killer to chase (as you mentioned you do).

    In game taunting has existed forever. Camping is an in game frustrating action, but the survivor can choose what he types post game or decide to simply pop into another game.

    Same as killer chasing a teabagger.

    "Survivors have the choice to put themselves into harms way to TRY and rescue a survivor, knowing they might also go down and then get camped" rinse, repeate.

    As opposed to, a survivor tbags and the killer can chose to stay and get his kill OR go after the survivor

    Yea, don't see how they are comparable, in both situations the killer holds all the cards on what's going to happen, you can easily hit the unhooker and hit them again before the action is complete and have someone else to camp.

    You're really grasping at straws here now.

    Not really. The survivor chooses to.foolishly rush the hook.when the killer is close by when they could be doing something more productive.

    The survivor also chooses to perform a teabag, knowing full well the likely impression it makes (taunt).

    Yes the killer chooses to camp, but a survivor chose to teabag (often times doing so when he feels safe), knowing the consequences.

    The killer controls the action but the survivor doesn't live in a vacuum. He chose the action in the hopes of inciting the killer.

    I am not sure you know what "grasping at straws means" or maybe you are not able to understand how certain actions have consequences (it would be like a person walking into a bar with a short that says "punch me ***hole!)...there are certain expected consequences for this.

    Lets just agree to disagree, eh? :)

    Yes. But if you see me tbagging you in game, you BETTER tunnel and camp me!!! I would deserve it!

  • Seanzu
    Seanzu Member Posts: 7,526

    @Bravo0413 said:
    To even put the impression that you're trying to say it was a good change for huntress with those hitboxes :O wow dude.... I mean a survivor could have vaulted a window and perfectly timed hatchet would go right through their spine... it was terrible and unless you didn't play it enough anyone else would agree the change wasnt ready to be put out........ again this just shows your biased... however I do agree that devs haven't horribly screwed killers and some are being babies with a few of the changes.. 

    Me? Biased? OMEGALUL.

    Find one comment where I vehemently defend buffs for survivors and nerfs for killers. Find one comment where I want survivors buffed and killers nerfed.

  • Seanzu
    Seanzu Member Posts: 7,526

    @Attackfrog said:
    Yes. But if you see me tbagging you in game, you BETTER tunnel and camp me!!! I would deserve it!

    Wont happen, camping is super ResidentSleeper for me. I'd rather 0K than 1K on a camp, bleugh.

  • fcc2014
    fcc2014 Member Posts: 4,388

    @Orion said:
    I'm just gonna focus on the one aspect I find most confusing. If aura reading is so powerful, how come Survivors don't use it?

    I don't think people realize how powerful aftercare is.

  • Cardgrey
    Cardgrey Member Posts: 1,454

    @SenzuDuck said:

    @Nickenzie said:
    Sigh... I'll try one more time @SenzuDuck. If tbagging is just a few pixels bouncing up and down then what about the middle finger? I mean, it's just me moving my finger and it's not causing any harm?

    Btw, I DON'T DOES THIS, JUST TRYING TO MAKE A POINT. Everyone reacts difficulty to things is what I'm trying to say man, it just depends on the situation and the context clues. Also, I definitely don't agree with tbagging being a bannable.

    Sigh, and the middle finger is something that is done in real life to offend people. ITS A REAL THING. If you get into a fight and you win, do you crouch over the unconscious person and tbag them?

    Sorry to cut in but reminded me of this mr/miss duck
    https://m.youtube.com/watch?v=NKdPMqguDw8&list=PL456D95510F092D12&t=0s&index=7

  • NMCKE
    NMCKE Member Posts: 8,243
    SenzuDuck said:

    @Nickenzie said:

    Okay, we're making ground now (and this is good thing).

    "...The middle finger is something that is done in real life to offend people."

    Tbagging is also a "REAL THING". Some survivors will tbag just to offend the killer, like after every pallet stun just to add more insult to injury. In that situation with some context clues, I can see the killer getting annoyed because there's no reason for the survivor to tbag after every pallet stun, why is it necessary to do that at every pallet stun? Knowing this, the killer is left to assume the survivor is doing that to add more insult to injury since you been pallet stunned, it's the most logical thinking anyone would do. That's how tbagging can be offensive but there are also ways how a tbag can be funny (I think you know).

    TL;DR
    Think of tbagging as laughing in real life. There are times where it's appropriate and other times not so much. Depending on when you laugh, it can be taken differently.

    It's a video game Nickenzie, understand this. ITS A VIDEO GAME It's NOT comparable to real life actions, no one ACTUALLY tbags in real life, people ACTUALLY put up the middle finger in real. They are NOT comparable good lord.

    "...no one ACTUALLY tbags in real life..."

    I don't wanna talk about what a tbag is in real life on the forums. Please search up, preferably Google, "What is a tbag?" And you'll see it's very disrespectful depending on the situation with some context clues (I'm not going any further than this since it's that bad).

    "ITS A VIDEO GAME It's NOT comparable to real life actions..."

    Just because something is a game doesn't mean it can't be taken seriously, ya know? Additionally, my first quote says tbagging is a real thing in real life btw so it's comparable since both things can be disrespectful.

    I'd like to say thank you for this civilized discussion, it's the reason why I like the forums. ;)
  • TranquiBoy
    TranquiBoy Member Posts: 11
    All this thread be summarize in this: 

    - survivors want to teach the killers of how they need play this game. 

    I never see in natgeo a documentary of "How the prey teach the hunter how to cath them". 

    The average in every match is 2k, yeah, but the goal is 4k. 1k, 2k, 3k its not a victory but if one mediocre survivor escapes, its like a "wow! All BP and points of rank for he, because he can escape. That cool, gg"

    Things like SWF, looping, pallet camping, etc, are destroying this game. 

    Killers needs a big buff, and survivors go to [bad word] of. I really dont care wath argument they can say me, because i have my point of view, and i know what i play and, if i wanna a relax/fun time in DbD 24/7, obviously i play with survivor but nah. Every [bad word] head can play with that but i want a real DbD experience. 

    Its all want to say, because the salty survivors are disgusting for me. 
  • Seanzu
    Seanzu Member Posts: 7,526

    @TranquiBoy said:
    All this thread be summarize in this: 

    • survivors want to teach the killers of how they need play this game. 

    I never see in natgeo a documentary of "How the prey teach the hunter how to cath them". 

    The average in every match is 2k, yeah, but the goal is 4k. 1k, 2k, 3k its not a victory but if one mediocre survivor escapes, its like a "wow! All BP and points of rank for he, because he can escape. That cool, gg"

    Things like SWF, looping, pallet camping, etc, are destroying this game. 

    Killers needs a big buff, and survivors go to [bad word] of. I really dont care wath argument they can say me, because i have my point of view, and i know what i play and, if i wanna a relax/fun time in DbD 24/7, obviously i play with survivor but nah. Every [bad word] head can play with that but i want a real DbD experience. 

    Its all want to say, because the salty survivors are disgusting for me. 

    Yep! 100% Agreed, Survivors need to stop trying to survive and should instead start hooked every trial.

  • KiraElijah
    KiraElijah Member Posts: 1,187
    SenzuDuck said:

    @Bbbrian2013 said:
    Because a 3k is a loss. Did you really win as a killer if someone escaped? You failed in your objective to kill them.

    and this here is one of the biggest issues with a lot of killer mains. It's about killers not 4King every match, if they don't 4K every match they are "underpowered" which is the game was made so every killer 4Ked every time the game would be dead right now.

    I like to think he was joking, but then users with Freddy pics often tend to say that kind of stuff and mean it.
    Just because Wolf74 did doesn’t mean all Freddy’s do
  • KiraElijah
    KiraElijah Member Posts: 1,187
    Raccoon said:
    SenzuDuck said:

    @ad19970 said:
    Don't you understand that that would just lead to you enjoying a lobby simulator? Nobody would play survivor anymore. Except if that's what you want. Then my mistake.

    I think the issue with this game is a lot of people thought "Oh, killer Vs survivors". I'll be able to bully those poor players until they quit.

    When in reality (especially now). In terms of mechanics it's pretty well balanced, I've seen 4K/0K with every killer at every rank. I've seen nurses fail and I've seen them decimate, I've seen SWFs fail and Solo squads prevail.

    it's in a very good spot, but then we get people who say if they don't 4K every game it's a loss and the killers should be stronger, and we have survivors who get hit and DC and complain about certain killers being this and that, everyone needs to get over themselves or stop playing if they're that frustrated.

    I've seen people on this forum put devs on blast constantly day after day saying how they've been betrayed and the devs always lie.

    IF that is the truth WHY are you still here? If I genuinely felt that way about a game I certainly would have stopped playing it because I WOULD be frustrated like these guys are, if that's how they feel.

    They probably feel "betrayed" if a McNugget is missing from their order. 
    THAT MCNUGGET IS MY LIFE
  • KiraElijah
    KiraElijah Member Posts: 1,187

    I'll just sit here and wait for the community to get along.

    Where’s my LOL?
  • KiraElijah
    KiraElijah Member Posts: 1,187

    @Cardgrey said:
    Dying light black box =p helps a lot with a mori

    I never run add-ons or offerings on any killer.

    You should
  • scorpio
    scorpio Member Posts: 356

    @SenzuDuck said:

    @Bravo0413 said:
    To even put the impression that you're trying to say it was a good change for huntress with those hitboxes :O wow dude.... I mean a survivor could have vaulted a window and perfectly timed hatchet would go right through their spine... it was terrible and unless you didn't play it enough anyone else would agree the change wasnt ready to be put out........ again this just shows your biased... however I do agree that devs haven't horribly screwed killers and some are being babies with a few of the changes.. 

    Me? Biased? OMEGALUL.

    Find one comment where I vehemently defend buffs for survivors and nerfs for killers. Find one comment where I want survivors buffed and killers nerfed.

    Umm every comment I see from you is incredibly survivor biased so idk what you're talking about the the OMGEALUL. Then you think because you play killer once in a blue moon then you couldn't possibly be biased!

  • Seanzu
    Seanzu Member Posts: 7,526
    edited December 2018

    @scorpio said:

    @SenzuDuck said:

    @Bravo0413 said:
    To even put the impression that you're trying to say it was a good change for huntress with those hitboxes :O wow dude.... I mean a survivor could have vaulted a window and perfectly timed hatchet would go right through their spine... it was terrible and unless you didn't play it enough anyone else would agree the change wasnt ready to be put out........ again this just shows your biased... however I do agree that devs haven't horribly screwed killers and some are being babies with a few of the changes.. 

    Me? Biased? OMEGALUL.

    Find one comment where I vehemently defend buffs for survivors and nerfs for killers. Find one comment where I want survivors buffed and killers nerfed.

    Umm every comment I see from you is incredibly survivor biased so idk what you're talking about the the OMGEALUL. Then you think because you play killer once in a blue moon then you couldn't possibly be biased!

    Show me a comment that is biased lmfao, like actually biased, not me disagreeing with someone as to whether a killer needs a buff or not, an actual biased comment where I want something that would truly only benefit survivors or something that would truly only make it worse for killers.

  • Eninya
    Eninya Member Posts: 1,256

    I wish the game was more isolating for survivors, and killers rebalanced for that purpose. There is less and less emphasis on stealth with each passing patch.

    I do agree killers complain too much in general that they don't 4K every game.

  • Seanzu
    Seanzu Member Posts: 7,526

    @Eninya said:
    I wish the game was more isolating for survivors, and killers rebalanced for that purpose. There is less and less emphasis on stealth with each passing patch.

    I do agree killers complain too much in general that they don't 4K every game.

    The issue is there are A LOT of anti stealth perk, it would require an overhaul of everything to even make stealth feasible again :(

  • popoles
    popoles Member Posts: 831
    edited December 2018
    SenzuDuck said:

    @Eninya said:
    I wish the game was more isolating for survivors, and killers rebalanced for that purpose. There is less and less emphasis on stealth with each passing patch.

    I do agree killers complain too much in general that they don't 4K every game.

    The issue is there are A LOT of anti stealth perk, it would require an overhaul of everything to even make stealth feasible again :(

    I don't have a problem with stealthy gameplay. I usually evade killers pretty well.
  • Vietfox
    Vietfox Member Posts: 3,823

    @TranquiBoy said:
    All this thread be summarize in this: 

    • survivors want to teach the killers of how they need play this game. 

    I never see in natgeo a documentary of "How the prey teach the hunter how to cath them". 

    Just like when killers tell survivors how to play, what perks to run or even what outfits they shouldn't use.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Spiritbx said:
    Poweas said:

    @The_Crusader said:
    Because killers can't accept that they suck.

    I've lost count of the number of times I've been playing solo and the killer gets salty as accuses us of being swf.

    Tbh they could be asking just because they face a lot of SWF. After every game, no matter how it went, I always ask if the team was SWF when I play Spirit since SWF is all I face.

    They don't ask, they straight up accuse. Hell I've seen killers get a 3k and then throw a strop and say we were swf and it was unfair.

    They really only will accept a 4k.
    You must play mostly survivor. You know, just because survivors throw the game doesnt mean it was fair or fun.  
      
    If someone uses a motorcycle in a relay race, but crashes in the end , that doesnt mean it was fair for them to use a motorcycle.  
      
    Get bullied by a tryhard swf group and you will see that its just no fun playing against them.
    No I play both.

    And throw the game? ######### is with excuses like these?

    We were solo players and provided a bit of a challenge so the guy threw a strop just becauae 1 person made it out of the exit gates. This is the "its balanced when I get a 4k" mentality.

    Everytime you win in that game yoi get accused of being SWF even if you're playing solo. Its the go-to excuse for killers whenever they have a hard game.

    This is why it would be nice if it revealed who was swf post-game just to put this issue tk bed once and for all.
  • Zanely89
    Zanely89 Member Posts: 134
    For the bit with dev tried to give the huntress  more "accurate" hitbox, it does ruin the huntress. I watched Tru3 played 1 round of huntress during that patch, the hatches fly right through the vaulting survivor in the middle and it didn't register as a hit. Scott Jund who is another good huntress player also express the same concern of hatches hitbox is bugged.
  • Freudentrauma
    Freudentrauma Member Posts: 1,053

    @SenzuDuck said:
    Yada yada safe spaces in games where you literally murder people, tbagging is the least awful thing in this game and I'll reiterate, if tbagging is so harmful to your mental state you need to seek a professional.

    You really don't know what safe space means? Even though you came with the "It's just a game" argument. It's exactly that. Yes, people getting murdered is part of the game. It's something that happens to the characters you play. Actual game mechanic with a use or meaning ingame.
    Tbagging isn't part of these like when killers shake their heads etc. It's used as a direct way of communication between players. You say you refuse that a tbag is comparable towards a middle finger. But think about the scenario, when a survivor heals another. What does he? He make a short tbag. A gesture to thanks the person behind the monitor.
    Same counts for survivors who tbag to disrespect the killer. It's a gesture directed towards the person behind the monitor. It has nothing to do with the actual gameplay. It's just one way of communication which players developed. And because it's an act of disrespect, it's why it can be harmful to that person. Similar when people post insults in the aftergame chat. Some people might not bother about it getting insulted and move on. Other might not. And when it's happening to often within an online community it adds towards toxicitiy.
    So yes tbagging is part of DbDs toxicity. And It's not like I'm saying that killers can't act toxic by themselfs against another player. Like I said they have their own way to communicate and be quite toxic.

    @SenzuDuck said:
    If you're vulnerable and things such as crouching rapidly are going to trigger you, you should step away from the game and take the proper measures to sort your life out. If tbagging is the reason you want to cry at night YOU NEED A BREAK.

    Just play Survivor or Civ. It's funny how you ignored that I said, the average person would be vulnerable in a game situation, where they are in constant stress to deal with such form of disrespect and twist it in a way that it means somebody with mental issuess etc. And then you wonder why I said you lack empathy? That post is basicly proof of that...

  • Oooooof
    Oooooof Member Posts: 109

    2 kills, 2 escapes should be fair, but right now every good killer gets 3-4 kills(4 if the hatch wasn't in the game)

  • powerbats
    powerbats Member Posts: 7,068

    @Attackfrog said:

    Playing in a way that is frustrating to the opposition is as old as the concept of opposition iteslf, yet how some survivors get so triggered by me standing by their hook for 2 mins that they call me racial slurs and tell me to kill my self is beyond me.

    While playing in away that's frustrating to the opposition is quite old, teabagging the killer is not in anyway comparable to hook camping.

    You can chase that person and down them, the person on the hook can't unhook themselves even with Deliverance because you'll just down them again.

    Also slurs and other insults don't require just one specific trigger, I've been called many things playing both sides just because I outplayed the other side.

  • Raziel
    Raziel Member Posts: 100
    edited December 2018

    @Shadoureon said:
    First of all yes not every killer is in the same tier. They dont need too.

    What if survivors were also not in the same tier? What if teachables wasn't a thing?

  • Chi
    Chi Member Posts: 781
    edited December 2018

    @Orion said:

    I'm just gonna focus on the one aspect I find most confusing. If aura reading is so powerful, how come Survivors don't use it?

    Because survivors and killers play different roles and therefore have different needs in terms of perks. :|

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    SenzuDuck said:

    @Bravo0413 said:
    To even put the impression that you're trying to say it was a good change for huntress with those hitboxes :O wow dude.... I mean a survivor could have vaulted a window and perfectly timed hatchet would go right through their spine... it was terrible and unless you didn't play it enough anyone else would agree the change wasnt ready to be put out........ again this just shows your biased... however I do agree that devs haven't horribly screwed killers and some are being babies with a few of the changes.. 

    Me? Biased? OMEGALUL.

    Find one comment where I vehemently defend buffs for survivors and nerfs for killers. Find one comment where I want survivors buffed and killers nerfed.

    You are more of the type that feels killers are fine where they are but you were also stating that before exhaustion got nerfed... you believe there is nothing wrong with SWF and defend it and feel that it's fine that survivors depip to bully because you feel that inexperienced killers just need to git gud... I have never once seen you state anything positive toward the killer side and that is why imo you're biased towards survivors... but yet claim to be unbiased... 
  • M2Fream
    M2Fream Member Posts: 288
    Oooooof said:

    2 kills, 2 escapes should be fair, but right now every good killer gets 3-4 kills(4 if the hatch wasn't in the game)

    That's just not true. Where are the statistics?
  • Raziel
    Raziel Member Posts: 100

    @M2Fream said:
    Oooooof said:

    2 kills, 2 escapes should be fair, but right now every good killer gets 3-4 kills(4 if the hatch wasn't in the game)

    That's just not true. Where are the statistics?

    To add to that, even if that statistic was true, killer players almost always have a way higher skill than survivor players, because killer is harder to play. Most high rank survivors out there are simply bad. It is definitely a bad idea to compensate lack of skill with OP perks and mechanics but the devs are doing it anyway.

    It's like adding weights to Usain Bolt's legs so the other runners have a chance to beat him.

  • Vietfox
    Vietfox Member Posts: 3,823

    @Raziel said:

    @M2Fream said:
    Oooooof said:

    2 kills, 2 escapes should be fair, but right now every good killer gets 3-4 kills(4 if the hatch wasn't in the game)

    That's just not true. Where are the statistics?

    To add to that, even if that statistic was true, killer players almost always have a way higher skill than survivor players, because killer is harder to play. Most high rank survivors out there are simply bad. It is definitely a bad idea to compensate lack of skill with OP perks and mechanics but the devs are doing it anyway.

    It's like adding weights to Usain Bolt's legs so the other runners have a chance to beat him.

    You do realize that most people play both roles right? It's not like we are stuck with one role.

  • Raziel
    Raziel Member Posts: 100

    @Vietfox said:

    @Raziel said:

    @M2Fream said:
    Oooooof said:

    2 kills, 2 escapes should be fair, but right now every good killer gets 3-4 kills(4 if the hatch wasn't in the game)

    That's just not true. Where are the statistics?

    To add to that, even if that statistic was true, killer players almost always have a way higher skill than survivor players, because killer is harder to play. Most high rank survivors out there are simply bad. It is definitely a bad idea to compensate lack of skill with OP perks and mechanics but the devs are doing it anyway.

    It's like adding weights to Usain Bolt's legs so the other runners have a chance to beat him.

    You do realize that most people play both roles right? It's not like we are stuck with one role.

    Most people play both sides yet we get fast games at a 4:1 ratio of the playerbase. Hmm....
    Yeah totally makes sense. I guess the game must be balanced too, since we all play both sides, right?

  • Vietfox
    Vietfox Member Posts: 3,823

    @Raziel said:

    @Vietfox said:

    @Raziel said:

    @M2Fream said:
    Oooooof said:

    2 kills, 2 escapes should be fair, but right now every good killer gets 3-4 kills(4 if the hatch wasn't in the game)

    That's just not true. Where are the statistics?

    To add to that, even if that statistic was true, killer players almost always have a way higher skill than survivor players, because killer is harder to play. Most high rank survivors out there are simply bad. It is definitely a bad idea to compensate lack of skill with OP perks and mechanics but the devs are doing it anyway.

    It's like adding weights to Usain Bolt's legs so the other runners have a chance to beat him.

    You do realize that most people play both roles right? It's not like we are stuck with one role.

    Most people play both sides yet we get fast games at a 4:1 ratio of the playerbase. Hmm....
    Yeah totally makes sense. I guess the game must be balanced too, since we all play both sides, right?

    I didn't say equally, hmm...

  • Raziel
    Raziel Member Posts: 100

    @powerbats said:

    @Raziel said:

    Most people play both sides yet we get fast games at a 4:1 ratio of the playerbase. Hmm....
    Yeah totally makes sense. I guess the game must be balanced too, since we all play both sides, right?

    You do realize there's different time zones, time of day, work schedules, real life, family, vacations, being sick, school, playing different games etc.

    I mean if we use common sense and logic we'd understand any or all of those or any combination of those things will affect lobby times.

    You do realise that the 4:1 ratio must be maintained in real time, right? Have you had math in school yet?

  • Raziel
    Raziel Member Posts: 100

    @Vietfox said:

    @Raziel said:

    @Vietfox said:

    @Raziel said:

    @M2Fream said:
    Oooooof said:

    2 kills, 2 escapes should be fair, but right now every good killer gets 3-4 kills(4 if the hatch wasn't in the game)

    That's just not true. Where are the statistics?

    To add to that, even if that statistic was true, killer players almost always have a way higher skill than survivor players, because killer is harder to play. Most high rank survivors out there are simply bad. It is definitely a bad idea to compensate lack of skill with OP perks and mechanics but the devs are doing it anyway.

    It's like adding weights to Usain Bolt's legs so the other runners have a chance to beat him.

    You do realize that most people play both roles right? It's not like we are stuck with one role.

    Most people play both sides yet we get fast games at a 4:1 ratio of the playerbase. Hmm....
    Yeah totally makes sense. I guess the game must be balanced too, since we all play both sides, right?

    I didn't say equally, hmm...

    Ah I see, your argument is that, If one side is underpowered, we should switch to the other. Are you trying to suggest a killer strike? Coz thats a big no no and the mods will hit you with the ban hammer.

  • Vietfox
    Vietfox Member Posts: 3,823

    @Raziel said:

    @Vietfox said:

    @Raziel said:

    @Vietfox said:

    @Raziel said:

    @M2Fream said:
    Oooooof said:

    2 kills, 2 escapes should be fair, but right now every good killer gets 3-4 kills(4 if the hatch wasn't in the game)

    That's just not true. Where are the statistics?

    To add to that, even if that statistic was true, killer players almost always have a way higher skill than survivor players, because killer is harder to play. Most high rank survivors out there are simply bad. It is definitely a bad idea to compensate lack of skill with OP perks and mechanics but the devs are doing it anyway.

    It's like adding weights to Usain Bolt's legs so the other runners have a chance to beat him.

    You do realize that most people play both roles right? It's not like we are stuck with one role.

    Most people play both sides yet we get fast games at a 4:1 ratio of the playerbase. Hmm....
    Yeah totally makes sense. I guess the game must be balanced too, since we all play both sides, right?

    I didn't say equally, hmm...

    Ah I see, your argument is that, If one side is underpowered, we should switch to the other. Are you trying to suggest a killer strike? Coz thats a big no no and the mods will hit you with the ban hammer.

    What drugs are you on? I meant that people play both roles but not equally.

  • Raziel
    Raziel Member Posts: 100

    @Vietfox said:
    What drugs are you on? I meant that people play both roles but not equally.

    Then what does the "it's not like we are stuck with one role" argument stand for when replying to the statement that killer is more difficult to play and requires more skill to be successful compared to the opponents'?

    @Vietfox said:
    You do realize that most people play both roles right? It's not like we are stuck with one role.

  • Vietfox
    Vietfox Member Posts: 3,823
    edited December 2018

    @Raziel said:

    @Vietfox said:
    What drugs are you on? I meant that people play both roles but not equally.

    Then what does the "it's not like we are stuck with one role" argument stand for when replying to the statement that killer is more difficult to play and requires more skill to be successful compared to the opponents'?

    @Vietfox said:
    You do realize that most people play both roles right? It's not like we are stuck with one role.

    I meant that your oponents play as killers as well and know how the other side works. But honestly i don't think it takes more skill to play as a killer, it's something that you just said to feel better.
    I'm a survivor main 60/40 and i'm quite better as a killer than as survivor.
    Edit: yeah, some killers are more difficult to play with and need some tweaks, but i do quite well with most of them.

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    SenzuDuck said:

    @TranquiBoy said:
    All this thread be summarize in this: 

    • survivors want to teach the killers of how they need play this game. 

    I never see in natgeo a documentary of "How the prey teach the hunter how to cath them". 

    The average in every match is 2k, yeah, but the goal is 4k. 1k, 2k, 3k its not a victory but if one mediocre survivor escapes, its like a "wow! All BP and points of rank for he, because he can escape. That cool, gg"

    Things like SWF, looping, pallet camping, etc, are destroying this game. 

    Killers needs a big buff, and survivors go to [bad word] of. I really dont care wath argument they can say me, because i have my point of view, and i know what i play and, if i wanna a relax/fun time in DbD 24/7, obviously i play with survivor but nah. Every [bad word] head can play with that but i want a real DbD experience. 

    Its all want to say, because the salty survivors are disgusting for me. 

    Yep! 100% Agreed, Survivors need to stop trying to survive and should instead start hooked every trial.

    Not biased at all /\.......... KAPPA 

  • Seanzu
    Seanzu Member Posts: 7,526

    @Bravo0413 said:
    SenzuDuck said:

    @TranquiBoy said:

    All this thread be summarize in this: 

    
      
      

    * survivors want to teach the killers of how they need play this game. 

    I never see in natgeo a documentary of "How the prey teach the hunter how to cath them". 

    The average in every match is 2k, yeah, but the goal is 4k. 1k, 2k, 3k its not a victory but if one mediocre survivor escapes, its like a "wow! All BP and points of rank for he, because he can escape. That cool, gg"
    
    Things like SWF, looping, pallet camping, etc, are destroying this game. 
    
    Killers needs a big buff, and survivors go to [bad word] of. I really dont care wath argument they can say me, because i have my point of view, and i know what i play and, if i wanna a relax/fun time in DbD 24/7, obviously i play with survivor but nah. Every [bad word] head can play with that but i want a real DbD experience. 
    

    Its all want to say, because the salty survivors are disgusting for me. 

    Yep! 100% Agreed, Survivors need to stop trying to survive and should instead start hooked every trial.

    Not biased at all /.......... KAPPA 

    I don't think you understand what bias is. Being sarcastic towards a comment that is only made to insult a group of players is not bias.

    lmfao, neeeeext.

    I'm curious, if you think this is bias do you really think killers needs huge buffs and survivor should just go and screw themselves?

    This guy states that 3K isn't a win, and then states that killers need buffs, clearly he just wants to 4K every match, sounds like actual bias.

    you guys are so smart :)

  • Boss
    Boss Member Posts: 13,616

    My god, this thread.
    Y'all had a fun Christmas?

  • Vietfox
    Vietfox Member Posts: 3,823

    @Boss said:
    My god, this thread.
    Y'all had a fun Christmas?

    Game is crashing for some people so we brought the PvP to the forums :chuffed:

  • Raziel
    Raziel Member Posts: 100

    @Boss said:
    My god, this thread.
    Y'all had a fun Christmas?

    I guess, according to you, people are unable to have different feelings about different topics. Why would my wonderful Christmas make this game be less of a piece of crap?

  • Raziel
    Raziel Member Posts: 100

    @powerbats said:

    @Raziel said:

    You do realise that the 4:1 ratio must be maintained in real time, right? Have you had math in school yet?

    You do realise you completely ignored all the reasons given because gasp it'd mean your argument has holes in it and thus it failed the math test.

    Also yes I had math in school further back than when you were even alive but I also learned logic while doing said math and common sense. It works wonders when you use both to their fullest since in any equation you can't focus solely on the desired outcome.

    As any good mathematician will tell you when doing an equation, you have to account for all variables, not just the ones that your personal confirmation bias likes.

    Now since I've just shown you a logical and mathematical equation you'll see that the factors I described in my post you so flippantly responded to show the fallacy of your post.

    1. I highly doubt that you are older than me. Or better educated.
    2. My argument against the OP still stands. When the devs balance the game they DO factor in player skill and compensate lack thereof with mechanics. Example: It's the result of the killer's better skill when a survivor is caught, yet they can bridge this skill gap by using DS. Passing one skill check is not the equivalent of outsmarting your opponent and downing them.
    3. You have not really presented an equation.
    4. The fact that you are leaning on ad hominem in your reply makes me think you ran out of arguments.
  • LordziPL
    LordziPL Member Posts: 590

    SO YOU THINK BUBBA IS BALANCED? haha nice bait

  • Shadoureon
    Shadoureon Member Posts: 493

    @Severus_Swiggleton said:
    As someone who plays both sides, I can say that both needs buffs in certain areas.

    The argument that "not all killers are meant to be viable" is garbage and should be thrown away. At least until there comes a point where "not all survivors are viable" either.

    Survivors are literally skins once you unlocked all perks on a character. Gameplaywise you dont suddenly play different wether you play a Nea or a Feng. While Killer IS different because you have a completely different power. Acting as if all survivors shouldnt be viable just shows you have no idea how this game works...

    @Raziel said:

    @Shadoureon said:
    First of all yes not every killer is in the same tier. They dont need too.

    What if survivors were also not in the same tier? What if teachables wasn't a thing?

    Yeah because Enduring, Spirit Fury, Ruin and BBQ are all from the same killer aswell...

  • Raziel
    Raziel Member Posts: 100

    @Shadoureon said:

    @Severus_Swiggleton said:
    As someone who plays both sides, I can say that both needs buffs in certain areas.

    The argument that "not all killers are meant to be viable" is garbage and should be thrown away. At least until there comes a point where "not all survivors are viable" either.

    Survivors are literally skins once you unlocked all perks on a character. Gameplaywise you dont suddenly play different wether you play a Nea or a Feng. While Killer IS different because you have a completely different power. Acting as if all survivors shouldnt be viable just shows you have no idea how this game works...

    @Raziel said:

    @Shadoureon said:
    First of all yes not every killer is in the same tier. They dont need too.

    What if survivors were also not in the same tier? What if teachables wasn't a thing?

    Yeah because Enduring, Spirit Fury, Ruin and BBQ are all from the same killer aswell...

    Killers have different powers, some are better, others worse. Explain to me how, assuming all perks unlocked, picking any of the survivors has impact on your gameplay performance.