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Slugging is now a dead strat!

12346

Comments

  • TAG
    TAG Member Posts: 12,871

    Slugging all four players previously was more or less a win for the Killer unless someone had UB. Was it that much of an issue before that something needed to be changed now? What straw does the new mori add that breaks the camel's back in this regard?

  • VoidOfMe
    VoidOfMe Member Posts: 416

    my dude, if the survivor is actively doing objectives, they can't be too far from the hook so you can't hook them.

    it doesn't make any sense, there are 5 generators, you mean to tell me the survivor is always next to a high building AND doing gens to use boil over anytime they want?

    I think you're being dishonest.

  • Kaitsja
    Kaitsja Member Posts: 1,838

    BHVR seems to think so. The straw is that the combination of players doesn't matter so long as there is only one who is still up. One can be dead, another on hook and another slugged, and then you've just gotta get that last survivor downed and the trial is over.

    While I think that basekit UB isn't a good change, I also think that the new mori isn't a good change either but I don't see BHVR going back to the drawing board on that one so I've accepted that basekit UB is a byproduct of the new mori system.

    Personally, I would've just been satisfied with being able to bleed out faster when there's only one other player left as the solution to being slugged for the 4k.

  • TAG
    TAG Member Posts: 12,871
    edited September 2022

    "The straw is that the combination of players doesn't matter so long as there is only one who is still up. One can be dead, another on hook and another slugged, and then you've just gotta get that last survivor downed and the trial is over."

    How is that different to now in practice?

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,979

    And I think you don't play the game. The new map, for example, has such a spot in the house. That house is within a short jogs distance from almost every gen.

  • Crowman
    Crowman Member Posts: 9,569

    Rancor isn't aura reading. It's more like a sound notification except Calm Spirit doesn't block as survivors don't literally scream and just reveal their current position at the time of gen getting finished.

    If it was aura reading it would actually be a better perk, because Bitter Murmurs is aura reading for survivors around the completed except if the gen completed was the last one. And Bitter Murmurs has it's uses.

  • Dustin
    Dustin Member Posts: 2,321
    edited September 2022

    I felt this was a necessary change but just having the option to freely do this is kind of bad - The pickup speed should be based on how many hook states you have in the very least so that slugging early on is discouraged but later in the game it's more effective. This way killers don't have less ways to pressure survivors.

    Outright trying to terminate this strategy will just funnel killers to a new strategy forcibly until we either make killer unbearable trying to remove bad strategies or we get to a meta that isn't good for the game.

    To tl;dr

    No hooks - 45 seconds

    1 Hook - 60 seconds

    2 Hooks - 75 seconds

    Just that concept is all

  • Fred_krueger
    Fred_krueger Member Posts: 163
    edited September 2022

    I dont like how so many perks are becoming basekit, its making it so swfs can literally bring bully the killer builds, and still have the old top tier perks.

    All they need now is basekit 3 second DS, and make DS stun for 6 seconds when you bring it.......

    Even a 2 man. One guy can focus on just blinding me constantly. One can bring flip flop, unbreakable, tenacity and other perks to bully me and get away from the hook.

  • Crowman
    Crowman Member Posts: 9,569
  • Lamoore
    Lamoore Member Posts: 73

    So now every boil over will run to the corner 🙄 and killers are forced to pick up and lose a down they worked for. Terrific

  • Kaitsja
    Kaitsja Member Posts: 1,838

    The survivor still has options. They can potentially wiggle free, they could potentially have DS or, if it's their first hook, deliverance. New Mori takes away those options.

  • Viskod
    Viskod Member Posts: 854

    No one needs to be leaving people on the ground for 45 seconds.

    If you left someone slugged for that long and no one on their team got them back up after waiting there fully recovered for the extra time that enables them to get up, then that's on you.

  • SantaKlawz1
    SantaKlawz1 Member Posts: 192

    This is by far the biggest thread I've ever started here, lmao.

  • ButterFlee13
    ButterFlee13 Member Posts: 272
    edited September 2022

    Here is my explanation what is slugging to all survivor.

    Slugging is not for delay pick up. It is for split pressure. Which means, one other survivor need to come pick up the down, while killer chase another one. 3 Way Survivor pressure.

    Now survivor can just pick themselves up with free perk slot. without requirement for someone to help.

    Oh BTW, slugging is high risk too and normally, low mmr or mid mmr killer rarely do that.

    Camping, Tunneling, Slugging (Looks like only two strats in high mmr left now. 25% efficiency of tunneling is the way)

  • Sepex
    Sepex Member Posts: 1,451

    I'm really going to miss sparing the last survivor and letting them open and trek thru the gate while nodding and teabagging thank you.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,097
    edited September 2022

    well forum have been saying that soloq is unplayable because of tunneling and camping. So with base-kit unbreakable, Survivor can now bodyblock other survivors that are on death hook when they are not hooked.

    Base-kit unbreakable is more anti-tunnel put into the base-kit for the survivor. that is my guess for why they did this.

    The other reason they did this is because 2 player gameplay scenerio's. Survivors find it unfun to be slugged for 4 minutes when killers are going for 4k due to hatch & exit gate mechanic, so this last man standing highly discourages slugging to get 4k.

    In general it also kills 3 man slugging strategies as well.

    TL:DR This update is more anti-tunnel put into the survivor base-kit through teamwork.

  • Wewantjason
    Wewantjason Member Posts: 288

    I play both sides about evenly though I prefer killer. Only play survivor with my swf group if they log on


    This ENTIRE update sounds asinine on both sides and makes both sides sound miserable to play.

  • TAG
    TAG Member Posts: 12,871

    That's just slightly better than yellow Mori, though, in that it only applies to the last Survivor.

  • vector
    vector Member Posts: 227
    edited September 2022

    what a garbage, it completely drains away mobility from the game.

    you have to stick to one survivior like a bot without ways of applying pressure. I dont care about balance winning/losing but i think it drains away fun. It bonds you to one surv.

    also surviviors dont even need to move to pick up a surv, they can stick to gens.

    if they have such problembs with dying state they have to delete nurse from the game. other killers cant apply this amount of pressure. if they are able to hold 4 survs on the ground this is a survivior`s mistake

  • CosmicScarab
    CosmicScarab Member Posts: 162

    With unbreakable it is 22 seconds. There are plenty of situations where you either cannot pick someone up in that time, or doing so would put you at a huge disadvantage.

  • KateMain86
    KateMain86 Member Posts: 2,374

    This is really good news. It lets me know they are listening to players. I felt the same way when they made the mori change awhile back. I have long said that if a survivor is left on the ground for a certain amount of time then they should be able to pick themselves up. It just feels like it should be a natural part of the game. It'll encourage killer players to play the game as intended and focus more on objectives rather than trolling.

  • Massquwatt
    Massquwatt Member Posts: 444

    I'm more sad that they completely killed Rancor over these changes, it's lost all of it's identity. What the hell man.

  • vector
    vector Member Posts: 227

    when you pick a surv TENSION IS LOST. The most fun part of the game is when 1 is in dying state, gen is almost done, 2-3 survs trying to repair gen and heal a surv.


    Or one is in dying state, you follow another. Stakes are high, You can get 2 hooks or you can lost both of them.

    with this dumb chage tension will be deleted from the game. stakes will be deleted from the game. This will be a boring mechanical process of following one surv and hooking him.


    and i repeart AFTER PICKING UP SURV TENSION IS LOST

  • JakConstantine
    JakConstantine Member Posts: 118

    Hmm not sure. They are fixing issues, but they are seeing it the wrong way. Mainly killers who slug don’t just slug because they are toxic. There many reasons killers do that. Play as killer you’ll see.

  • Aurelle
    Aurelle Member Posts: 3,611

    This is a very good thing. Both sides get good things. But I have a feeling that the killers will complain about it just as they complained about PTB Reassurance. Slugging has always been a cheap tactic, so it's good that there is a solution to it now. If it actually makes it into the game, that is.

  • LuthirFontaine
    LuthirFontaine Member Posts: 375

    Yeah im tired of getting my time wasted with slugging

  • vector
    vector Member Posts: 227

    "I have long said that if a survivor is left on the ground for a certain amount of time then they should be able to pick themselves up. It just feels like it should be a natural part of the game. It'll encourage killer players to play the game as intended and focus more on objectives rather than trolling."

    I think is natural part of game for survivors to pick up their comrade rather than doing idk what. Killer does not hold surv on the ground with pistol. Usualy he chases other survivolrs. Where is is trolling ?

  • Pulsar
    Pulsar Member Posts: 20,908

    Good

  • CosmicScarab
    CosmicScarab Member Posts: 162

    Survivors get one of their strongest perks base kit, only infinite now. Killers get a little animation when they win. How are these comparable.

  • Aurelle
    Aurelle Member Posts: 3,611

    45 seconds is a long time. Unbreakable (the perk) will only increase the time it takes to recover and probably half that 45 seconds. (So around 35-25 seconds) which still isn't a lot. And assuming that Unbreakable can only be used one time like it is currently, the next time a survivor gets downed would still be 45 seconds. So really, it's not that strong.

  • CosmicScarab
    CosmicScarab Member Posts: 162

    That's a very big if. They literally say that the pick yourself up time is reduced by unbreakable, and they have not said anything about unbreakable disabling itself after it is used once. Regardless of how powerful it is killers get something that is only a little cosmetic animation at the end of the game while survivors get another power increase.

  • vector
    vector Member Posts: 227

    what is good about deleting tensions and risk from the game? I dont want to play like a bot. I want fun game process with risk and fun. Now i will have to pick up every survivior and hook him instead of going for risk.

    what was the pont of crying about camping,tunneling for years and in the end crippling if AN ENTEIRE DIFFERENT SIDE of the game? Slugging and tunneling/camping are on different side of a coin.

    tunneling/camping is a safe strategy. You dont go for a team, you kill one and get advantage. You do not risk. You do not leave hook. You do not follow others. You focus one player.


    Now you boosted camping/tunneling and safe/boring strategies.

  • Ryuhi
    Ryuhi Member Posts: 3,895

    Technically its a nurse buff to boot, since she's one of the only killers who are likely to snowball a 4 hit combo (using her most busted builds) in less than 45 seconds, let alone 22.5. So if she manages to pull it off, she doesn't even need to give anyone a chance to pick themselves up or wiggle or anything. She just chain assassinates everyone like some PS2 Shinobi nonsense.

  • solidhex
    solidhex Member Posts: 891
    edited September 2022

    Nothing is kinda left. Reassurence makes sure camping is not worth it or only for a trade with nearly all gens getting done. Tunneling with BT and OTR means you have to hit them 2 times again every time they get unhooked. As long as survivors abuse these strategies and play coordinated, they will get 3man escape every time.

  • Sandt21
    Sandt21 Member Posts: 761

    That implies that a killer can down 4 survivors in 45 seconds. For that to happen, you'd need max stacks on STBFL, and for each survivor to make the maximum amount of mistakes possible in a chase, and all of that needs to happen in 45 seconds before the first survivor downed gets back up. And that's not even taking into account the cooldown for a killers successful attack, a survivors sprint burst after being hit, pallets, windows, and any other shenanigan that might happen during four consecutive chases.

    So NO, its is most definitely "easy" for such a thing to happen. I'd even go as far as saying its next to impossible.

  • CosmicScarab
    CosmicScarab Member Posts: 162

    True, but nurse needs a full rework anyways. At a fundamental level she is just broken and unhealthy for the game.

  • Ryuhi
    Ryuhi Member Posts: 3,895
    edited September 2022

    As someone who actually kinda disagrees with that statement, she is certainly a great example of why you would feel that way, she represents how unchecked things get, just as much as the potential of swf over solo. She's one of the only reasons the game is even balanced by averages, and situations like her's pair perfectly with how much exploitation the basekit ub change is going to create. They just can't handle the extremes at either side, but at least there are opposites.

  • KateMain86
    KateMain86 Member Posts: 2,374

    The problem was there were a lot of killer mains who did it just to be toxic. Downing a survivor before this would give the killer too much advantage if they left that survivor on the ground. Now killers are encouraged to not over extend their slug plays. If a killer slugged 2 survivors they gain a big control advantage over the match because it forces excessive altruism. Now they have to play around the limited time instead of gaining a long term advantage. This is a much needed balance change.

  • vector
    vector Member Posts: 227

    now killers are encoraged to pick up any surv because if they leave him he rises up. Now they wont go for chases and will play defensive and just try hook as fast as possible. While you have to promote risky play, mobility they promote safe play. They promote boring play.

  • Marik1987
    Marik1987 Member Posts: 1,700
    edited September 2022

    ITS TIME TO TUNNEL IN EVERY GAME.

    We will see no strategy, no thinking, nothing.

    Post edited by EQWashu on
  • Marik1987
    Marik1987 Member Posts: 1,700

    If this change is just for the "slugging for 4K"-Thing....

  • fulltonon
    fulltonon Member Posts: 5,762

    rancor has been finally nerfed lol, reasoning seems a little off though...

  • Nazzzak
    Nazzzak Member Posts: 5,851
    edited September 2022

    Not even just downing them. Tunnel one survivor out, have 1 on first hook, down the last two survivors and game automatically ends. There's no way they could release this without basekit Unbreakable. That scenario above is like 3-4 hooks before game ends. Imagine how much more desirable slugging would become over hooking.