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Slugging For The 4K - An Exaggerated Problem?
TL/DR: Better to waste 4 minutes while people bleed out while 1 hides than 20+ minutes because that 1 got someone up/unhooked and now I've got 2 hiding…or even just being annoying while teabagging me from hatch.
Now, slugging sucks. Don't get me wrong. It would be awesome to just send survivors to the hook, but it's not how the game is designed.
Bleeding everyone out to be a jerk shouldn't be a thing and it seems to be on the radar to be fixed, but it's hard to do this in a way that doesn't break the already tenuous balance of the game. A 'bleed out' button would help but also opens yet another avenue to quit penalty free which we don't need.
The contentious point seems to be slugging survivors 'for the 4k', essentially leaving 1-3 people slugged while looking for the last person in order to secure a decisive victory.
Yes, it's a nasty thing to do and not something I'll engage in unless the other side are BM.
However…when I play survivor, I'd say maybe half my annoyance is at the killer and half my annoyance is at that last survivor sitting in a bush somewhere.
Nothing is stopping that last survivor from just conceding up rather than stalemating the game and wasting everyone's time further. At best, you have a slim chance at hatch, while the other survivors sit there and rot. You're just as responsible. Let's all just go next.
I think there's also more pressure on the killer to 'win' than survivors, due to just how much survivors seem to enjoy gloating and rubbing an escape in (there is a reason why 'just leave' is a meme).
So yeah. It's one of those things. If it's between playing a bit mean and not getting gloated at or having my time wasted further, just call me Mr. Mean.
Comments
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yeah Idk about all of that. I can understand being annoyed when both survivors are hiding in lockers when it’s a 1v2. At that point do your thing. But if it’s a normal game and it’s a 1v2 I’m not gonna blame survivors for “conceding” because the killer wants to avoid the hatch. Thats on the killer. They are the ones wasting time there.
My solution to “slug for the 4k” is just that when it’s a 1v2, the next survivor that gets downed gets moried automatically. No option. The killer gets their win and doesn’t get punished. No more bleedouts in that situation. And it helps end the match faster. Faster bleedout system would be the solution to when killers are 4 man slugging.Post edited by iloveandhatethisgame on7 -
So what should the killer do?
Just…give the hatch?
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That is the power role bleeding you out to try and win harder when the 3K is a win. The Killer (as the power role) is refusing to hook and is attempting to bypass the hatch mechanic. The Survivor is not to blame. This is like blaming the Killer when Survivors 2v1 stealth a lost game.
Also, if every 3K resulted in a 4K kill rates would go up and Killers would likely receive nerfs.
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Hook the 3rd person and leave it to RNG.
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”just give the hatch?”
when did i say that? The game has always allowed (since 2022) killers to close hatch when it’s a 1v1 and guard the gates after. Take the 3k and go for the 4th9 -
The only time I slug people is towards the end of the game when I have been getting flashlighted all game or when am unable to hook because of a perk that is being used. I still think they need to add a "quick heal" option after 60 seconds that would allow for either a quick heal or quick bleed out (similar to a quick unhook).
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I thought killers didn't like it when survivors give up? If the killer wants the 4k he has to work for it.
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The killer chooses to slug, not the survivor.
In situations like the one you've described, a survivor might try to hide because it is the only thing they can do. That is just how the survivor role is designed.
As a killer, however, I usually just take the 3k because that is already a victory. It doesn't really matter if the last one gets lucky with the hatch, I've already won the game.
Slugging for the 4k is just unnecessary.
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Survivor is equally to blame, regardless of the reason why a killer slugs if survivors refuse to heal team mates they are allowing it to happen. It's like when a slugged survivor crawls away, they are partly to blame for remaining in a slugged state as killer can't hook what they can't find.
So many say 3k is a win but that only applies to MMR which many people don't care about and some even believe it's fabricated because of how broken the MMR system is. Fact is a "win" is subjective and many feel 3k isn't a win as they miss out on mori and bonus BP for killing all survivors and potentially an achievement. Also an escaped survivor via hatch can still BM and gloat post match which can feel less of a win.
As for the kill rates, bhvr was aiming for 60% kill rate. Last I saw they achieved that and thats with slugging for the 4k.
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Who says 3K is a win?
The survivor sitting on hatch teabagging and waiting to leave in front of me?
Nah.
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Why?
Note: I almost always give hatch or gate. But the whole '3K is a win' isn't official, otherwise nobody would sit on hatch gloating or BM in postgame because they got away.
In the same vein, hiding for the hatch is unnecessary.
Killer role is designed to kill. Survivor role is designed to survive. A dumb hiding standoff stalemate is the fault of both parties.
Again - the fact that people will sit on hatch or in the gates to force the killer watch them leave shows that clearly survivors don't consider 3k a loss - otherwise why gloat?
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Lord am tired of the same thing over and over, as the person above says the killer has the ability to progress the game by hooking all the down survivors if its all 4 slugged or incase of 1 v 2 down the killer can hook the third getting an automatic win of a 3k. I do not get why this need to be in every topic and why some who claims themselves survivors wanna seem to defend killers who do this.
Post edited by buggybug on11 -
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Who says a 3k isn't a win?
You, the team of 1 killed 3 out of 4 of your opponents through whatever way. Thats over half the survivors, you clearly demonstrated your better than their group, you more than likely racked up a ton of bp compared to the dead ones and probably the one who got away, your mmr increased if you care about that. At worst a survivor whos an arse got out and is trying to get a rise out of you or your trying for adept achievement and missed this one.
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For someone who always gives hatch, you seem quite upset about 3ks.
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No. But it does grind my gears a little that killers are given 100% of the blame for 'slug for 4k' scenarios when the hiding survivor is just as responsible for continuing the stalemate.
I'll also happily admit that people gloating that they got hatch/gate makes me less likely to give other survivors hatch/gate for the rest of the day. I'd rather be whinged at by sore losers than gloated at by a sore winner.
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Why not just give up and concede the game though? You know the killer is going to keep looking for you and all you're doing is wasting everyone's time.
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The difference is that the killer can end the standoff without any problems whatsoever, because they have already won. The survivor can't.
If they don't hide for the hatch, they die. Both sides have their roles but the decisions they have to make are different, with different impacts. They are not always comparable.
Again - the fact that people will sit on hatch or in the gates to force the killer watch them leave shows that clearly survivors don't consider 3k a loss - otherwise why gloat?
Because unfortunately toxic players exist, in both sides. I've recently had a killer call me and the other survivors "pathetic" when they couldn't get a single a kill. I've had one Trapper player complain endlessly about gen rushing when he didn't even try to patrol the gens, just spent the entire game chasing Renato and still failed to kill him.
I've also had to endure a lot of toxicity from survivors recently because I've been playing Skull Merchant.
Every game and fandom has its fair share of toxic individuals.
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Nothing is stopping that last survivor from just conceding up rather than stalemating the game and wasting everyone's time further. At best, you have a slim chance at hatch, while the other survivors sit there and rot. You're just as responsible. Let's all just go next.
That is a bad take IMO. Why should a Survivor concede when their Job is to survive? And why do people suddenly support Survivors to go next in this case?
Would you say that a Killer who lost 4 Gens without getting a single Hook should just give up at this point? Or when all Gens are done? We hear so often from Killers that the Endgame is part of the game and also that Survivors have too many chances in Endgame, yet a Survivor should concede?
The fact is that a Killer slugging for the 4K is simply prolonging a game they won anyway. Especially if it was a stomp, nobody can argue it was not a win when there is a 3K with 2, 3, 4 or even 5 Gens remaining, even if the last Survivor might get the pity escape (which only meant that they were lucky, since the Killer has even all advantages to find the Hatch first due to higher mobility and no need to hide).
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people have BM'ed me in chat after games where I got every result from intentionally never trying to get a hit (and thus a 0k) to a 4k. it has nothing to do with the result they got and everything to do with their mindset going into the endgame and a little bit of how they perceived you to be playing. They're doing that specifically to annoy you, either because they just entered the game angry, or they thought you were trying to make the game unfun (often because they entered the game angry).
It's the same as a killer who humps a slug on the ground; or tries to bleed out survivors for 4 minutes, but then when he sees the survivors have given up and are willing to be bled out to end the game, forces them to do gens instead. (both of these I saw in the course of an hour last night on a survivor player's stream)
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If the Killer is camping the slug, they can at any time end the stalemate by hooking the slug (and maybe also spawning the hatch), but they're actively choosing not to. Meanwhile, the other Survivor can either hide for hatch and wait for the slug to bleed out or give themselves up and… die, I guess? Neither of those are great choices, but the reality is that the Killer is the one who's put the Survivor in this position. Survivors are, you know, meant to try to survive. That's their goal.
If you honestly think the actions of both the Survivor and Killer are the same here, then I don't know what to say.
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Why not use your 1 million aura perks or whispers or spies? why not hook the third person and proceed the game?, if you waste survivors time, you deserved your time wasted simple. Again killers has the power to proceed the game, stop acting as if its only a survivor thing only thing. I play killer at times and I do not care if the 4th get hatch or not. Every min of my time is valuable, so sorry am not that try hard.
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Can't really compare survivor giving up to a killer giving up. By the very nature of the game survivors are to be eliminated, the killer is the only one that has to see it through to the end. Killers often get stronger as the match goes on so it makes sense to play at end game and not give up. Survivors get weaker as the match goes on as members are eliminated, pallets are smashed ect. At some point survivors have to realise they have been weakened to the point of no return and they can't win. That's the point where they should concede.
As for a match being won at 3k, again this is subjective. At best the win for a killer is a scale from 1 to 4 so it's possible to consider 1k a win. A low win but still a win. But each kill increases the level of win. It's up to the individual to determine what a win is for them.
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I've got 1 dead. 1 gen left. I down someone, they crawl under a pallet. I find the other survivor and down them. Third survivor is hiding.
I then hook the first survivor. Hiding survivor reemerges and pops the other slug up. Now I've got two people playing hide and seek and stalling the game out rather than 1.
- Hiding survivors use lockers and a few tricks to avoid crows. Aura perks won't work. Neither will spies.
- If your time is valuable, why not just concede and go to the next game, rather than wasting everyone else's time?
- If there are three survivors left, the risk is that while I hook one, the other gets up and can then hide indefinitely because I cannot spawn hatch. It's smarter to just slug and wait for the bleedout in that situation. 4 minutes of time wasted as opposed to 20 minutes.
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BM from sore losers is better than BM from sore winners, every single time.
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Down and hook the first one you find, problem solved.
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If the survivor side wants their time to be respected and the killers to be satisfied with 3 kills. You have to make a deal. Stop wasting collapse time by immediately running to the gate and giving any survivor you catch as a consolation prize without saving them.
Otherwise, you can't ask the killers for something you can't give yourself. I'm for an equal exchange. What are you willing to pay so that I don't play for 4 kills? It has to be something worthwhile.
Another option is to attract more fun killers to the killer side. Since you won't be able to come to an agreement with those who are currently playing as killers. Your value systems are too different.
Now, when the event is going on, I'm conducting an experiment. You can see how it looks. I play a very nice killer without camping, tunneling, and slugging. In return, I get this. I did nothing wrong, but I can if I want. They still continue to waste my time every time.
My question is why should I respect your time in the opposite situation? After all, if the slug is the killer's choice, the survivor's choice is at the gate. According to the law of balance, when you take away someone's time, you must give that time back.
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Trying to twist things around is not working for you, I literally said when I play killer I do not slug for 4k so read again.
Also I had times when its me and one person I make loud noises, alert the killer to me and point at the hook to hook me but they still slug me to look for the fourth person wasting my time, now give me a reason now for that one?
Post edited by buggybug on6 -
People who teabag on hatch after a normal 3k are sore losers though. We already established that a 3k is a loss and survivor BM for a 3k is the "I went 0-2, it was close tho" of dbd
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When 2 survivors are left and one of them is put in the dying state: The hatch should spawn.
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They crawled under a pallet. I know one of the other two has BGP.
I don't think the game works quite like that. If I recall, the closest BHVR has come to defining a win state for killers is 'the game is 4 1v1s' or something to that effect.
3k being a win is something…I think Otz came up with, or some other community member. It's not official.
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Why are survivors not allowed to play for the escape, but killers are meant to get a 4k? Biased opinion.
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Not sure if you even read the post.
Both are at fault for causing a stalemate, but from the killer's POV it's either waste people's time slugging while looking for the last hider or risk that hider getting someone up, now resulting in two people hiding forever as now hatch won't spawn.
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I get where you’re coming from but I think there’s a disconnect here. Slugging survivors “for the 4k” and then blaming the last survivor for not conceding doesn’t address the root issue, it just shifts responsibility. Survivors hidingfor hatch is a direct response to the way the game has gone, it’s the reaction not the causation. If on the killer side slugging is meant to secure a 4k then playing for hatch is just the equivalent strategy on the survivor side. Both tactics prolong the match but singling out the survivor for “wasting time” ignores the fact that the killer chose to create that situation by slugging in the first place.
A big part of the frustration stems from the lack of engagement for everyone else left on the ground. Slugging removes any chance for the slugged survivors to participate, and they’re just stuck waiting, unable to do anything.
Playing a “bit mean” to avoid feeling bad about possible gloating survivors may feel satisfying in the moment, but it’s ultimately just encouraging a continuation of “mean” play from both sides. It just perpetuates the mindset that anyone who hurt them in a past experince can be used as justification for hurting someone else. Eye for an eye and everyone’s blind. It’s not always easy to be kind, I understand, but that doesn’t mean it’s not the right thing to do, even if it doesn’t feel as satisfying as revenge.10 -
It's not just to prevent hatch.
It's:
- To prevent getting BM'd/gloated at.
- To prevent that last survivor getting a slug up and then 2 survivors griefing or attempting to get the killer to DC by hiding and taking the game hostage. Again, it's 4 minutes of wasted time versus way longer as at least if people bleed out, I can close hatch and start the collapse.
I don't BM, but I will 100% play ruthlessly if that's what it takes. Slugging isn't much fun for the killer either, but it's way less annoying than two survivors playing hide and seek forever.
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At the end of the day, the goal should be a game that feels balanced and enjoyable for both sides. Ruthless play might solve your immediate frustration, but it also perpetuates a cycle where both sides feel justified in playing “mean” leading to more toxicity overall. It’s worth thinking about solutions that improve the experience for everyone rather than just doubling down on what is generally acknowledged to be a very frustrating system. (Hatch included)
I’m sure BHVR is not going to disable slugging all together, (and they shouldn’t) more than likely it will be limitations or adding more risk to doing so (perhaps by proximity, as in the farther a killer leaves from the downed survivor the faster the recovery time or something along those lines) like the anti-tunneling or anti-camping mechanics. The only people it will hurt are those who rely too heavily on it.
I can tell you’ve been really affected by some rude people, and I’m really sorry for that. But those times those people were “playing mean” to you could be using the exact same justification for “playing mean” that you’re using now. And then it gets messy because it’s comparing and pitting people’s hurtful experiences against one another, and when you start measuring different people’s painful experiences and trying to decide who suffered more or whose pain is “more valuable” it leads to invalidation of feelings or experiences which creates even more resentment or frustration. And it’s just a very messy painful cycle for everyone.
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Definitely not an exaggerated problem. I see it so often. Games dragged out longer than they need to be because the killer just has to have the 4k. Some poor soul is left on the floor getting their time wasted for several minutes because of it.
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…What?
I'm not 'affected', just irritated. Nobody likes being gloated at. But there is a difference between playing mean/sweaty and taking the game hostage (two survivors hiding forever, and no - nobody has ever been banned for that, whatever that post from 2020 claims).
I don't, as a rule, slug for the 4k unless it's a BM team. But again - I've had this exact situation occur, probably 2-3 times a week. Game is mine, so last few survivors decide to play hide and seek forever, while avoiding AFK crows, to waste my time in the hopes that I quit.
Again - 4 minutes of bleeding out is preferable to 20+ minutes of survivors hiding in a locker somewhere. I wonder how many of these 'I'm slugging while I hunt for the hider' is to prevent this exact situation?
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TL/DR: Better to waste 4 minutes while people bleed out while 1 hides than 20+ minutes because that 1 got someone up/unhooked and now I've got 2 hiding…
Why would you allow the unhook in the first place?
As soon as the killer finds one of the last 2 survivors it is entirely on them how long the rest of the game will last. Nice try shifting the blame though.
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Again, what is the killer supposed to do?
Let's say I've got 3 survivors left. I slug one, then chase the person waiting to pallet save and slug them too.
If I hook one, the third survivor who's probably hiding in a bush or a locker nearby gets the other up and now they're both hiding. A game that would have been over in 4 minutes max is now going to last until it times out.
I think a lot of killers would also be much more willing to give hatch/gate if survivors would just leave and not sit there to teabag.
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It's about having respect for people's time. These are people, just like yourself, wanting to enjoy a game, just like yourself, and instead of just hooking them in a game they've already lost you want them to lay on the ground to feed your own ego. Also, you can rant about survivors hiding all you like, but the game is literally advertised on the site to potential buyers as a "deadly game of hide and seek." Most survivors in my experience do not hide anyway outside of low MMR.
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I see it pretty often. Definitely multiple times a week. No idea about my MMR. Why should I risk having way more of my time wasted?
Why is this on the killer? Can't the hiding survivor respect everyone's time?
Also - that's spurious and you know it. Are you really twisting a blurb into it being okay to take a match hostage for the better part of an hour?
You cannot always prevent the unhook unless you're in basement or something. And now all that happens is the QQ shifts from 'omg killer slugged for 4k' to 'omg killer proxy camps'.
But okay then.
Let's say I've got 1 on hook, 2 roaming.
They could be doing the last gen, but they could decide to just hide indefinitely, either waiting for me to find one so the other can get hatch, but more likely to BM or try to get me to leave the match.
You've literally got people in this thread defending this because 'DbD is actually hide and seek bruh'.
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1 on hook, 2 roaming
That is not what I quoted. I responded specifically to a 2v1 scenario. In a 3v1, yes, I'm with you, you slug 2 and find the 3rd.
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I’m sorry, I thought saying “affected” was respectful because I don’t know exactly how you’re feeling, only that you’re feeling something, and I was trying to acknowledge the feeling without labeling it. Sorry if I upset you, it wasn’t the intent.
To try and wrap it up, I’ll try to simplify and better explain my perspectives.Killer slugs 2nd to last survivor for 4k —> slugged survivor annoyed because they have no agency and feel time is being wasted —> killer annoyed because last standing survivor won’t concede and feel time is being wasted —> standing survivor annoyed that killer is doing anything they can to kill —> killer is annoyed that survivor is doing anything they can to survive
To me, It’s the same thing on both “sides”. And when it comes to preventing “BM”
Killer slugs 2nd to last survivor to prevent possible BM in hiding —> survivor hides to prevent possible BM of bleed out.
Both have faced frustrating BM that could potentially be done to them if they allow the possibility, therefore both try to deny the possibility.
You could say that getting bled out for 4 min isn’t as bad as someone hiding for 20, but that person that is hiding could only be trying to prevent being bled out for 4 min. If trying to “prevent that potential BM from Killer” is not justified, but “prevent the potential BM from Survivor” is justified, then that feels like saying that some “griefing” should be allowed because it could potentially stop other “griefing” that that individual personally deems to be worse. When instead, I think “griefing” as a whole should be discouraged and not defended.
I would 100% be on board with a built in aura reveal mechanic at end game if there are only 2 survivors left and it activates when they haven’t touched a gen in “X” amount of time. And I am 100% on board with a built in anti-slugging mechanic put in place to prevent bleed outs, or prolonged slugging, even in a slug for 4k situation. I don’t think it’s fair to be okay with one but not the other, as both can be disengaging and possibly BM for all players.
Anyway, I think I’ll end it here, as Im not trying to change your mind, only discuss the topic and I think we’ve done so to a good point, so I won’t clog your post anymore haha. Thanks for posting the discussion and giving your perspective. If anything I said came across as offensive or invalidating please know that wasn’t my intent. Have a good rest of your day/night! ✌️7 -
What do you mean what is the killer supposed to do. Who's putting the gun to their head and forcing them to drag out a match and leave someone slugged because their ego is not content with a 3k.
Nobody. That's their choice. I don't know where you're going with the hypothetical scenario you just conjured up there. I am talking about when there's two survivors left, one gets found and caught, left slugged for several minutes because the killer for what ever reason other than pride or ego, just has to have the 4k so badly that they're willing to waste people's time and drag a match out longer than it needs to be.
It's a common occurrence.
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Pretty poor advertising and very misleading lol. Hide and seek would imply people would win if they hide long enough. Shame all survivors don't use this as a basis to justify hiding, maybe gens wouldn't get done so quick then. If people want others to respect thier time it needs to work both ways. Don't want killers to waste time in a match they won by slugging? Then survivors shouldn't waste time in a match they have lost by hiding waiting for server to end.
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For 4min max. Games dragged out longer because killer just has to have the 4k? True but you neglect to mention it's also due to survivors unwilling to heal team mates and just hiding out because they just have to get the hatch.
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You are. I'm not.
Slugging 1 person while you look for the other is kind of nasty, but again - whenever I give hatch, maybe half the time I get a survivor sitting on it or in the gate waiting for me so they can teabag and BM.
Ever consider that maybe, if instead the survivor would be mannered and maybe a bit appreciative killers would be less reluctant to be mannered in turn?
However you try to couch it, 4 minutes is better than the entire match duration until the server closes.
Killers have been asking for some way to stop people hiding like that and whenever they do - well, just go look at those threads yourself. 'Game is hide and seek bruh, its not a big deal killers need to stop crying hur hur lololol'. We've got some in this thread already.
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What do you mean? If they heal/pick up each other the game drags even longer and then there is a 2nd slug timer to tick down. Leaving the other guy slugged is the only play in a 2v1.
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Well, in playing devils advocate, when the slug for the 4k happens usually the killer aint all that far from said slug~
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